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#1 |
Apprentice
Join Date: Dec 2007
Posts: 80
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Modding for beginner?
I know nothing about coding, so I was wondering where I should look if I want to learn to edit monsters, dungeon layouts etc
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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You can change many things by modifying text files that the program loads on startup. This doesn't require any programming knowledge at all; it just requires you to understand the format that things are stored in. For example, you can modify monsters, classes, items, artifacts, stores and shopkeepers, vaults, terrain, etc. These files are stored in the lib/edit directory, and each file has at the top a comment describing the format of entries in that file. All you need to do is change the file, save it, and reload Angband, and it'll load the file (and tell you if you did something wrong).
Changing the dungeon layout is much more complicated, as that's all code, and from what I hear pretty gnarly code too. Similarly, magical effects (spells, activations, etc.) are all code. |
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#3 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Dungeon layout is hard, however, what you *can* do is add vaults. That's also done through the edit files.
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#4 |
Angband Devteam member
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Mess with files in lib/edit/ - there is a section at the start of each file explaining the structure etc, so it should all be self-explanatory.
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