Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old September 25, 2012, 07:29   #1
Mikko Lehtinen
Veteran
 
Join Date: Sep 2010
Posts: 1,246
Mikko Lehtinen is on a distinguished road
Halls of Mist: a thread of names

I'm going to need lots of names for uniques and artifacts when I remove the last Tolkien references from Halls of Mist.

I suspect that my own imagination is able to generate about 30% of names (this year), and after that the effort becomes forced and the names more bland. I've found that having any starting point, like a name, helps tremendously when trying to come up with a description and game mechanics.

If you'd like to help, please list flavourful (human-generated) names of people, items, and places in this thread! Just the name will do. If inspiration hits you (with your own names or someone else's), you may also offer a description.

Oh, and what's the name of the town? There may actually be several starting towns, at least one in Thornwild and one in Skultgard.

Here's the setting in four paragraphs as a starting point.
Mikko Lehtinen is offline   Reply With Quote
Old September 25, 2012, 07:34   #2
Mikko Lehtinen
Veteran
 
Join Date: Sep 2010
Posts: 1,246
Mikko Lehtinen is on a distinguished road
My big idea right now is to create unique sons and daughters for the goddesses. They would leave you alone if you are blessed by their mother. It will probably take me a month to come up with good names... Suggestions are welcome.

The names of the goddesses are picked from actual history all over Europe -- they're minor goddesses that no-one remembers anymore.

Code:
               Beleth, the Queen of Hell (obsession)

Laverna, the Mistress                  Discordia, the Warrior
of the Underworld                      (conflict)
(secrets)

          Cyrridven, the Crone    Eostre, the Maiden of Spring
          (transformation)          (purity)
Mikko Lehtinen is offline   Reply With Quote
Old September 25, 2012, 13:16   #3
Satyr
Scout
 
Join Date: Apr 2007
Posts: 36
Satyr is on a distinguished road
The Roman Discordia is supposed to have thirteen children (from "hunger" to "manslaughter"...), so you could just pick a few of them: http://www.theoi.com/TreeHesiodRoman.html
Satyr is offline   Reply With Quote
Old September 25, 2012, 15:19   #4
Starhawk
Adept
 
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
Starhawk is on a distinguished road
I wouldn't say that no-one remembers Discordia: http://en.wikipedia.org/wiki/Discordianism

That said, I don't think you're going to offend any of them, heeheehee.

I'll bend my brain to this sometime soon and see if I can throw down some names for you. Do you want descriptions also? Are we just converting the existing uniques or creating entirely new ones? (i.e. is our analogue Smeagol going to have just a new name/description and the same suite of powers?)
Starhawk is offline   Reply With Quote
Old September 25, 2012, 15:26   #5
Mikko Lehtinen
Veteran
 
Join Date: Sep 2010
Posts: 1,246
Mikko Lehtinen is on a distinguished road
Quote:
Originally Posted by Starhawk View Post
I'll bend my brain to this sometime soon and see if I can throw down some names for you. Do you want descriptions also? Are we just converting the existing uniques or creating entirely new ones? (i.e. is our analogue Smeagol going to have just a new name/description and the same suite of powers?)
Names, description, powers, give me all you've got!

We're both converting and creating new ones. Interesting ones will keep their powers. I like Wormy, he's just getting a name change.
Mikko Lehtinen is offline   Reply With Quote
Old September 25, 2012, 15:49   #6
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,951
fizzix is on a distinguished road
My personal opinion is that having some linguistic theme towards names adds a lot of flavor. These can either be based off of human language characteristics or fictional (like Tolkien). To explain what I mean, "skultgard" has a Scandinavian sound, so you might want to pick Scandinavian sounding names for things that originated from there.

Alternatively, you can make your own pseudo-language groups. Tolkien's dwarves used a lot of harsh sounds like 'k', 'g', 'd', 't' and 'z'. On the other hand the elves used softer consonant sounds like 'm', 'n', 'l', 'r'. The dark tongue used a combination of the too and was also heavy on the 's' and 'sh' sounds. Something simple like this can help distinguish regions and give your own flavor.

Personally I think it's easy to base it off of existing languages, just mix and match names/cities from that language. Tolkien sort of did this basing off of Welsh for one of the Elvish tongues (forget which).
fizzix is offline   Reply With Quote
Old September 25, 2012, 19:16   #7
Mikko Lehtinen
Veteran
 
Join Date: Sep 2010
Posts: 1,246
Mikko Lehtinen is on a distinguished road
Quote:
Originally Posted by fizzix View Post
My personal opinion is that having some linguistic theme towards names adds a lot of flavor. These can either be based off of human language characteristics or fictional (like Tolkien). To explain what I mean, "skultgard" has a Scandinavian sound, so you might want to pick Scandinavian sounding names for things that originated from there.
Yep, I built the word Skultgard from old norse words.

Old Norse might be the common language. We could use it as the basis for all persons and humanoids from Skultgard. Almost every character needs a byname like the Blacktooth or Fox-Beard. Here a list of real viking bynames.

I'd like the language of the ruling class be something a bit different, with some magical/diabolical/ancient words thrown in the mix. Especially the bynames should be like that but maybe given names too. Here's a very good source for magickal names.

Many of the humanoid races, like orcs and kobolds, are slaves to Skultgard humans. My orcs are lawful evil, a well-oiled part of the Skultgard war machine. I don't really want to use old norse names for giants for orcs because that might sound too Tolkienian. Maybe we should use lots of military ranks and warrior-style bynames in orc/kobold names?

Quote:
Originally Posted by fizzix View Post
Alternatively, you can make your own pseudo-language groups. Tolkien's dwarves used a lot of harsh sounds like 'k', 'g', 'd', 't' and 'z'. On the other hand the elves used softer consonant sounds like 'm', 'n', 'l', 'r'. The dark tongue used a combination of the too and was also heavy on the 's' and 'sh' sounds. Something simple like this can help distinguish regions and give your own flavor.
Rattikins and lizardmen (both from Thornwild) will have simple made-up languages like that. Eytan already made up some cool names for them.

Thornwild Faeries have Shakespearean names. We could extend that to human cultures also. Two good lists for names: #1 #2.

Hey, I found a cool Shakespearean insult generator! Let's use words from that for goblin names!

I don't know what to do with Ursa, Grippli, Felpurr, Vargr, and Kyrrus. There will only be one or two uniques from these player races so it's not a big problem.

The Realm of Aether. We already have Ancient Greek names (harpy queens, for example). I want some Naga uniques, and their names should probably be drawn from Indian mythology. But maybe we should skip Christianity and Judaism this time and pick our demon/angel names and cool monsters from Persian mythology? See wikipedia for Zurvanism and Mandaeism for some sources.

The Realm of Chaos would probably not have any real languages. Pick dragon names from the list of elements?
Mikko Lehtinen is offline   Reply With Quote
Old September 25, 2012, 19:38   #8
Mikko Lehtinen
Veteran
 
Join Date: Sep 2010
Posts: 1,246
Mikko Lehtinen is on a distinguished road
Thornwild is basically the Black Forest of fairytales. Shakespearean names would be a fairly good fit.
Mikko Lehtinen is offline   Reply With Quote
Old September 25, 2012, 21:03   #9
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Since I nearly died to a harpy, I did a little digging in search of more flavor. Came across this in wiki.

Quote:
In this form they were agents of punishment who abducted people and tortured them on their way to Tartarus. They were vicious, cruel and violent. They lived on the islands of the Strophades. They were usually seen as the personifications of the destructive nature of wind. The harpies in this tradition, now thought of as three sisters instead of the original two, were: Aello ("storm swift"), Celaeno ("the dark") — also known as Podarge ("fleet-foot") — and Ocypete ("the swift wing").
For your consideration in case you'd like to liven up the harpies a bit. I've noticed that with harpies, the colorful naming prefixes contribute nothing more than a generic differentiation, so more specifically... the white harpy could just be "a harpy", the black harpy could be "a dark harpy" the red harpy could be a "a swift hapry"... I don't know how many more there are, if any, but you've also a few proper names there a unique or a quartet of such.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old September 25, 2012, 21:48   #10
Mikko Lehtinen
Veteran
 
Join Date: Sep 2010
Posts: 1,246
Mikko Lehtinen is on a distinguished road
I think I'd like to strengthen the "mythic Skandinavia taken over by Nazi Alchemists" flavour of Skulgard.

First of all, Templars really sound like an upper class Skultgard secret society that rebels against the rulers. The class should be banned from all non-humans.

Orcs don't belong in mythic Skandinavia. Dwarves and Giants should take their place as the slave warrior species.

Ogres could take over the letter 'o'. They would be "elemental berserkers", an unpredictable part of the Skultgard army. Sometimes fighting for their masters, often rebelling. Jotuns could have the letter O: they would magical but stupid giants, the bigger versions of ogres. Ogre mage fits right in.

The origin of ogres and jotuns? The partly failed alchemical experiments of the Lords of Skultgard, trying to inject elemental power into dwarves, humans and giants, the same power that is commonly used as the power source of golems.

Dwarves are "persons". Giants, ogres, and jotuns are "humanoids".

I don't have problems with kobolds fighting alongside dwarves in Skultgard armies. I just have to decide what they look like in this world.
Mikko Lehtinen is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Halls of Mist is here! Mikko Lehtinen Variants 265 October 14, 2012 19:30
Buzzy's Halls of Mist Campaign Notes buzzkill AAR 22 October 3, 2012 02:48
Halls of Mist is coming soon Mikko Lehtinen Variants 92 September 13, 2012 06:26
Halls of Mist: super-simple skills? Mikko Lehtinen Variants 37 September 8, 2012 00:33
Halls of Mist attributes and skills Mikko Lehtinen Variants 62 August 31, 2012 15:17


All times are GMT +1. The time now is 17:04.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.