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Old October 31, 2018, 14:42   #11
Derakon
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...and I wouldn't do the Khazad-Dum home quest at all, it's seriously unpleasant.

The problem with quests is that they often have "unfair" layouts. For example, one of the quests is just a big open room with a bunch of monsters, and sure, most of them are melee, but not all of them are. If you don't have a good way to limit how many monsters you're fighting, it's easy to get overwhelmed. And in quest levels, your usual escapes like Teleport Level or Destruction don't work.

So it can be very dangerous to go into a quest if you don't know what to expect. Once you've learned how the quest works, you can prepare and know with some confidence whether or not you're ready for it, but that first character, going in blind, is potentially in for a very rough time. The quest difficulty level indicators are only an extremely rough estimate.
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