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Old July 10, 2013, 04:43   #1
Join Date: Sep 2008
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Sil - first decent attempt, need advice

Not very deep into the game, really, but this is my first attempt that's really felt survivable below 400' and hasn't succumbed quickly to YASD.

Big problems I'm having right now are:

1) I run out of arrows...a lot (I try to only use flaming arrows when I really need to, but arrows have still been really sparse on this run)

2) Not really sure what direction to develop in next. I'm sure I'll need some song eventually for sharpness, if nothing else...maybe a minimal bit of smithing to provide my own ammunition? Just pour more into archery and stealth? At a loss here...

Note - I'd been as deep as 550'...but was out of arrows at the time and very very quickly thought better of it.

[Sil 1.1.1 Character Dump]

Name Arya Age 2,796 Str 2
Sex Female Height 5'5 Dex 5
Race Sindar Weight 142 Con 3
House Falathrim Gra 1

Game Turn 8,678 Melee (+10,2d7) Melee 10 = 0 +5 -1 +6
Exp Pool 672 Bows (+16,2d7) Archery 16 = 10 +5 -1 +2
Total Exp 22,472 Armor [+8,5-11] Evasion 8 = 0 +5 +3
Burden 93.0 Stealth 13 = 9 +5 -1
Max Burden 144.0 Health 34:34 Perception 10 = 7 +1 +2
Depth 400' Voice 24:24 Will 6 = 5 +1
Min Depth 400' Smithing 1 = 0 +1
Light Radius 3 Song 1 = 0 +1

You are the only child of a Sindar archer. You have light green eyes,
wavy black hair, and a fair complexion.


a) a Longsword of Gondolin (+0,2d5) [+1] 4.5 lb
It slays orcs and trolls.
b) a Longbow (+0,2d5) [-1] 2.9 lb
It can shoot arrows 20 squares (with your current strength).
c) an Emerald Ring of Evasion [+1]
d) an Adamant Ring of Perception <+2>
It improves your perception by 2.
e) (nothing)
f) a Brass Lantern of Brightness (with 334 turns of light)
It burns brightly, increasing your light radius by an
additional square.
g) Leather Armour [+0,1d4]
h) a Cloak of Stealth [+1] <+1>
It improves your stealth by 1.
i) a Round Shield [+0,1d3]
j) a Helm [+0,1d2]
k) a Set of Gauntlets of Swordplay (-1) [+0,1d1]
It grants you the ability: Parry.
l) a Pair of Boots [+0,1d1]
m) 38 Arrows
They can be shot 20 squares (with your current strength and bow).
n) (nothing)


a) 2 Mottled Herbs of Rage
b) a Pale Herb of Sustenance
c) 2 Fragments of Lembas
d) 3 Flasks of oil
e) 3 Murky Brown Potions of Orcish Liquor
f) 3 Smoky Potions of Slow Poison
g) 2 Cloudy Potions of Quickness
h) a Shimmering Potion of Strength
i) an Azure Potion of Dexterity
j) a Violet Potion of Grace
k) a Willow Staff of Sanctity (4 charges)
l) 4 Wooden Torches (with 2000 turns of light)
m) a Wooden Torch (with 1663 turns of light)
n) a Brass Lantern (with 3000 turns of light)
o) a Round Shield [+0,1d3]
p) a Bastard Sword of Final Rest (-1,3d3) [+1] 3.3 lb
It slays undead. It grants you freedom of movement. It does
extra damage when wielded with both hands.
q) a Throwing Axe of Gondolin (+1,2d4) 1.5 lb
It slays orcs and trolls. It can be thrown effectively (8
r) a Battle Axe of Doriath (-3,3d4) 4.3 lb
It slays wolves and spiders. It does extra damage when
wielded with both hands.
s) a Mattock (-5,5d3) <+2> 13.8 lb
It improves your tunneling by 2. It requires both hands to
wield it properly.
t) 27 Arrows (+3)
They can be shot 20 squares (with your current strength and bow).


Arya of the Sindar
Entered Angband on 9 Jul 2013

Turn Depth Note

18 50 ft (Versatility)
688 100 ft (Lore-Keeper)
1,559 150 ft Encountered Gorgol, the Butcher
1,961 150 ft (Lore-Master)
2,325 200 ft (Flaming Arrows)
3,446 250 ft (Disguise)
4,715 250 ft Slew Gorgol, the Butcher
5,977 300 ft Fell through a crumbling stair.
6,058 350 ft (Vanish)
6,619 450 ft (Precision)
6,643 450 ft (Crippling Shot)
6,666 450 ft Encountered Ulfang the Black
6,879 500 ft Encountered Boldog, the Merciless
7,056 450 ft (Keen Senses)
7,176 400 ft (Inner Light)
7,529 550 ft (Clarity)

['Score' 008091322]

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Old July 10, 2013, 21:34   #2
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The easiest solution to (1) is to spend 800xp on 2pts of smithing + weaponsmith, and then making arrows at forges. This, of course, requires you to _find_ forges

I personally go heavy on stealth with archers b/c it lets you pick positional battles as well as conserve arrows when necessary, but that's just me. Vanish is helpful, but I'd want 16-20 stealth to be able to stay reliably concealed.
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Old July 10, 2013, 23:43   #3
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Get focus and concentration. As the perception abilities get expensive quickly I try to avoid lore master with archers. Opinion may differ, but focus, concentration, keen senses and listen are mandatory imho.

I always take weaponsmith with archers and even with it I am often short on arrows in midgame. 1lb shortbow is a fine weapon too (for a STR 1 archer).

Last edited by taptap; July 11, 2013 at 00:04.
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Old July 11, 2013, 00:27   #4
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I have a more biased aggressive strategy:
Get Charge and Power from the Melee tree for big damage
Get Dodging and Sprinting so that you can get away from danger when you know it's time to run! Sometimes, Sprinting can be used offensively to charge-to-hit and run.
Use weapons two-handed for more damage dice (if you want to and are willing to sacrifice your shield)!

These are the staple of most of my Sil runs. But, everyone has a different winning strategy, even if that means killing Morgoth!
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