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#1 |
Rookie
Join Date: Feb 2011
Location: Toronto, Canada
Posts: 1
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RNG is teasing a returning player
When I was in my teens in the mid-late 90s, the only PC I had access to was a Pentium 133 running windows 98. A great step up from the ol'386, but not exactly a gaming rig, even for the time. Roguelikes were naturally my salvation, as even this meagre system played them perfectly. Played a lot of Vanilla, Pern/ToME, and ADOM, but never got a winner.
Then college, grad school, and a couple years of work got in the way and I sort of forgot about Angband... until now, when I embarked on one more detour through the academic world (in my 2nd year of law school) & found myself in need of a procrastination tool for my laptop! At the start of the new year I downloaded Vanilla 3.2 and have rolled about 3 characters since, all hitting the early parts of the midgame (CLevel 27-30) before dying to one stupid mistake or another. Last night, my newest PC, a high-elf rogue, comes across Wormtongue on DL9 and swiftly dispatches him. For some odd reason, Saruman's lackey was kitted out with the Boots of Feänor. I'm convinced that this is a massive tease by the RNG and have a sinking feeling that I'm going to get careless and blow this guy up far too prematurely. More ironically, I have precious little experience playing a rogue, though I imagine the +15spd is going to be really, really good for him. Any survival hints from the vets out there? Specifically, how should a rogue approach the midgame? I'd like to see this guy hit CL35-40 if I can manage it. In any event, I'm glad to be back in the scene and am delighted that development is still so active for this beloved classic ![]() |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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In my experience, rogues are jacks of all trades. Good melee, good missiles, adequate spellcasting (but bad offensive spellcasting). They aren't great at any one thing though. Carry a good bow or crossbow and some nice ammo to use for softening up big targets; lesser foes can be mowed down in melee especially since you have +15 speed. Just don't get cocky.
And welcome back! |
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#3 | ||
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Quote:
Combination of ESP and stealth allows you to kill entire groups of monsters without waking them up. Use items with stealth boost. Rogue is the best char to pick their fights when they want and where they want, so use that ability. High speed helps in that too because monsters have less turns to wake up. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,190
Donated: $40
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A Rogue can "float[1] like a butterfly[2] and sting[3] like a bee[4]."
It's a fun class for diving--you can pick your fights carefully, but play in a pretty good weight class when you decide to fight. [1] dive/explore [2] mage [3] melee [4] warrior/ranger |
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#5 | |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Quote:
I think the only thing that can save me is Mediator. |
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#6 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
What do you have? |
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#7 | |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Quote:
My HE Ranger has just picked up the Mail of Caspanion, which gives both poison and confusion but is otherwise very average. He's also about to leave the Shield of Gil-galad on the floor. Currently wielding/wearing: Great Hammer of Aule (nexus, fear, damage!) Long Bow of Bard Ring of Speed +12 Ring of Tulkas (fear) Amulet of the Magi <+2> (blindness) Arkenstone of Thrain (dark, holds life) Chaos DSM of Permanence (poison, chaos, disenchantment, sustains all, holds life) Elven Cloak of the Magi <+3> (ESP) Shield of Thorin (sound, chaos, fear) Cap of Thranduil (blindness, ESP) Gloves Cambeleg Boots Dal-i-thalion (nether, confusion) Looking at the above Thranduil is completely redundant; even the +2 INT is surplus. The current gear gives me everything but shards and regen. I can probably get by without S.Dig + Feath :-) At home I have... Ringil (fear, regen, speed) Amulet of Trickery (poison, nexus, +4 speed) Amulet of Ingwe (conf) Necklace of the Dwarves (fear, regen) Evenstar (dark, nether, sustain INT/WIS/CON, holds life) Arvedui (shards, nexus) Isildur (sound, nexus, conf) Soulkeeper (nexus, nether, chaos, fear, holds life) Himring (poison, nether, chaos) Elven Cloak of Luthien (+4 INT/speed but otherwise useless) Elven Cloak of the Magi <+4, +2> (holds life) Shield of Celegorm (dark, blindness) Shield of Preservation (nether, disenchantment, bodykeeping, holds life) Shield of Anarion (sustains all, no hold life) Cap of Celebrimbor (shards, disenchantment) Helm of Dor-Lomin (fear, ESP) Boots of Fearnor (nexus, speed) Wearing Celebrimbor rather than Thranduil would fix the shards hole. Alternatively I could keep Thranduil and swap amulets from Magi to Trickery for the speed boost. My four sources of rConf are: Dal-i-thalion (-10 speed v Fearnor) Caspanion (otherwise rubbish versus the Chaos DSM of Permanence) Isildur (see Caspanion) Ingwe (do-able?) My base speed at the moment is +20. Trickery would take that to +24 and give me nexus, which would allow me to swap Aule for Ringil. So is a base speed of +34 with Ringil 'better' than a base speed of +24 with Aule? |
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#8 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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#9 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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I would definetly use Ringil, which along with Feanor can make you stop caring about speed. Maybe Celebrimbor and use Caspanion, leaving you without nether resist, sustain all or hold life but with a lot of extra speed. With my suggestion, also use the first usefull ring you find instead of speed. Also, I think that with Huan dead all you have to do is avoid the big shard breathers and that's about it, so I suggest Dor-Lomin and Cloak of Luthien or even perhaps Thranduil and Ingwe, letting you keep your DSM and leaving your hole as shard, nether and you would have something like 37 speed.
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#10 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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As I see you are worried about nether maybe you could wear Soulkeeper and Celebrimbor, keep your amulet and use Feanor and Ringil, which AFAIK doesn't leave resist holes. Could you please check on that?
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