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#1 |
Scout
Join Date: Feb 2009
Posts: 30
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New 32x32 tiles
I was playing Angband 3.2 with the 32x32 tiles, and noticed that some of the monsters (those numbered 559-565) were missing tiles.
To help remedy this, I've created a few tiles with birds and bears. The bears are modified from the pictures at http://pousse.rapiere.free.fr/tome/t...terstiles.htm; the birds are completely original. The size and color palette matches that of 32x32.png. If one of the maintainers can incorporate this into the next version of Angband, I would be most appreciative! |
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#2 | |
Angband Devteam member
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#3 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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As far as I can see similar tiles already exist (in both the bmp and png) and are properly documented in the prf file. Maybe it's just something that hasn't made into the main branch yet. IIRC though, these tiles have been around for a while.
@juggle5, BTW, you're a very good artist. I've always felt that the felines and wolves could use some new tiles, I've just not the skill to make them (look good).
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#4 |
Rookie
Join Date: Jan 2011
Posts: 3
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64x64 Tiles?
Outside of the art...what would be required to upgrade art to 64x64 art? If given the details I'd be willing to upgrade the art side.
or is it possible to improve the quality of the 32x32? When I try to paste a new high quality image over the old one it degrades the quality to the point it isn't worth changing. |
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#5 | |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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takkaria whispers something about options. -more- |
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#6 |
Scout
Join Date: Feb 2009
Posts: 30
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I would be happy to release these tiles under the Creative Commons Attribution license.
@gnomewarrior: yes, I noticed the color degradation as well. My solution was to copy the palette from 32x32.png to my file, and then redo/fine tune the coloring based on this palette. If you copy the palette first, then you can save yourself some time. |
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#7 | |
Rookie
Join Date: Jan 2011
Posts: 3
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#8 |
Knight
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You sure those tiles are CC licensed? Dungeon Odyssey is actually a commercial game developed by Malfador Machinations... I know that David Gervais did create the tiles for that game, but I'm unsure as to whether he actually licensed them CC...
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#9 |
Scout
Join Date: Feb 2009
Posts: 30
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@Buzzkill:
Ask and you shall receive: here are some new canine icons. [Again, I place them under the Creative Commons Attribution license.] Here are my thoughts on which monsters go to which tiles, though I don't care that much how they are used.
@ekolis: The page http://pousse.rapiere.free.fr/tome/tome-tiles.htm says that all tiles except "Xerathul's Revenge" and are published under the Creative Commons license. To be clear, my bears are derivative works based on David Gervais's. |
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#10 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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@Nick: ditto for FA.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Help with Tiles! | chris | Development | 2 | November 2, 2010 20:03 |
Z / Z+ with tiles? | Cazliostro | Variants | 4 | September 11, 2010 14:20 |
Minor update to vanilla 32x32 DVG graphics | buzzkill | Vanilla | 27 | March 5, 2010 05:57 |
32x32 tiles for Zangband? | Zambaku | Variants | 0 | January 3, 2008 17:13 |
getting David Gervais' 32x32 tiles to work | agentshags | Vanilla | 13 | December 3, 2007 18:30 |