![]() |
#1 |
Rookie
Join Date: Jan 2019
Location: West
Age: 49
Posts: 10
![]() |
Problem with the automizer in 2..4.0
Figured this out! After enabling the automizer, you hit "k" to destroy something then after choosing what's to be destroyed you can hit "$" to toggle the autodestruct on. From there you can edit any autodestruct sequence.
I just cleared the first two levels of Mordor and destroyed all normal and cursed weapons, armor...still looking for an amulet of doom, so I'm not destroying cursed jewelry yet. I haven't played TOME or any games in years, but I really liked the autodestruct option at higher levels. I'm playing a thunderlord sorcerer and go into the options menu, hit "T" authorize the automizer but I never get asked if I want to add items to the autodestroy list. Looking through the help section in the automizer, it seems like asking to autodestroy things should be automatic once it's enabled? Thanks!!!! I'm a little surprised this ancient RPG still has so much attraction, on the other hand I like it better than anything on the fancy systems and it's wayyy cheaper too ![]() Last edited by Educated redneck; January 28, 2019 at 22:40. |
![]() |
![]() |
![]() |
#2 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,815
![]() |
You can either program the automizer manually or add items when you manually destroy them, iirc k (kill) command somewhere gives option to enter a line to the automizer. Watch the offered keypresses closesly when destroying a random thing.
|
![]() |
![]() |
![]() |
#3 |
Rookie
Join Date: Jan 2019
Location: West
Age: 49
Posts: 10
![]() |
How?
I don't get the option to add items to the automizer when I destroy something and don't see how to add thinks manually either.
The only options in the screen are "k" for disable. "s" also saves and "n" allows me to save but it just crashed when I tried to add a rule to destroy all cursed items. |
![]() |
![]() |
![]() |
#4 |
Rookie
Join Date: Jan 2019
Location: West
Age: 49
Posts: 10
![]() |
Anyone have a reliable copy of 2.3.5?
Maybe I just need a version of 2.3.5? I've tried to download it a few times, but after 3 failures I'm getting worried I'll have bugs and viruses.
LOL **clearly** I'm no computer genius, or even a novice. If someone can post a good link here, I'd appreciate it please. Also not working in my 2.4 TOME is some of the themed graphics. Several monsters and graphics either don't show up at all or are barely discernable. It's easy to mistake a dangerous enemy or some terrain, it's almost not playable. THANKS, lol yes I'm screaming gratitude if you can get this working. I still have over a month of being drugged and laid up... |
![]() |
![]() |
![]() |
#5 |
Scout
Join Date: Dec 2008
Location: West Virginia
Posts: 28
![]() |
Use k$ to get the options to add things to the automizer when you destroy them. You can add names and families and also pick the same status.
Note that this doesn't save when you leave the game. You need to go into the automizer first and save the list of rules. (edited from k! to k$). Last edited by Yottle; January 28, 2019 at 22:03. |
![]() |
![]() |
![]() |
#6 |
Rookie
Join Date: Jan 2019
Location: West
Age: 49
Posts: 10
![]() |
I think I got it
Just enabling the automizer then hitting "k" never worked.
What may have worked is enabling the automizer *then* after I hit "k" to destroy it hitting "$" to enable the automizer before I choose what should be destroyed. I've set it up to destroy all normal items and am going through Mordor w me L41 thunderbird sorcerer. LOL, yeah she's pretty scummy, but I haven't played in over a decade! Sadly, my super lucky hobbit unbelieving archer succumbed to many breath summoners and breath attacks in the upper levels of Angband. +10 luck was getting crazy randart, and some funny randart like an xbow that made all melee blows slay demons. Last edited by Educated redneck; January 29, 2019 at 03:27. |
![]() |
![]() |
![]() |
#7 |
Rookie
Join Date: Jan 2019
Location: West
Age: 49
Posts: 10
![]() |
Success
Even after quitting the game but saving my automizer, I just auto destroyed a cursed ring of destruction!!!
Much happier, now I can just blast through a room after annihilating a bunch of critters scumming for good treasure. I got a L36 thaumaturgy view/gravity spell that does 20D19, so that'll help keep junk away from me and hurt them a bit. She's a Melkor worshipper to, so unlimited drain mana. Sadly, I may not finish this game soon since I am up and, well hobbling about a bit. Crazy wife doesn't want me playing video games 10 hours a day ![]() Last edited by Educated redneck; January 28, 2019 at 22:27. |
![]() |
![]() |
![]() |
#8 |
Rookie
Join Date: Jan 2019
Location: West
Age: 49
Posts: 10
![]() |
Automizer is very buggy, thoughts?
It's still buggy, editing anything causes the game to crash, I'd like to know how to reset the automizer but haven't put much time into that either.
At least my CL40+ characters can sprint through a dungeon after I've wiped everything out, just skimming for ego and artifacts. Thoughts? |
![]() |
![]() |
![]() |
#9 | |
Scout
Join Date: Dec 2008
Location: West Virginia
Posts: 28
![]() |
Quote:
The file structure is XML and if you look at a functioning one it is pretty easy to figure out. What I have done is create rules using the in game editor to figure out how the individual commands work and then create more complicated nested commands outside the game. To reset it completely just delete the file. |
|
![]() |
![]() |
![]() |
#10 |
Scout
Join Date: Dec 2008
Location: West Virginia
Posts: 28
![]() |
Here is my automat.atm file:
clean_ruleset() add_ruleset [[ <rule name="destroy" type="destroy" module="ToME"> <tval>1</tval> </rule> <rule inscription="!k" type="inscribe" module="ToME" name="BM ques"> <or> <contain>West</contain> </or> </rule> <rule inscription="!k" type="inscribe" module="ToME" name="Antimagic"> <and> <contain>dark sword</contain> <skill min="1" max="50">Antimagic</skill> </and> </rule> <rule name="lvl 50" type="destroy" module="ToME"> <and> <level min="48" max="50"></level> <or> <tval>9</tval> <tval>40</tval> <tval>45</tval> <contain>balls</contain> <tval>38</tval> <tval>7</tval> <tval>65</tval> </or> </and> </rule> <rule name="Cursed" type="destroy" module="ToME"> <contain>Cursed</contain> </rule> <rule name="parchment" type="destroy" module="ToME"> <tval>8</tval> </rule> <rule name="corpse" type="destroy" module="ToME"> <and> <not> <or> <skill min="1" max="50">Possession</skill> <skill min="1" max="50">Summoning</skill> <level min="1" max="20"></level> </or> </not> <tval>9</tval> </and> </rule> <rule name="Alchemy" type="destroy" module="ToME"> <and> <not> <skill min="1" max="40">Alchemy</skill> </not> <or> <tval>4</tval> <and> <tval>80</tval> <sval min="0" max="11"></sval> </and> <and> <tval>40</tval> <sval min="0" max="2"></sval> </and> <and> <tval>45</tval> <sval min="0" max="4"></sval> </and> <and> <tval>40</tval> <status>bad</status> </and> <and> <tval>45</tval> <status>bad</status> </and> <and> <not> <ability>Trapping</ability> </not> <or> <and> <tval>71</tval> <sval min="0" max="2"></sval> </and> <and> <tval>71</tval> <sval min="4" max="7"></sval> </and> <and> <tval>71</tval> <sval min="9" max="11"></sval> </and> <and> <tval>71</tval> <sval min="13" max="13">13</sval> </and> <and> <tval>71</tval> <sval min="15" max="21"></sval> </and> <and> <tval>71</tval> <sval min="25" max="25"></sval> </and> </or> </and> <and> <tval>65</tval> <sval min="24" max="25"></sval> </and> <and> <not> <ability>Trapping</ability> </not> <or> <and> <tval>70</tval> <sval min="0" max="0"></sval> <not> <subrace>Vampire</subrace> </not> </and> <and> <tval>70</tval> <sval min="1" max="5"></sval> </and> <and> <tval>70</tval> <sval min="7" max="7"></sval> </and> <and> <tval>70</tval> <sval min="48" max="51"></sval> </and> </or> </and> </or> </and> </rule> <rule name="rune" type="destroy" module="ToME"> <or> <tval>104</tval> <tval>105</tval> </or> </rule> <rule name="trap" type="destroy" module="ToME"> <tval>46</tval> </rule> <rule name="dragon mail" type="destroy" module="ToME"> <and> <tval>38</tval> <level min="35" max="50"></level> <not> <status>very good</status> </not> <state>identified</state> </and> </rule> <rule name="weap/arm" type="destroy" module="ToME"> <and> <or> <tval>15</tval> <tval>16</tval> <tval>17</tval> <tval>18</tval> <tval>19</tval> <tval>20</tval> <tval>21</tval> <tval>22</tval> <tval>23</tval> <tval>24</tval> <tval>30</tval> <tval>31</tval> <tval>32</tval> <tval>33</tval> <tval>34</tval> <tval>36</tval> <tval>37</tval> <tval>115</tval> <tval>6</tval> </or> <or> <status>terrible</status> <and> <status>very bad</status> <not> <skill min="1" max="40">Alchemy</skill> </not> </and> <and> <status>bad</status> <not> <skill min="1" max="40">Alchemy</skill> </not> </and> <and> <status>average</status> <level min="20" max="50"></level> <not> <skill min="1" max="40">Alchemy</skill> </not> </and> <and> <status>good</status> <level min="30" max="50"></level> <not> <skill min="1" max="40">Alchemy</skill> </not> </and> <level min="50" max="50"></level> <level min="49" max="49"></level> </or> </and> </rule> <rule name="Antimagic" type="destroy" module="ToME"> <and> <or> <tval>6</tval> <tval>55</tval> <tval>65</tval> <tval>66</tval> <tval>67</tval> <tval>111</tval> </or> <skill min="1" max="50">Antimagic</skill> </and> </rule> <rule name="instrument" type="destroy" module="ToME"> <and> <tval>14</tval> <not> <skill min="1" max="50">Music</skill> </not> </and> </rule> <rule name="arrow junk" type="destroy" module="ToME"> <and> <tval>1</tval> <not> <skill min="1" max="50">Archery</skill> </not> </and> </rule> <rule name="emptychest" type="destroy" module="Theme"> <and> <and> <tval>7</tval> </and> <status>empty</status> </and> </rule> ]] |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ang 4.1.2 problem | strad | AAR | 1 | January 22, 2018 09:34 |
tome2-ah: pressing a wrong key in automizer config crashes the game | Therem Harth | Variants | 6 | December 1, 2014 17:21 |
Anyone else have this problem? | Nazghul | Vanilla | 30 | August 1, 2013 14:32 |
3.2 problem with process_command() | APWhite | Development | 4 | December 26, 2010 19:32 |
Crash Problem | Gockel | Development | 0 | August 29, 2010 04:28 |