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#51 |
Swordsman
Join Date: Oct 2014
Posts: 298
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"No free action" is not as great a challenge as people suggest. Free action is more a convenience than a necessity, in contrast to certain elemental resistances. You simply don't have to let monsters that can paralyze you take a turn in your line of sight.
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#52 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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This includes basically every upper-level caster. I guess if you do this challenge then you focus on getting a 100% saving throw ASAP, because otherwise every lategame fight is courting instant death.
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#53 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Quote:
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#54 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Quote:
![]() Look, it's like losing weight: It's simple, but it's not easy! EDIT: ... exactly like winning using only your fists. |
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#55 | |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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Quote:
Anything that ships with the game would likely get reformatted to work with the in-game help parser. |
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#56 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Melee-paralyze is not that big threat as it used to be, when already paralyzed paralyze counter doesn't add to previous counter as it used to, but resets the counter, so if monsters miss often enough and you have high enough saving throw you break free from the paralyze sooner or later. Danger comes from being already dangerous situation and then getting paralyzed which would give that other monster couple of free turns. So it is more a late game problem if you don't get high saving. That means that H-Troll warrior might have troubles with no-FA, but priests OTOH should not have any problems. Last edited by Timo Pietilä; February 3, 2015 at 10:56. |
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#57 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 53
Posts: 429
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status report
Just to mention it, today i won the game with a rogue. Now i played all 3 mage-classes. Diving into priests now
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#58 |
Scout
Join Date: Feb 2015
Posts: 46
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Mages have very few HP from the start so additional HP and new spells from new level help them a lot.
One advice for quick mage start. Find breeding monster - (w , l , r) near the long corridor or room with with door. Wake a monster, so it starts breeding. ############### ########__w__w_# ########w_w__w_# __@'___w_w_ww_ww# ########_w___w_# ########_w_w_w_# ############### Now you can use circle: 1) kill monster with magic 2) close the door 3) rest (repeat) Upgrade with mass spell like Stinking cloud or Lightning bolt. Light an area with a spell so you can see monsters and cast spells without consumable light source. Buy at least 5 food rations, shovel, light source and book of Conjuring and Tricks in the first travel. First spells to learn - Magic missile and Detect monster. Few levels can help mage avoid random unpredictable death. Now your mage can survive first unique monster - Maggot dogs. 5-9 lvls is enough for mana and HP to start travel. It is possible to gain 11 lvl and identify this way but this is boring and it is much faster with diving and killing more fat monsters. Than I dive as deep as it is safe to collect money for next items: stafs of teltportation and mapping, next 2 books from magic shop. You can search on 750 depth for 2 rings of escaping. Collect few offensive stats and wands to fight uniques. Now it is possible to start discover levels for your liking. One thing which should be mentioned again and again - the biggest difference angband from other games is that you don't need to try to kill everything! You need to run often. That is what items, scrolls and spells with teleport, phase door, create stairs, recall are for. Last edited by werepacman; February 22, 2015 at 06:15. |
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#59 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 53
Posts: 429
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status update
Dear Folks,
unfortunately (for the players guide) i am working again. So the amount of spare-time drastically dropped to a value around zero. I played 5/6 classes through and won the game with those five classes. Warrior class is missing, even tho i feel i have already a good grip on the class. There is a lot finished already in the guide. If anyone wants to take a look because she/he cannot wait on me finishing it, give me a call. Until then the production of my players guide is sadly "on hold" (even tho that is something i wished to do for around 25 years already). To my dad: Once again with great unsatisfaction i have to recognize that my nature does not allow me to do what i would like to do. |
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#60 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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@Tibarius--
Can you post the guide as an attachment? You will probably have to do it a zip file unless it is *.txt |
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