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#1 |
Adept
Join Date: Jun 2011
Location: In his house at R'lyeh
Posts: 113
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The other day when browsing the monster file, I saw that
skeletons are not immune to poison, while on the other hand most orc uniques are. This led me to consider an overhaul of the poison immunities, who seem to be distriuted kind of randomly. I'm considering changing the poison immunity status for about 100 monsters. Some are obvious, others are less so. I'd like your opinions. To begin with, I suggest that most biological creatures would not be immune, while creatures that have no fleshy parts, or undead, would be immune, e.g. skeletons. For elementals and hounds, purity is important, which means that they can be contaminated. Thus they will not be immune. Most monsters that have a poison attack are immune. I will leave this for the time being. Some uniques are immune to almost everything, e.g. Mîm. I guess this is to make them more difficult. I'll leave them be. Suggested changes in general (with exceptions): Skeleton -> immune Orc -> not immune Ogre -> not immune Troll -> not immune Dark elf -> not immune Creeping coins -> immune Ghost -> immune Wight -> immune Lich -> immune Wraith -> immune Ringwraith -> immune Beholder -> not immune Special cases where I'd like to add or remove immunity for the sake of consequence: Basilisk -> immune Giant grey scorpion -> immune Algroth -> immune Vampire bat -> not immune Spirit naga -> immune Hand druj -> immune Skull druj -> immune Cyclops -> not immune The Cat Lord -> not immune Also I want to remove acid immunity from: Wolf chieftain No changes to: Zombie (not immune) Vampire (not immune) Elemental (not immune) Demon Many high-level uniques Carrion crawler (immune) Catoblepas (immune) Jelly (mixed) Ring mimic (not immune) Chest mimic (not immune) Please give me your ideas about poison immunity. Last edited by artes; October 19, 2011 at 20:09. |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Sounds reasonable to me, though having elementals be vulnerable feels a bit weird.
Wraiths, as I understand it, are basically ghostly, and so should be immune. Liches are magical skeletons and should be immune. Trolls are generally portrayed as giants with bad posture, so shouldn't be immune. |
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#3 |
Knight
Join Date: Jan 2008
Posts: 926
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Err, don't trolls have somewhat corrosive blood per LotR? I'd expect the older ones, at least, to be immune to most poisons.
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#4 |
Adept
Join Date: Jan 2008
Posts: 135
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#5 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I'm surprised at some of the things either were or were not immune, like skeletons. I guess I always under the assumption that this was because I had an incomplete monster memory. Thumbs up for the overhaul.
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#6 | |
Adept
Join Date: Jun 2011
Location: In his house at R'lyeh
Posts: 113
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Quote:
When it comes to zombies and similar undead like mummies, I'm thinking that since they have muscles and a nervous system, they could be effected by poison. The same with a lich, possibly, if they are not completely skeletal. I don't know what a wight is. |
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#7 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
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I agree with most of those changes, but the catoblepas has to be immune to poison. This is a quote from wikipedia (and I've heard/read similar things about the catoblepas almost wherever else I've read any description of them):
"Claudius Aelianus (On the Nature of Animals, 7.6) provided a fuller description: the creature was a mid-sized herbivore, about the size of a domestic bull, with a heavy mane, narrow, bloodshot eyes, a scaly back and shaggy eyebrows. The head was so heavy that the beast could only look down. In his description, the animal's gaze was not lethal, but its breath was poison, since it ate only poisonous vegetation." Also, it doesn't make sense to me that a carrion crawler should be vulnerable to poison. I always assumed it was its poison that causes paralysis.
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#8 | ||
Adept
Join Date: Jun 2011
Location: In his house at R'lyeh
Posts: 113
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#9 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Anything undead should be immune. How do you poison something that doesn't have metabolism and is already dead? There might be some "magical" poisons that affect Vampires and Ghouls and others that eat things, but normal poisons should not affect them.
Mimics in my opinion should not be immune. They are mimics, IE. they mimic the thing, they are not living version of the thing. No giant/titan should be immune. In fact no giant or titan should be immune to anything else than things they control (fire giants to fire, storm giants to electricity etc.). Unique giants should be vulnerable to just about everything (vulnerable as in not resisting). Basically non-living things should be immune: Demons, vortices, elementals and undeads and all things that use poison should also be immune (not that this is the case in nature, spiders are quite poisonous to other spiders, and snakes can kill themselves with their own poisons). You can add exceptions here and there if it fits in thematically. Otherwise I would leave anything living that does not use poison as vulnerable. |
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#10 | ||
Adept
Join Date: Jun 2011
Location: In his house at R'lyeh
Posts: 113
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