![]() |
#21 |
Swordsman
Join Date: Mar 2016
Posts: 371
![]() |
The generic use command "," lets you search skeletons. This should be mentioned on the help screen (let me know if it's not). "/" and direction from an adjacent square also works I think.
|
![]() |
![]() |
![]() |
#22 | ||||||
Swordsman
Join Date: Mar 2016
Posts: 371
![]() |
Quote:
Quote:
I'll need to look at Rapid Attack again once stat potions go, it does rely a bit on that bonus 3 Strength. Quote:
Quote:
So in general I dislike these as consumables in their own right, and see no need for these to be limited use. I am open to them being a form of magic that can be worked by someone holding a staff. As described before, there will probably be several words of command accessible from one staff (my current sketched design has something like a dozen possible words of command, of which any staff would have three to five). Quote:
Quote:
|
||||||
![]() |
![]() |
![]() |
#23 |
Adept
|
The help text for "," only talks about picking things up or navigating stairs. I probably should have tried that except that my muscle memory is fixed on "g" to get things off the floor.
|
![]() |
![]() |
![]() |
#24 |
Adept
|
Quirk, are you planning to put back the menu entries for the other graphics tile sets? I was looking forward to seeing how the new tiles were implemented and what could be done to put the Gervais tiles into the new scheme. In 1.4.2 the tiles worked, they just didn't always show the correct images.
|
![]() |
![]() |
![]() |
#25 | ||||
Swordsman
Join Date: Oct 2013
Posts: 268
![]() |
Quote:
Quote:
Quote:
Quote:
Last edited by Infinitum; June 11, 2020 at 21:17. |
||||
![]() |
![]() |
![]() |
#26 |
Swordsman
Join Date: Mar 2016
Posts: 371
![]() |
Ah, right. Yeah, looking at it the control and / text mentions "disarms/opens chests and searches skeletons", but the , text seems a bit tacked on. I may have to look at reworking that.
Last edited by Quirk; June 10, 2020 at 19:44. |
![]() |
![]() |
![]() |
#27 | |
Swordsman
Join Date: Mar 2016
Posts: 371
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#28 | |||
Swordsman
Join Date: Mar 2016
Posts: 371
![]() |
Quote:
Quote:
Other Sil-Q quality of life improvements you may like are [ and ], which give you a list of visible monsters and visible objects respectively. Someday these may be documented. Quote:
|
|||
![]() |
![]() |
![]() |
#29 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,462
![]() |
Hey Quirk are you planning on updating this on angband.live, or is the nightly already it?
|
![]() |
![]() |
![]() |
#30 |
Swordsman
Join Date: Mar 2016
Posts: 371
![]() |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
sil-q 1.4.3-beta | wobbly | Sil | 20 | April 2, 2020 04:28 |
Sil-Q 1.4.1-beta release | Quirk | Sil | 9 | November 18, 2018 07:47 |
Angband 4.0 beta release | Nick | Vanilla | 526 | May 28, 2015 21:47 |
FuryBand 5.1 Beta Release | The GP Fury | Variants | 31 | February 23, 2013 06:27 |
FuryBand Gold Beta Release | The GP Fury | Variants | 15 | November 26, 2007 22:31 |