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#21 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 45
Posts: 870
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It doesn't actually do any additional damage. 'Blessed' purely means that a priest/paladin can use the weapon without penalty.
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#22 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I've yet another question about weapon choice (FA).
I currently wield a bow of velocity (x2)(+7,+20). If I understand weapon damage correctly the (+20) Will give a 100% damage bonus (20x5%). If I use 1d6 arrows this will inflict 2-12 damage x2, assuming 2 hits (4-24) total damage plus the occasional powered up velocity attack. Is this correct??? If so then a bow of velocity (x4)(+7,+10) would be very similar, correct? I'm asking because I have an opportunity to buy a Long Bow of Extra Might (x5)(+14,+10) for 53000. According to what I know, the long bow would do about twice the damage (8-45) as the bow of velocity, correct? Does the bow of extra might inflict additional damage occasionally like the bow of velocity does? What are the extra 7+'s to skill worth. It would take just about all of my gold to buy it, is it worth it? Longberad Warrior - Lev 30 - 398 HP - current recall Dorthonian 44 Vampire ghosts and Inertia Hounds currently giving me trouble. I need speed but haven't found any yet (other than potions). Also, I found a wand of fire bolts but have never used it sucessfully, even though my Magic Device skill is 'good'. I must have failed to use it properly about a dozen times in a row. What's up with that? |
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#23 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
Missile weapons are overpowered. I would buy the extra might even if I had to sell useful stuff to get it. |
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#24 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,759
Donated: $60
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Eddie's damage calculations are correct, although criticals are 20% not 25%. Extra Might doesn't give criticals like Velocity, but that's still a much better bow. I would buy it.
Quote:
EDIT: OK, reread Eddie's comment about criticals - I think that makes the bows fairly close in average damage, but the +7 to Skill still makes it worth buying the Extra Might.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#25 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
I think I may have been unclear. My comparison was might versus x4 velocity. Additional 20% chance of 1 extra die raises it roughly from 6 * 1d6 to 7.2 * 1d6. The x2 velocity is not in the same class as the other two. |
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#26 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,759
Donated: $60
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Quote:
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#27 |
Swordsman
Join Date: May 2007
Posts: 289
Donated: 3 euro
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#28 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Thanks for the advice, I'm gonna buy the Bow of Might. I'll need it since my Whip of Freezing was destroyed (in my pack) by Red Fire Ant of some sort (the Queen Ant summoned about 20 of them). The whip did ridiculously good damage, something like 4 blows and 40 per blow. It was my crutch. I have other good weapons, but I can't survive the upper 40 levels without that damn whip. Which leads me to my next question. Do my resistances, as shown on my (C)character page apply strictly to physical damage to the character or do the resistances also apply to (protect) items in my pack?
BTW, sorry if I'm asking questions that are covered in the help folder, but I find the many different .txt files very annoying. I know they are accessible from within the game, but that's not really any better. How about just a single, comprehensive, searchable .pdf or .doc or even .txt file. |
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#29 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,759
Donated: $60
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Quote:
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#30 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Another question (FA)... perhaps I should just start my own thread???
I recently found a chest on a fairly high level and brought it back to town before opening it because I didn't have the room to carry the many objects which would certainly spring forth. When I opened it in town it contained only 2 (average) weapons, a trident and a dart. Never before had I found such a worthless chest. Do the contents of chests depend upon where you find them or where you open them? Does the size of the chest (large or small) indicate the value of the items inside, the number of items, or simply the weight of the chest? Is it possible to refill the chest after opening it, to save pack space? I occasionally find an empty bottle, what is it for? |
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