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Old August 17, 2018, 09:37   #101
wobbly
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There's also a bit that stops town creatures which I can change to nothing 40 clvls under depth. I was avoiding doing that, I'll see if I can do it without, would prefer not to alter it if I don't have to. More tricks in moving monsters around rather then brute forcing it.
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Old August 17, 2018, 11:12   #102
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Added Shelob & forced a cavern level. I'd rather nerf her towards the original then buff. I'll make sure _earthquakes drops before then. Assuming that works for caverns.

Lvl 1-5:smallest. No traps. No interesting rooms. Only monster drops
Lvl 6-10:small. Increase towards V. Drops now in rooms
11-12:classic
13:lucky 13
V-gens till 25
Moria
V-gens
3 levels of caverns

Last edited by wobbly; August 17, 2018 at 11:19.
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Old August 19, 2018, 14:08   #103
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Anything serious I try & do today fails to work so now half the alphabet is possible in town. The fruit bats look better there anyway
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Old August 20, 2018, 06:55   #104
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Ok I do this.

Start with a working copy
Backup the whole program
Backup the monster list
Mess up the monster list till it stops parsing
Backup list now stops working.why?
Complete backup still works
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Old August 20, 2018, 11:54   #105
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Quote:
Originally Posted by wobbly View Post
Ok I do this.

Start with a working copy
Backup the whole program
Backup the monster list
Mess up the monster list till it stops parsing
Backup list now stops working.why?
Complete backup still works
What error do you get from the backup list?
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Old August 20, 2018, 13:08   #106
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Name is name I think? I've got so many broken old copies of the list that I can't find it anymore. Sometimes it gives a line & coloumn which I'm pretty sure is from the old format.
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Old August 20, 2018, 22:00   #107
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Does modern Angband still use the .raw files? They probably won't be rewritten if the .txt edit file has an older modified time than the .raw file.
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Old August 20, 2018, 22:30   #108
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Ok I lost that file somehow, but I've got one where I can catch it in the act with redo & undo. All I do is remove the giant black ant. Name is name. Put it back, parses. Remove again: name is name.
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Old August 20, 2018, 22:59   #109
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Ok. If I put the broken version of monster.txt & monster-blows in a fresh copy of feature. It compiles and parses.

Edit: blow_methods not monstet-blows
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Old August 22, 2018, 07:03   #110
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So was testing and turned squelch off to see what was dropping. Then double checked in feature and there are now a lot of class books but on top off that more are useless to you and I wasn't a fan of it, so I'm thinking 1 realm? I was already starting to think that way because it makes a bunch of stuff easier for me. Mage can just use any book he finds. I don't have to think whether my mage is the mage or the priest. There's just a bunch of stuff that's easier if all books are the same realm. Not sure what that's going to mean for rogue/paladin/druid yet. Probably mostly specialist spells for druid/paladin and rogue the poorer version of mage.
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