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Old April 30, 2021, 16:51   #531
Estie
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a) the Mace of Disruption 'Uriatar' (11d8) (+15,+20) <+1>
Found lying on the floor in a vault at 4900 feet (level 98)

+1 light.
Slays dragons (powerfully), demons (powerfully), undead.
Provides resistance to Acid.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Grants the ability to see invisible things.

Combat info:
10.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 4659 vs dragons and demons, 3124 vs undead
and creatures not resistant to fire, 2357 vs evil creatures, and
1590 vs. others.


http://angband.oook.cz/ladder-show.php?id=17521
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Old April 30, 2021, 18:37   #532
Pete Mack
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Good Goat, man! That will take only 10 turns to beat Morgoth, and 5 to beat Sauron. Even Ungoliant is a reasonable target. Or the Tarrasque. And ludicrously, it doesn't even aggravate. It's mere presence in the dungeon should send monsters fleeing.
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Old May 2, 2021, 00:21   #533
Sky
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Thumbs up

Quote:
Originally Posted by Estie View Post
a) the Mace of Disruption 'Uriatar' (11d8) (+15,+20) <+1>
Found lying on the floor in a vault at 4900 feet (level 98)

+1 light.
Slays dragons (powerfully), demons (powerfully), undead.
Provides resistance to Acid.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Grants the ability to see invisible things.

Combat info:
10.0 blows/round.



http://angband.oook.cz/ladder-show.php?id=17521
god damn dude, you have seriously raised the bar here. FIVE offhand blows??

i gotta go roll some artifact sets, brb.
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Old May 2, 2021, 17:20   #534
Pete Mack
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five off-weapon blows, plus fire brand-- and slay evil from a spell.
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Old May 15, 2021, 04:47   #535
dshorwich
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I know this isn't as sexy as an 11-dice Mace of Disruption, but my ironman Rogue was very happy to find this triple-immunity ring:

the Ring 'Bring' <+6, +3, +2, +1>
Found lying on the floor in a vault at 3600 feet (level 72)

+6 intelligence.
+3 wisdom.
+2 speed.
+1 light.
Provides immunity to acid, lightning, fire.
Provides resistance to cold, light, nexus, disenchantment.
Provides protection from fear.
Cannot be harmed by lightning.
Speeds regeneration. Prevents paralysis. Sustains your life
force.

When activated, it sleeps all non-unique creatures within line of
sight.
Takes 208 to 230 turns to recharge at your current speed.
Your chance of success is 96.3%
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Old May 20, 2021, 19:33   #536
Jay
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Speaking of interesting rings…

the Band of Angil [+1] <+3, +6, +4>
-----------------------------------
+3 strength.
+6 intelligence.
+6 wisdom.
+3 dexterity.
+4 constitution.
It causes your melee attacks to slay evil creatures.
Provides immunity to lightning.
Provides resistance to acid, fire, cold, light, sound, shards, nether.
Provides protection from fear, blindness, confusion.
Cannot be harmed by lightning.
Sustains strength, intelligence, wisdom, dexterity, constitution.
Speeds regeneration. Prevents paralysis. Sustains your life force.
Aggravates creatures nearby.
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Old May 20, 2021, 19:48   #537
Pete Mack
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@Jay--
Hope you're not playing paladin!
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Old May 21, 2021, 00:27   #538
Jay
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Quote:
Originally Posted by Pete Mack View Post
@Jay--
Hope you're not playing paladin!
Ranger. I'm not sure my @ is ready to wear this yet, but it seems like it'll come in handy for the end game.
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Old May 23, 2021, 03:05   #539
Egavactip
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Here's a pretty decent end-game melee weapon to check out: http://angband.oook.cz/ladder-show.php?id=24458

If I had made certain other endgame gear decisions I could have dealt even more damage, but who needed it. That's a lot of damage.
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Old May 23, 2021, 03:46   #540
MattB
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1,000+ DPR vs evil is practically cheating!
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