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#1 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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Monster spoiler page
See thraalbee.azurewebsites.net for my first functional vanilla spoiler page. The idea was to learn javascript well enough to make it look really good, but I ran out of time so it is what it is for now. There will be a separate page for artifacts and ideally a possibility to display your randarts-file as well. We'll see...
Feedback is welcome but this is work in progress, so don't complain too much on non-neatness. Yet. Special characters not displaying as well as .-'" etc in the description strings are in the list already. |
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#2 |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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To fix the character encoding issue, try using <meta charset='utf-8'> instead of ISO-8859-1? Think it might be that simple.
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takkaria whispers something about options. -more- |
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,429
Donated: $60
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This is really very useful. As advance warning, at some point the info and power lines will probably be expanded out to make the test file more human-readable; so
Code:
info:110:400:20:72:20 power:19:2:400 Code:
speed:110 hit-points:400 vision:20 armor:72 alert:20 depth:19 rarity:2 xp:400
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; January 27, 2017 at 00:17. Reason: Remove rubbish accidentally left in post |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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Looks good! "Does not resist" isn't useful on a spoiler, since you get perfect knowledge of actual resistances, which is just the complement set, and is a much shorter list (with the exception of Aether hounds.)
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#5 | |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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Quote:
variant: angband version: 4.0.5 in the beginning as well I use regexp so easy to adapt to your changes. I willl also propose adding my file to json converter to the tools once it is in a decent state |
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#6 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,112
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since you have the database, would it be possible for you to print a list of mobs that can be slowed / confused ?
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#7 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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A lot of monsters are merely functionally immune to slowing/confusing, in the sense that they will resist it reliably enough to not make it worth trying to stick the monster with the status. So just because a monster doesn't have the NO_SLOW (or whatever it's called) flag doesn't mean that slowing will work against it.
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#8 | |
Knight
Join Date: Jan 2008
Posts: 526
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Quote:
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#9 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,112
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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The last time I tried to use them, they could be useful in the early game (roughly, 1000' and earlier), when you tend to not have much of a ranged offense and thus may well have spare turns to spend on trying to stick status effects on your enemy. But after that point, there's really not much point. The staves in particular are mostly only useful for waking up a large group of enemies.
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