![]() |
#421 | |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
![]() |
Quote:
Who would choose Paurmimmen before Bragor below? These examples are all from the same game. Code:
the Light Crossbow of Bragor (x5) (+9,+14) <+2> ----------------------------------------------- +2 shooting speed. +2 shooting power. Provides resistance to dark, nexus. Cannot be harmed by acid, fire. Prevents paralysis. Min Level 33, Max Level 127, Generation chance 5, Power 176, 11.0 lbs Based on Paurnimmen. the Long Bow 'Ninath' (x5) (+11,+10) <+2, +1> --------------------------------------------- +2 constitution. +2 shooting speed. +2 shooting power. Provides immunity to lightning. Provides resistance to fire, frost, poison gas, shards. Provides protection from fear. Cannot be harmed by acid, fire. Slows your metabolism. Radius 1 light. Cannot be refueled. Min Level 43, Max Level 127, Generation chance 1, Power 267, 4.0 lbs Based on Olórin. the Heavy Crossbow 'Aranya' (x6) (+6,+22) <+2> ---------------------------------------------- +2 infravision. +2 shooting speed. +2 shooting power. Provides resistance to fire, dark, chaos. Cannot be harmed by acid, fire. Speeds regeneration. Prevents paralysis. Min Level 42, Max Level 127, Generation chance 3, Power 244, 20.0 lbs Based on Stormwalker. |
|
![]() |
![]() |
![]() |
#422 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,161
![]() |
How do I unignore items ?
Old behaviour was that ignoring an ignored item offered to unignore it. Now there is only the same ignore routine again. |
![]() |
![]() |
![]() |
#423 | |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#424 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
Huh - this seems to have changed between the April 19th version and today's: unignore is still there as an option in 5a6bbf0. (Inscribing individual items with !k also seems to be broken, although it doesn't work in 5a6bbf0 either so I don't know if it was ever actually functional in 4.0.) As a temporary stopgap you could inscribe the item with !d and pick it up.
|
![]() |
![]() |
![]() |
#425 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
![]() ![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#426 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
![]() ![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; April 20, 2015 at 23:49. |
|
![]() |
![]() |
![]() |
#427 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,161
![]() |
For example: I squelch average diggers (ksb, where s is the letter of my shovel, and b is for the "all average diggers" prompt). The shovel vanishes. I press K (to show squelched items), pick up my shovel {squelched}, press ks again (kill, select s - shovel), and now there used to be an usquelch option, but its only asking me again if i want to squelch a) this item or b) all average diggers.
Option b) used to be "Do you want to UNsquelch average diggers" (or similar, my emphasis). http://expirebox.com/download/f2ff64...ccc8cf704.html ^ that should hopefully be the savefile. |
![]() |
![]() |
![]() |
#428 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
All right, after some fiddling around I've figured out what happened, and it's not a newly introduced bug after all, just some mildly weird/inconsistent behaviour that pops up in specific circumstances.
* If you use the k command and select "this item only" to ignore something, you can use k again to unignore, no problem. * On the other hand, if you use k and select the category option ("All average Blunt melee weapons" or whatever), you cannot unignore using k, but will just get the same ignore options again. * If you foolishly think, "Hey, maybe the 'ignore' bit is just a typo and choosing 'this item only' will unignore it like I want", you will cause the item to enter a state of being "double-squelched", that is, ignored under the 'this item only' rule and the 'All average Blunt melee weapons' rule at the same time. * Once it's double-squelched, if you try k again, the unignore option comes back, but selecting it will not cause the item to reappear, because you've only unignored the individual item - it's still squelched by the "All average Blunt melee weapons" rule. (Similarly, if you try to change the quality squelch settings to 'no ignore', that won't get your double-squelched item back because it's still squelched as an individual item.) So you have to do both before it's completely unsquelched and visible again. (It appears that none of this is actually new - you get the same behaviour in 3.5, though I'm not sure about earlier versions.) The !k problem is also slightly more complex than I first thought. * If you inscribe a not-yet-ignored item !k and then try to squelch it with k, you'll be prompted to make sure you want to. If you squelch its category with the quality squelch settings, it will be spared. So far so good. * If, however, you use K to temporarily reveal previously ignored items and inscribe one of them !k, that doesn't work. As soon as you hide ignored items again, the inscription will change to {!k, ignore} and it will just drop to the floor and be squelched. * The same also applies if you choose (y)es at the "Really do that?" prompt to squelch a !k-inscribed item. Once you've okayed squelching it once, the !k inscription is 'broken' and it becomes a {!k, ignore} item, and you won't be able to keep hold of it until you've manually unsquelched it using k and/or quality squelch. (Unlike the squelching behaviour above, this is new to 4.0. Items inscribed !k are never dropped/squelched in 3.5 regardless of circumstances.) So, er, that's what's happening, basically. ![]() |
![]() |
![]() |
![]() |
#429 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Angband 4.0 dev 2c2bb6c
Crashed opening a chest. The OS crash has me so frustrated at this point. I think maybe it's time for me to take a break for a month from Angband. |
![]() |
![]() |
![]() |
#430 | |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
![]() |
Quote:
OS X stack trace: (obj->kind is an inaccessible pointer; the rest of the struct looks okay) Code:
Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 0x000000010006d2d7 in object_flavor_is_aware (obj=0x109f62b68) at obj-identify.c:170 170 return obj->kind->aware; (gdb) bt #0 0x000000010006d2d7 in object_flavor_is_aware (obj=0x109f62b68) at obj-identify.c:170 #1 0x000000010006eab9 in object_notice_on_wield (obj=0x109f62b68) at obj-identify.c:716 #2 0x000000010000dfd0 in wield_item (obj=0x109f62b68, slot=3) at cmd-obj.c:389 #3 0x000000010000e373 in do_cmd_wield (cmd=0x100167fb0) at cmd-obj.c:491 Code:
Program received signal SIGSEGV, Segmentation fault. 0x00000000004b9053 in object_kind_char (kind=0x7fd93ce368d8 <main_arena+376>) at ui-object.c:109 109 return use_flavor_glyph(kind) ? flavor_x_char[kind->flavor->fidx] : (gdb) bt #0 0x00000000004b9053 in object_kind_char ( kind=0x7fd93ce368d8 <main_arena+376>) at ui-object.c:109 #1 0x00000000004b90aa in object_char (obj=0x311b1a8) at ui-object.c:130 #2 0x00000000004a3e46 in prt_equippy (row=7, col=0) at ui-display.c:269 #3 0x00000000004a478d in update_sidebar (type=EVENT_EQUIPMENT, data=0x0, user=0x0) at ui-display.c:569 |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
FuryBand 5.1 Beta Release | The GP Fury | Variants | 31 | February 23, 2013 07:27 |
Angband release | Shockbolt | Vanilla | 4 | February 29, 2012 20:52 |
NPP 0.5.1 Beta-6 "Release Candidate" is available | nppangband | Variants | 4 | January 23, 2011 13:36 |
[Un]angband 0.6.2 beta | Arralen | Variants | 9 | February 20, 2008 22:09 |
FuryBand Gold Beta Release | The GP Fury | Variants | 15 | November 26, 2007 23:31 |