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#1 |
Rookie
Join Date: Aug 2014
Posts: 6
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Very old returning player needs advice!
Hey guys im a very old skool player who originally played Moria on my Amiga 500 and then on my 600... since then every now and then ill search out the latest Angband/Moria/Nethack type game to have another burst of nostalgia
![]() Well i installed the latest Angband at the start of this weekend looking forward to some oldskool fun... and tbh most of the game is as i expected with some very nice updates ![]() However..... A couple of glaring changes are haunting me which i must say i dont like much... 1. What happened to selling your loot in the town? There doesnt seem to be much point of the shops as all i can do is get items identified and buy a few things too. 2. What happened to cursed items? A part of the game which needed decent skill to work around was the existence of cursed items. 3. Where are the packs of beasties with a leader? Ive only gone down 5 levels so far but i havent seen a single pack of nasties, something i would expect to have seen by now. Overall it looks to me like the game has been simplified somewhat and the difficulty has been tuned right down to pretty easy. If its not possible to toggle these changes ingame then can someone point me to a version of Angband which includes these original elements? Thanks ![]() ~Ende~ |
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#2 | |||||
Prophet
Join Date: Dec 2009
Posts: 9,024
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Hey, welcome back!
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You can turn the option off when creating a new character. Quote:
However, nobody would ever equip an un-ID'd item or quaff an un-ID'd potion if there was a chance of something seriously bad happening, so the old sticky-cursed equipment is gone, as are potions with strictly negative effects (e.g. drain stats). In the long-term we'd like to have more "mixed-blessing" items that have more interesting negative effects than just being unable to remove a cursed item, but nobody's dedicated the development time yet. Quote:
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#3 | |||||
Rookie
Join Date: Aug 2014
Posts: 6
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It took skill to manage the negative effects from items/potions/scrolls etc. Skill to manage your backpack, the stacks, the items, and decide what u carry to the surface to get checked out. Your rewards were worth the risks once u pulled out a superb bit of kit. I have noticed that the games upped the % for recognising items hidden properties... again i was happier with the old game low rates which meant u needed to get things checked by a guy who knows or use magic to unlock their secrets. Ultimately it meant spending the first few dips into the dungeon to gather items to get checked out so u were opening up yout characters wisdom. The current system seems to just throw all the info at u without any effort. Quote:
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If u died it can always be put down to a poor decision u made at some point. Sure, the game was quite punishing at times but thats where the challenge lied... to beat it. Like i said above, it sounds more like console gaming mentality over the original D&D culture which is where Moria etc was born from. It looks like the game has been streamlined and made far more linear... in fact the old game gave a player far more options on how to play the game. now it appears ive got the play the game in the playstyle the designer wants me to play it. By that i mean it looks like the games been twisted to function in how 1 person wants to play it. At the very least please have some toggle options so us players can set the game up to how we like it? Quote:
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#4 |
Knight
Join Date: May 2007
Location: US
Age: 43
Posts: 720
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give 3.5.0 a try...it starts off kind of easy and takes you through the boring begining and then gets pretty challenging about mid-game or so, Uniques start to appear groups...ex ..khim,mim,Ibum...this makes the game more interesting and challenging, also better ego's with variety in blessings are more useful now..so give it a try, I'm an old school player, but I've become pretty fond of this version.
Also the no selling option takes a while to get used to, however you find more money to compensate for this and it's quite refreshing to only carry what you have to have, I actuallly hate having to wait to ID an item.
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let me try this workaround...oh crap computer just went black ![]() |
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#5 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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You sound like the kind of person who might like oangband.
http://angband.oook.cz/variants.php?variant=oangband
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#6 |
Veteran
Join Date: Jun 2007
Posts: 1,372
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The game is roughly as challenging as 3.0.x was. It's just that they removed the (metaphorical) "press X to not die/become fatally crippled" button that was identifying everything before using it.
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#7 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,461
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There's also NPP Moria:
http://forum.nppangband.org/viewtopic.php?id=1573 I haven't tried it my self but it's an attempt to get something as close to Moria with a better interface etc. |
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#8 | |
Rookie
Join Date: Aug 2014
Posts: 6
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That sounds like a console gamer to me! lol Well the realism of D&D gave the player the challenge of several possible ways to ID the item, all of them took effort and skill. Now it looks to me like u just stand still for a few turns till your 'wisdom' gives u the examination. And to get the exact stats u just give the item to a shopkeeper. All of this takes loads away from the games immersion. In the old game the shopkeepers were relevant and now theyve been reduced to examination locations. Like i said above, forcing the player to just one linear way of playing loses some of what was great about Angband imo ![]() |
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#9 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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This 'console gamer' analogy is not going to get you very far here imo. There exist variants that do exactly what you want, probably to a degree that will make you want to rip your eyeballs out even if you enjoy self-flagellation. I've pointed out one above; NPPAngband/NPPMoria, which wobbly pointed out, is also another good one. There are others too. Some of them I'll even play once in a while
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#10 | |
Rookie
Join Date: Aug 2014
Posts: 6
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Im sure i will try out more of the variants so thanks for the advice ![]() I guess i remember the beauty of Angband was that the game was very open and the player had many more options open to him... the current incarnation feels very restrictive and linear. It would be great if there was a solid game setup opening screen so players could tune the game to their preference. |
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