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#1 |
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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Favourite variants? Hated ones?
Okay, I've been playing vanilla for about 2 or 3 years now, but I've only started dabbling with variants in the last few months. In the opinion of the humble forum users here, which variants do people think deserve special attention, and which are a waste of compile time? Which are stupid easy or crazy hard?
I found Z suffered from the "nethack school of every kind of silly monster" and this kind of put me off, but I'd heartily recommend ToME for the approach therein to monster/dungeon flavour, and the volume of similar depth dungeons to add to replay. As far as difficulty goes, when I first played Steamband, I loved it because it was difficult-seeming, but once I'd spent a week learning how to play I managed to get two wins over the next fortnight; (not with mecha/automata either) contrast this to my one win *ever* in vanilla and you should take my point. Anyone else got anything to share? Apart from the fact that Animeband is dire? |
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#2 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 522
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The variants I typically recommend are:
Sangband Oangband NPPAngband Quickband Unangband Steamband Heng/Entroband The first three are reasonably close to Vanilla, Quick is just really short and fun, and the last three are off the beaten path, and offer quite a bit of replay (ok, guessing on Un). |
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#3 |
Apprentice
Join Date: May 2007
Location: Reda, Poland
Posts: 71
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zangband (v 2.5.5 and 2.7.2) - gosh how many hours I spent on it...
posband - hard to play in deep dlev, but playing as a monster is much of fun I played also gsnband, oangband, nethack and offcourse v |
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#4 |
Administrator
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Ey is the ultimate affair for me. It was perfect.
__________________
See the elves and everything! http://angband.oook.cz |
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#5 |
Apprentice
Join Date: May 2007
Location: Manchester, UK
Posts: 50
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Steamband all the way for me. Sure, it still needs polishing up in places but it's the most absorbing and atmospheric variant I've played. In fact, the only one I'd played in years before Vanilla development started up again. Just about everything in it has been thought through and fitted nicely into the game world, so despite its wide-ranging brief it doesn't feel thrown together like many variants that make big changes (old Z, say).
And it's got Wound Points. Which I seem to pay more attention to than the standard hitpoint system, and so die less often. ![]() |
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#6 |
Rookie
Join Date: Jul 2007
Posts: 2
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My two favorite variants by far are NPP and Sangband. I also loved some features of Ey and weep every now and then thinking it's not being worked on any more, but I don't lose hope that they will keep being implemented in other variants.
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#7 |
Swordsman
Join Date: May 2007
Posts: 289
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The only variants I have played deep enough to really recommend are:
Oangband Steamband Eyangband Ofcourse there are others I also like, but don't really want to recommend until I have taken time to get deep enough in them, like Sangband, ToME, NPP,FA and sCth. I dislike: Zangband and especially Kamband. and plain Angband is bland to me. |
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#8 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 46
Posts: 872
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What features do you think need to be ported to other variants?
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#9 |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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In my variant, I intend to port the combat system, for one. I can't think of any other features that haven't been used in other variants anymore, though (apart from the consistent theme). Perhaps the rebalancing of gold would be a good idea (with the "3 for 1" items).
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#10 | |
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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Quote:
A lot of people like Steam, huh? It definitely has a lot to recommend it, the detail in the setting for one. Its a shame its been dead for a while.
__________________
You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". |
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