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Old April 3, 2008, 04:47   #11
Pete Mack
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All right, this
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You should continue to haul all manner of heavy gear back to town to sell through the mid-game. After all, you're almost certain to see some kind of awesome end-game gear like boots of speed (+3) for sale in town. Then won't you be glad you spent all that extra time wandering the dungeon at speed (-2).
is funny as hell. lol!
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Old April 3, 2008, 05:33   #12
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Remember, the best kind of wyrm to clone if you're looking for a good RoS is a Great Storm Wyrm!
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Old April 3, 2008, 08:30   #13
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You don't get maximum utility from your scroll of dispel undead unless you read it inside an undead pit. Be sure to haste and use stone-to-mud to get inside before too many get out.
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Old April 3, 2008, 10:47   #14
Nick
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While we're on things we're guilty of...
  • As a warrior, activating your armour is the safest method of healing or banishing if failure would cause you to die next turn.
  • If you see a sleeping Hummerhorn, walk up to it and hit it - it is less likely to wake up than if you shoot it.
  • Don't be afraid of Gravity Hounds. They won't all breathe at once.
  • Kavlax is unlikely to breathe the thing you don't resist, or at least not the first turn he can see you.
  • If there is a ghost in the wall of the room you're in, just wait until it comes out and cast Dispel Undead.
  • Running is too many keystrokes - just hold down the arrow key.
  • A monster you've never seen before is unlikely to instakill you.
  • If you're surrounded by things that have just been summoned, the best means of escape is to kill the weakest one, and then run away through the resulting gap, especially if you are a mage with 0% fail teleport.
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Old April 3, 2008, 13:22   #15
Cardinal Rob
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If your low Str character finds a Lance 2d8, you should equip it instead of your dagger. Although you won't hit as often, it'll be worth it because you'll do so much more damage and critical a lot more frequently. The monsters won't stand a chance! Make sure you wear no armour at all so you are light enough not to have a speed penalty!


You should try to get your girlfriend interested in the game. It will be good for your relationship, and her emotive input will keep you morally in check, preventing you from brutalising those innocent Scruffy Looking Hobbits, Shrieking Mushrooms, Angels, Trolls (because they are small and have poofie hair), Faerie Dragons, Purple Jellies and poor defenseless Farmer Maggot!


Only carry one Word of Recall scroll to exit the dungeon, that way when you use it you will have another slot to carry a piece of equipment. The chances of that Fire Hound incinerating that one scroll is very remote indeed, and even if the scroll does get burned, you will find another one lying around the dungeon. They're everywhere!


Pick up those Hallucination Mushrooms, the black market should be interested in them right?


Just another hour play... you can still get plenty of sleep until morning and you'll be fresh for that exam.
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Old April 3, 2008, 17:59   #16
Rizwan
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What I meant was and probably should have mentioned clearly that doing this while battling nasties and not safe and sound in a corner of the dungeon, or maybe even in town, was a bad idea. Then again maybe its because I sell all the unidentified stuff before I get ID from a book (I usually play fighter with magic) and my conservative style of play
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Old April 4, 2008, 00:12   #17
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The best bad advice I can give is...

- an unId'd ring is always worth risking your life for
- whatever else you could do, just one more round of melee is always worth it
- an opponent at one star cannot possibly kill you
- never waste a ?TL when there is a slight chance a teleport might be safe
- healing schmealing
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Old April 4, 2008, 01:17   #18
will_asher
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Quote:
Originally Posted by Nick View Post
If there is a ghost in the wall of the room you're in, just wait until it comes out and cast Dispel Undead.
Why is this bad advice?
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http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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Old April 4, 2008, 01:48   #19
Pete Mack
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With good melee, you can safely fight Homunculi if you are careful about waiting to get the first blows. They have few HP and lousy AC. With 4 blows, you can be quite confident of defeating (killing or frightening) them in a single turn.
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Old April 4, 2008, 01:54   #20
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Quote:
Originally Posted by will_asher View Post
Why is this bad advice?
A ghost worth casting Dispel Undead on (which the wall provides cover for even though otherwise it would be targeted as in Line of Sight), is probably capable of casting Nether Bolt from within the wall. (Or worse). If I could break Line of Fire in one move, I'd do that instead and prepare.

Dispel Undead also has really flaky damage; you can't really count on the spell version, compared to Orb Of Draining.
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