|
View Poll Results: What do you think about the 'two-level' identification system? | |||
I hate *identify*. |
![]() ![]() ![]() ![]() |
21 | 60.00% |
I don't care much either way. |
![]() ![]() ![]() ![]() |
8 | 22.86% |
I like having to go to more effort to really know artifacts and ego items. |
![]() ![]() ![]() ![]() |
6 | 17.14% |
Voters: 35. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Knight
Join Date: Jan 2009
Posts: 657
![]() |
What do you really think about *identify* in variants?
Identify scrolls tell you it's (+3, +5), but you don't know it's got aggravate until you *Identify* it.
![]() I am currently re-constructing an old Angband variant and although I want to be quite true to the original version in most respects there's little point in bringing back *Identify* if everybody is going to hate it. So please, don't hold back, what do you really think about the old "two tier" identification system?
__________________
Currently turning (Angband) Japanese. |
![]() |
![]() |
![]() |
#2 |
Knight
Join Date: Jun 2008
Posts: 593
![]() |
I think all forms of identify are tedious and unnecessary (although Un makes a compelling case). So my position on *identify* in particular can be inferred.
![]() I believe it's a fitting piece of fat to cut, with minimal loss to nostalgia.
__________________
Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
![]() |
![]() |
![]() |
#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,647
Donated: $60
![]() |
I got rid of *ID* from FA. However, I am now introducing a new system of curses which are not detectable by regular ID, so I've brought *ID* back. Mind you, you do learn curses by use; *ID* can just guarantee you haven't missed one.
Moral of the story, I guess, is you you need to think what purpose it's serving. Or that I'm fickle.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#4 |
Adept
Join Date: May 2007
Location: Paris, France
Posts: 171
Donated: 10 euro
![]() |
Well, the first time I learnt how *id* worked, I found it was nice to keep some informations secrets and I found pleasure in waiting to discover the powers held by artifacts and ego items.
However, once you know the game better and start to haul dozens of ego items at each trip in the dungeon and only find one *id* scroll in the black market (if you find any), you quickly get tired of it. So the pleasure provided by *id* lasts for only a very short time compared to the pain it gives later. If sources of *id* where common enough (and affordable) once you start finding lots of things that needs it (maybe around dlvl 25-30?), it might be acceptable. Nevertheless, I don't miss them at all since they were removed from V.
__________________
A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2) A Mx H- D c-- f- PV+ s- d P++ M+ C- S-- I So B++ ac GHB- SQ+ RQ++ V+ |
![]() |
![]() |
![]() |
#5 |
Swordsman
Join Date: Apr 2007
Posts: 441
![]() |
In ToME *ID* is commonly available from the alchemist and is a store service in some towns.
It's still obnoxious.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
![]() |
![]() |
![]() |
#6 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 46
Posts: 872
![]() |
Quote:
Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
|
![]() |
![]() |
![]() |
#7 | |
Knight
Join Date: Jun 2008
Posts: 593
![]() |
Quote:
![]() ...I have to say, though, that it's the only game that has ever made me think so.
__________________
Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
|
![]() |
![]() |
![]() |
#8 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
![]() |
I chose option 3, though I feel egos should be ID'd by (standard) ID.
ID to ID almost anything. *ID* only for extra info on artifacts and heavy curses. Entorbands use of *ID*, throughly annoying. That's my 2 cents (at least until someone comes up with a better idea).
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
![]() |
![]() |
![]() |
#9 |
Swordsman
Join Date: Apr 2007
Posts: 441
![]() |
There's no point to *ID* for fixed artifacts. It's something that's only important to new players who don't read spoilers. *ID* for randarts is at least not pointless, but the limited availability makes it painful.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
![]() |
![]() |
![]() |
#10 | |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
![]() |
Quote:
__________________
takkaria whispers something about options. -more- |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Removing identify from Ironband | Donald Jonker | Development | 7 | April 17, 2009 19:51 |
Variants and GPL | CJNyfalt | Variants | 5 | January 10, 2009 17:36 |
There are too many variants. | Antoine | Variants | 23 | December 28, 2008 02:20 |
identify scroll vs percepion staff | bpleshek | Vanilla | 8 | September 4, 2008 01:17 |
Nightlies: Identify and a new way of looking at *Identify* | nobody | Vanilla | 4 | December 29, 2007 01:44 |