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Old June 26, 2018, 09:00   #31
Mondkalb
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OK thanks - got rid of 3 - but got light/serious heal potions and a magic book so full again to get more magic books...

Maybe I should drop some wands/staves... hold/slow monster, light, wonder, detect invisible...

There are several books, not sure which ones I can use yet, or if I need to keep them in inventory to use the spells from them.
If you are able to use a spell book you can "b"rowse that book in your inventory. You can see whether spells are ready or if you can learn them and at what level.

If you can't browse the book then you can't use it.

In shops, you can "l"ook at the books and if you can use them, you get a list of the spells.

To use learned spells, you need to have the appropriate book in your inventory.
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Old June 26, 2018, 09:18   #32
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If you are able to use a spell book you can "b"rowse that book in your inventory. You can see whether spells are ready or if you can learn them and at what level.

If you can't browse the book then you can't use it.

In shops, you can "l"ook at the books and if you can use them, you get a list of the spells.

To use learned spells, you need to have the appropriate book in your inventory.
Thanks; so I'm going to need a whole lot of inv slots for books?
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Old June 26, 2018, 09:20   #33
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As a mage, yes. Other spell casting classes also need the books, at least some, and non-spell-casting classes need scrolls, rods, wands, and staves instead.
Inventory management has always been a big part of the game, hence the sparse slots in your inventory and home.
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Old June 26, 2018, 09:22   #34
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A web site showed the basic spell book has more spells like cure light wounds, that the book doesn't have in game...
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Old June 26, 2018, 09:22   #35
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As a mage, yes. Other spell casting classes also need the books, at least some, and non-spell-casting classes need scrolls, rods, wands, and staves instead.
Inventory management has always been a big part of the game, hence the sparse slots in your inventory and home.
There's storage in the home?
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Old June 26, 2018, 09:25   #36
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The classes have different spell books and even the classes with the same books might not be allowed to use them all. (Also, the effects and costs of spells are different for different classes.)
Healing spells are available to priests and paladins.
Also, I think there was a minor healing spell for rogues, but I am not sure.

There is also a new branch of the game with a different distribution of spells and even more special class-related books.

Last edited by Mondkalb; June 26, 2018 at 09:33.
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Old June 26, 2018, 09:26   #37
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Just found a Zweihander (3d6, +5, +2) on level 1 as a mage... the old 'stuff your class doesn't need'.
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Old June 26, 2018, 09:27   #38
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There's storage in the home?
Yes, you can drop items in your home, that you might want to use in the future or don't want to carry around all the time, like healing potions, that you want to save for the boss fights.
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Old June 26, 2018, 10:59   #39
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That was sort of close. I ran into a big room filled with monsters every spot.

So of course I tried to kill the one closest - and a shrieking mushroom aggroed everything.

Every turn I'd have to hit space several times for all the attack messages as they destroyed items in my inventory and did about half my HP in damage.

I tried the big damage activate of the named dagger - it didn't kill the gelatin.

Time for my first use of self teleport. It didn't work (20% chance not to).

Oh crap. Drink a cure serious wounds and try it again. No Mana!? Oh, crap.

OK, phase door scroll. But they're right at me in no time.

Word of recall, phase door again - puts me close to the door of the big room. Another phase door... finally the recall got me up.
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Old June 26, 2018, 11:03   #40
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Early pits with only monsters are usually not worth the effort. Especially the jelly/mushroom pits can be dangerous for starting charakters.
Use "detect monsters" to avoid them.
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