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#31 |
Apprentice
Join Date: Jul 2014
Posts: 83
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#32 |
Knight
Join Date: Apr 2007
Posts: 968
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To clarify: In FAangband items can grant a random percentage to resist, for example 27% fire resistance. You have to combine many items (armor, rings, amulets, weapons, artifacts) to enhance your resistance. (Actually, I'm not quite sure whether you can get factual immunity with 100% resistance; I think it's more like the resistance in Angband.)
Last edited by Mondkalb; August 13, 2014 at 08:20. |
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#33 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Also in current implementation of "ID by use" is far too weak, you still need to magically ID everything because there are way too many items to test after decent fight. |
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#34 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Correct. Resistances are binary, you either have it or not. Temporary and permanent resists stack on each other (basic four & poison) but you still have only one temporary and/or one permanent.
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#35 |
Knight
Join Date: Apr 2007
Posts: 968
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The ID problem could be adressed with rods of identify which have an area effect. (They were in one experimental version I played and I grew very fond of them
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#36 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Rune-based ID is the way to go IMO. Once you know the feature you recognize it in items automatically.
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#37 |
Knight
Join Date: May 2007
Location: US
Age: 43
Posts: 720
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NPP has a mass identify spell, that I like very well, it can identify the whole stack of items lying on the floor.
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let me try this workaround...oh crap computer just went black ![]() |
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#38 |
Knight
Join Date: May 2007
Location: US
Age: 43
Posts: 720
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I think so to...I like the idea of learning the runes of items as you play along in the game .Eventually knocking out the need to identify all the time.
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let me try this workaround...oh crap computer just went black ![]() |
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#39 |
Knight
Join Date: Apr 2007
Posts: 968
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I would like to test out the rune concept, it even might add some flavor, speaking of elvish and dwarvish runes.
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#40 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 970
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I have played D&D (the one with friends and dice and manuals) only for a short time, but I do not remember identifying items as one of the challenges that constitute the "D&D culture". Maybe I've been playing it wrong, though.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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