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Old April 24, 2007, 19:30   #11
Kiyoshi Aman
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No, it'd make whatever spell detects cursed status useless. If there's no such thing, then why worry about it?
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Old April 24, 2007, 20:39   #12
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Quote:
Originally Posted by andrewdoull View Post
That does, however, make the spell remove curse useless...
Only if you're a priest.
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Old April 24, 2007, 23:29   #13
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Quote:
Originally Posted by pav View Post
Priests should be able to sense {cursed} on anything, due to the nature of their trade.
Priests can effectively detect cursed stuff by throwing it on the floor and orbing it.
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Old April 25, 2007, 01:04   #14
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Quote:
Originally Posted by Nick View Post
Priests can effectively detect cursed stuff by throwing it on the floor and orbing it.
Which is sooo lame. Perhaps modify Orb that if you cast it on yourself, or you're in the splash damage zone, it destroys cursed items in your backpack?
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Old April 25, 2007, 01:27   #15
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I kind of like the idea of priests more-or-less instantly noticing curses, provided that curses aren't always on bad things. (Like having a (+2,+5) Flail cursed.)

That both makes curses more "interesting" and adds a quirk to the Priest class.
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Old April 25, 2007, 01:40   #16
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Someone's been playing Nethack, it seems.

But yeah, curses on nonbad things is a nice thing. Is there a possibility for items to have multiple {tags} on them [e.g., {cursed,excellent}], or would that be distracting?
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Old April 25, 2007, 01:43   #17
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wasn't there something like terrible for that
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Old April 25, 2007, 01:45   #18
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You could use different titles for different things e.g. Flail (+2, +5) {Jaded}, Flail (-2, -5) {Cursed}.
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wasn't there something like terrible for that
Excellent Cursed items e.g. Flail of Morgul are marked terrible I think but only with strong ID.

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Old May 22, 2009, 05:07   #19
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Quote:
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Priests can effectively detect cursed stuff by throwing it on the floor and orbing it.
In the new model, where {cursed} != BAD, they should reveal the curse without destroying the object.
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