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#21 |
Prophet
Join Date: May 2008
Location: Indiana, USA
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What's the latest stable Vanilla release? Replhial is hosting 3.3.2 but I hear talk of 3.4. Will 3.3.2 suit my purposes?
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#22 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
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Quote:
This AFAIK is how it's always been. However previously, rather than pointing to distinct tiles to specify a lighter or darker shade, determining which tile was a shaded version of another was accomplished by assuming it's placement (+1 or -1 horizontally) in the tileset relative to the original. I though that doors and stairs were included in the new lighting scheme too, but apparently not. Will someone please correct me on this if my assumption is wrong, or if there is a pending change coming in 3.4.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#23 |
Prophet
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Location: Indiana, USA
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UT32 is now fully compatible with Vanilla Angband 3.3.2. UT32 should display exactly the same as the standard David Gervais tileset. I tested it and everything looked OK, but please notify me if you notice anything unusual. New version is available at www.mediafire.com/buzzkill. As always, be sure to grab the latest, most recently posted version.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#24 |
Angband Devteam member
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Thanks Buzzkill, that's v helpful. I'm afraid I don't know if any changes have been made to tiles handling in 3.4-dev, but I'm sure somebody will be able to tell us.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#25 |
Prophet
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Location: Indiana, USA
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New version of UT32 is available. It may correct the problem discussed in this thread, at least so far as UT32 is concerned.
The last of the NPP tiles are in, at least I hope that that's the last of them. I've started to incorporate DAJ tiles into UT32. This in no way means that DAJ is ready to play with UT32. AAMOF it's probably completely unplayable with UT32 at this time. It may be weeks or even months before DAJ-UT32 reaches a playable state. All in all, not many visible changes. Your feedback is appreciated. Please contact me if you notice any mis-mapped graphics or have specific thoughts for improvement. I spend a lot of time working on UT32 and very little time playing so I'm unlikely to notice errors in the short term. Vanilla Angband 3.3.2, FA 1.2.7, and NPP 0.5.4 beta 2 should display perfectly.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#26 | |
Prophet
Join Date: Apr 2008
Posts: 2,944
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Quote:
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#27 | |
Prophet
Join Date: May 2008
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Quote:
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#28 |
Prophet
Join Date: Apr 2008
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Ok here are my changes for items, feel free to compare to the original mapping:
- K:sword:Bastard Sword:0x8A:0xC2 (remove duplicate with katana) - K:sword:Executioner's Sword:0x8A:0x90 (remove duplicate with zweihander) - K:hafted:Maul:0x8A:0x93 (duplicates war hammer -- missing a tile) - K:hafted:Great Hammer:0x8A:0xBF (remove duplicate with mighty hammer) - K:digger:Mattock:0x87:0xC6 (hmm wasn't that the original tile?) - K:boots:Pair of Ethereal Slippers:0x80:0xCA - K:helm:Hard Leather Cap:0x80:0x8A - K:cloak:Fur Cloak:0x80:0x83 - K:cloak:Elven Cloak:0x80:0x82 - K:cloak:Ethereal Cloak:0x80:0x86 - K:gloves:Set of Alchemist's Gloves:0x80:0xCB For the monsters, could it be possible to reorder graf-dvg so that monsters appear in the same order as in monster.txt? From what I've seen, there have been many changes (spiders, ghosts...) and I'll have to take a closer look at all theses changes.
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#29 | |
Prophet
Join Date: May 2008
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Quote:
I'm really behind the curve with Vanilla 3.3.2 and the new prf format. I don't know much about it.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#30 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
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Quote:
- K:sword:Executioner's Sword:0x8A:0x90 (changed) - K:hafted:Maul:0x8A:0x93 (changed) - K:hafted:Great Hammer:0x8A:0xBF (changed, but I'm still not happy with the gold tile) - K:digger:Mattock:0x87:0xC6 (unchanged - IMO current tile is OK) - K:boots:Pair of Ethereal Slippers:0x80:0xCA (unchanged - though a poor tile, suggested tile is no better) - K:helm:Hard Leather Cap:0x80:0x8A (changed- long needed change) - K:cloak:Fur Cloak:0x80:0x83 (changed - better) - K:cloak:Elven Cloak:0x80:0x82 (changed - but still the wrong color) - K:cloak:Ethereal Cloak:0x80:0x86 (changed - much better) - K:gloves:Set of Alchemist's Gloves:0x80:0xCB (changed - the gold actually works here) I worked in most of your suggestions. I though you went a little heavy on the golden items for no discernible reason.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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