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#11 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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...and I wouldn't do the Khazad-Dum home quest at all, it's seriously unpleasant.
The problem with quests is that they often have "unfair" layouts. For example, one of the quests is just a big open room with a bunch of monsters, and sure, most of them are melee, but not all of them are. If you don't have a good way to limit how many monsters you're fighting, it's easy to get overwhelmed. And in quest levels, your usual escapes like Teleport Level or Destruction don't work. So it can be very dangerous to go into a quest if you don't know what to expect. Once you've learned how the quest works, you can prepare and know with some confidence whether or not you're ready for it, but that first character, going in blind, is potentially in for a very rough time. The quest difficulty level indicators are only an extremely rough estimate. |
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#12 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,432
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Quote:
Last edited by wobbly; October 31, 2018 at 16:35. |
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#13 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Incidentally, quests are one very good reason to pick up an ability that lets you generate LOS-obstructing terrain. Grow Trees, Stone Prison, and Thaumaturgy 'Blast - wall creation' spells are all ridiculously useful.
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#14 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,979
Donated: $40
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Or unless you are an archer with +20 crossbow skill, and a nice stack of ego ammo. (It is easy to make it yourself.) Enchant an ordinary crossbow to +7, set phaser to mass slaughter, and start mowing down everything in sight. In any case, there are a number of quests that are easy to do before DL 30 if you have good ranges combat. Killing Uvatha, for example, is trivial with a good bow, a big stack of ?phase door, and !speed.
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