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#11 | ||||
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Quote:
Quote:
Code:
[Angband] AngbandPath="C:\Games\borg\" SaverFile="Borgmatic" Graphics=0 Graphics_Nice=1 TileWidth=1 TileHeight=1 [Term-0] Visible=1 Font=8X12X.FON Bizarre=1 TileWid=8 TileHgt=12 NumCols=80 NumRows=24 PositionX=0 PositionY=0 Maximized=0 [Term-1] Visible=1 Font=8X12X.FON Bizarre=1 TileWid=8 TileHgt=13 NumCols=80 NumRows=26 PositionX=-2 PositionY=350 Maximized=0 [Term-2] Visible=1 Font=8X12X.FON Bizarre=1 TileWid=8 TileHgt=13 NumCols=64 NumRows=25 PositionX=681 PositionY=456 Maximized=0 [Term-3] Visible=1 Font=8X12X.FON Bizarre=1 TileWid=8 TileHgt=13 NumCols=86 NumRows=25 PositionX=659 PositionY=2 Maximized=0 [Term-4] Visible=1 Font=8X12X.FON Bizarre=1 TileWid=8 TileHgt=13 NumCols=86 NumRows=15 PositionX=655 PositionY=349 Maximized=0 [Term-5] Visible=1 Font=8X12X.FON Bizarre=1 TileWid=8 TileHgt=13 NumCols=86 NumRows=13 PositionX=646 PositionY=554 Maximized=0 [Term-6] Visible=0 Font=8X12X.FON Bizarre=1 TileWid=8 TileHgt=13 NumCols=44 NumRows=12 PositionX=48 PositionY=96 Maximized=0 [Term-7] Visible=0 Font=8X12X.FON Bizarre=1 TileWid=8 TileHgt=13 NumCols=44 NumRows=12 PositionX=56 PositionY=112 Maximized=0 Quote:
Quote:
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#12 |
Adept
Join Date: Jul 2007
Location: St George Utah, USA
Posts: 244
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I was able to reproduce the error today on a windows 7 machine. I will work on a solution and post a fix and update the borg webpage.
Andrew |
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#13 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Quote:
Work is backing up a bit at the moment so I was thinking I needed to get someone to do my various tax returns so that I can get some more banding in. Then I had a brainwave - why not get someone to play my Angband for me so I can get the VAT returns in! |
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#14 |
Adept
Join Date: Jul 2007
Location: St George Utah, USA
Posts: 244
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I finished working on the screen saver update. I had to make some changes to the game code.
1. Main-win.c in WinMain() about line 5449: Code:
/* Prepare the windows */ init_windows(); /* Activate hooks */ plog_aux = hook_plog; quit_aux = hook_quit; /* Set the system suffix */ ANGBAND_SYS = "win"; #ifdef USE_SAVER /* APW */ if (screensaver) { /* Set command hook */ cmd_get_hook = win_get_cmd; /* Set up the display handlers and things. */ init_display(); initialized = TRUE; /* Start the screensaver */ start_screensaver(); /* Paranoia */ quit(NULL); } #endif /* USE_SAVER */ #ifdef USE_SOUND /* Set the sound hook */ sound_hook = Term_xtra_win_sound; #endif /* USE_SOUND */ 2. cmd-misc.c in do_cmd_try_borg() about line 109: Code:
void do_cmd_try_borg(void) { /* Ask first time (APW) */ if (!(p_ptr->noscore & NOSCORE_BORG) && !screensaver) { /* Mention effects */ msg("You are about to use the dangerous, unsupported, borg commands!"); msg("Your machine may crash, and your savefile may become corrupted!"); message_flush(); Borg webpage updated. Andrew. |
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#15 |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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I know, replying to a 2 year old thread
![]() I am working on making the borg work with Hellband, working off the Zangband 240 borg. I think the semi colon after the if statement completely breaks the unencumbered check: Code:
/* Unencumbered Monks become faster every 10 levels */ if (monk_arm_wgt < (100 + (borg_skill[BI_CLEVEL] * 4))); { borg_skill[BI_SPEED] += (borg_skill[BI_CLEVEL]) / 10; /* Free action if unencumbered at level 25 */ if (borg_skill[BI_CLEVEL] > 24) borg_skill[BI_FRACT] = TRUE; if (!(borg_items[INVEN_BODY].iqty)) { borg_skill[BI_ARMOR] += (borg_skill[BI_CLEVEL] * 3) / 2; } if (!(borg_items[INVEN_OUTER].iqty) && (borg_skill[BI_CLEVEL] > 15)) { borg_skill[BI_ARMOR] += ((borg_skill[BI_CLEVEL] - 13) / 3); }
__________________
* Are you ready for something else ? Hellband 0.8.8 is out! * |
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341, borg, borg apwhite |
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