![]() |
#51 |
Apprentice
Join Date: May 2013
Posts: 84
![]() |
Yeah, that's so much better; it makes the options discoverable. I don't think it's out of line to add another step to character creation to ensure that new players get a chance to see the options. Perhaps there could even be some presets ("easy", "normal", "hard") with different selections so that people can easily see how the combination of those options might affect the game.
|
![]() |
![]() |
![]() |
#52 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
![]() |
Quote:
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
|
![]() |
![]() |
![]() |
#53 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
![]() |
I think the destruction idea is pretty good. What does it do on level 99 when Sauron is still alive. Does it just drop you into a different level 99?
I am loath to do something like make forced descent standard. Part of the original appeal for angband for me was the fact that I could go at my own pace. But I do believe that it might be worthwhile to cut off some of the scummier behaviors. |
![]() |
![]() |
![]() |
#54 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
Quote:
There's also plenty of empty space underneath the options list to have a paragraph explaining the selected option in more detail for new players. And/or you could group or colour code the list as "gameplay options" vs "difficulty/challenge options" to highlight which ones are matters of choice like randarts or selling vs. which ones make the game harder. (Maybe colour code the yes/no as green/red/yellow to show if the current setting makes the game easier, harder, or makes no difference?) Some of the options could also use flipping around or rewording to make them more immediately comprehensible: there are some hideous double negatives in there like "Don't show level feelings: no" that really ought to be inverted to "Show level feelings: yes" for the sake of clarity. |
|
![]() |
![]() |
![]() |
#55 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,161
![]() |
I dont understand this obsession with destruction. It is neither needed nor particulary advantageous for vault clearing. While the 2 casters can use it with impudence, the scrolls are too rare for much more than emergency use and hybrids can cast it reliably only at very high level and with sufficient casting stat, a requirement normally only met when they are about ready for the endfight anyway.
The procedure described above was to destruct the level outside the vault and then teleport everything out of it, but I fail to see the advantage. I much prefer a clean level than a destructed one to tackle a vault. |
![]() |
![]() |
![]() |
#56 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Perhaps it does rise to the level of obsession. I tend to save every ?Destruction for the final fight with Morgoth. Depending on the race/class combo, they can be, at least for me, a fundamental part of my strategy to win.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
![]() |
![]() |
![]() |
#57 | |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
![]() |
Quote:
Therem, have you read Eddie Grove's Tales of a Bold Rogue? The game has changed quite a bit since then, but I think the posts are still fairly illustrative of how to succeed with an extreme diving playstyle, not to mention unusual tactics. (For example, "at 2650'...I can have rBase if I want.") |
|
![]() |
![]() |
![]() |
#58 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
![]() |
Quote:
It works fairly well. |
|
![]() |
![]() |
![]() |
#59 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
![]() |
Destruction is useful because it removes a dangerous monster from the level. The place to use destruction is when you detect a deadly monster that you can't handle, and that can one-shot you if it gets off an attack.
Also destructed levels are great in case you need to teleport out. Landing in a destruction zone is good for breaking line of sight. I wonder how things change if destruction makes areas much more open than currently. |
![]() |
![]() |
![]() |
#60 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,161
![]() |
Quote:
As for destructing the outside of a vault just to reduce the risk of getting LOS in case you get ported out - thats silly surely ? While I occasionally get kicked out by the unexpected nexus Q or such, I cant remember a situation where I died instantly from that. No, I have never destructed levels pre vault looting and I dont see any point in starting that habit. The only time when I do that is for the Morgoth fight, and I am saving scrolls for that purpose, not wasting them pointlessly on vault levels. Destruction is fine as it is, if people feel compelled to waste time destructing vault levels, let them. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
What else do I need before endgame? | onemonkey | AAR | 6 | June 20, 2015 00:24 |
1.2 endgame feedback | debo | Sil | 24 | January 9, 2014 15:13 |
Endgame | Swede2378 | Vanilla | 7 | June 17, 2010 09:13 |
potions at endgame | shawnosullivan | Vanilla | 3 | October 26, 2009 02:16 |
Endgame artifacts | tummychow | Vanilla | 9 | October 1, 2009 22:55 |