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Old March 19, 2014, 12:41   #1
Thraalbee
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Rocking high melee damage

Too bad the PosChenband comp. just ended just after I got my melee to an uber level. The tactics was to always fight with aggravation but in a destructed area (I had the armageddon stone). This worked well but I ran out of time and played tired, fast and careless in the last hour available. Still, a Chaos Warrior can't find a much more appropriate set than this. Btw, the robe is my all time artifact favourite.

1. The Blade of Chaos 'Soulcrusher' (6d6) (+20,+15) (+4) {StCn;AcFiCoCaDi;FaSiLuAg|FCa/pUL~Tele(St}.

2. The Robe of the Kamikaze Warrior (+10,+10) [2,-50] (+2) {SpStDx;-Wi;FiPoCfSoNtFe;HlLvWm[M(StDx}
-- Adds 2 dice to Soulcrusher's six (to 8d6) AND activates for +2 attacks with a timeout of 111.

Damage output at level 41 with str 18/*** and dex 18/120 was (with the +2 attacks)
Code:
Hand #1: The Blade of Chaos 'Soulcrusher' (8d6) (+20,+15)  Accuracy
 Weight : 18.0 lbs                                           AC Hit
 To Hit : 20 + 89 = 109                                      25 91%
 To Dam : 15 + 105 = 120                                     50 88%
 Blows  : 6.89                                               75 84%
 Damage                                                     100 80%
 Crits  : 1.24x + 1.87                                      125 77%
 Normal : 1067 (895-1240) [1.24x]                           150 73%
 Human  : 1426 (999-1853) [3.10x]                           175 69%
 Undead : 1546 (1033-2060) [3.72x]                          200 66%
 Demons : 1546 (1033-2060) [3.72x]
 Fire   : 1426 (999-1853) [3.10x]
Admittedly one of the damage rings put me at 0% rElectric resist but otherwise actually ok setup.
Code:
a) The Blade of Chaos 'Soulcrusher' (8d6) (+20,+15) (+4) {StCn;AcFiCoCaDi;FaSiLuAg|FCa/pUL~Tele(St, !d!x!v!k}
c) a Sling of Buckland (x2) (+12,+14) (+1 to speed) {Sp;Dk;Xs}
d) a Ring of Combat (+0,+19)
e) a Ring of Combat (+0,+14)
f) The Amulet of Boromir (+0,+8) {Fe(St}
g) The Armageddon Stone
h) The Robe of the Kamikaze Warrior (+10,+10) [2,-50] (+2) (charging) {SpStDx;-Wi;FiPoCfSoNtFe;HlLvWm[M(StDx, !d!x!v!k}
i) a Pair of Dragon Wings [4,+14] {LiShNxCa;Lv}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+9] (+1) {SpDx;-St}
l) The Pair of Hard Leather Boots of Gondor [3,+9] (+4 to speed) {Sp;Lu}

In the comp I died with a bit less effective but safer setup (shield, more resistances).
http://angband.oook.cz/ladder-show.php?id=15709
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Old March 19, 2014, 14:47   #2
debo
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You're "harnessing" melee damage. Not rocking. The word is "harnessing"
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Old March 19, 2014, 14:59   #3
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The ultimate winner for damage per round is always gonna be a ToME2 alchemist with over 100 attacks/round. Next behind that would probably be a ToME2 thaumaturge lucky enough to get an "area"-type spell that fires 50 balls of something unresistable like inertia, combined with hiding in an antisummoning corridor to take control of the unaimed ball effects.

...oh, wait, that's not melee damage.

But yeah, over 1k damage/round without use of slays or brands is seriously impressive. I've had Vanilla characters reach 800 damage/round against specific creature types (e.g. Mace of Disruption vs. undead), but that's about it.
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Old March 19, 2014, 16:52   #4
Timo Pietilš
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Quote:
Originally Posted by Derakon View Post
But yeah, over 1k damage/round without use of slays or brands is seriously impressive. I've had Vanilla characters reach 800 damage/round against specific creature types (e.g. Mace of Disruption vs. undead), but that's about it.
I once had Doomcaller with near 1000 points of damage / round against everything, but that involved sacrificing speed ring in favor of damage ring (damage rings with bonuses about +25 or so were relatively common in that version). With warrior of course, so six blows. MoD, Pain etc were too heavy to get more than 5 blows so that was ultimate weapon for warriors in that version (before 3.0.x).

I have had insane acid-branded (from ring) MoD of Fury +2 once, but that was in version that was too easy anyway, so it really doesn't count. If I recall correctly in that same version (but different game) I had an Buckland sling with over +25 to dam and +2 to both shots and might. With slays still multiplying shooter multiplier high-bonus branded shots were just murder against anything and everything. Buckland slings can still get +2 to shots and might, but slays/brands are now a bit better balanced.

Getting over 1000 points of damage is impressive, but it does depend a bit about variant/version how impressive it really is. Can't say if that is super extraordinary in PosChenband.
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Old March 19, 2014, 17:01   #5
HugoVirtuoso
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Here's my personal record:
http://angband.oook.cz/ladder-show.php?id=15376

A clvl 29 PosChengband 3.x Possessor character doing 881 Normal damage with the Anubis standard artifact weapon.

Last edited by HugoVirtuoso; March 19, 2014 at 17:28.
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Old March 19, 2014, 17:23   #6
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Quote:
Originally Posted by HugoTheGreat2011 View Post
Here's my personal record:
http://angband.oook.cz/ladder-show.php?id=15376

A clvl 29 PosChengband 3.x character doing 881 Normal damage with the Anubis standard artifact weapon.
Pfft. My Berserker was harnessing that much damage *PER HAND*
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Old March 19, 2014, 17:29   #7
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Mine was a possessor harnessing 881Normal damage before clvl 30!!
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Old March 19, 2014, 17:56   #8
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Quote:
Originally Posted by Derakon View Post
The ultimate winner for damage per round is always gonna be a ToME2 alchemist with over 100 attacks/round. Next behind that would probably be a ToME2 thaumaturge lucky enough to get an "area"-type spell that fires 50 balls of something unresistable like inertia, combined with hiding in an antisummoning corridor to take control of the unaimed ball effects.

...oh, wait, that's not melee damage.

But yeah, over 1k damage/round without use of slays or brands is seriously impressive. I've had Vanilla characters reach 800 damage/round against specific creature types (e.g. Mace of Disruption vs. undead), but that's about it.
That melee alchemist was still harder to play than your average 600-hp sorceror though. Tome 2 was spellcasters paradise.

For aoe record, I had build a caster alchemist with 10 points (the max) into fireflash and a magestaff at the overflow cap (I remember 32k something, spellpower ?). It took me a couple tries to find values that didnt crash the game or resulted in negative damage values, but I remember 1-hitting entire levels.
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Old March 19, 2014, 18:36   #9
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My best: 2658 damage per round. But Dave easily bested this with 3370 damage per round. Of course, those are joke poses

Here's a legit mauler post, back before maulers were rebalanced: 3627 damage per round. Maulers were originally very OP!

Edit: I forgot about berserkers. My best in Entroband has 3294 damage.

Last edited by chris; March 19, 2014 at 18:43.
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Old March 19, 2014, 19:42   #10
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I had Tetsu-geta of Flame but those would have taken me from speed +8 to +3 which is not a good thing. Upping Normal damage to 1136 and Undead/Demons to 1615 is not compensating the speed loss.
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