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#1 |
Knight
Join Date: Jan 2017
Posts: 931
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[Announce] Composband 7.1.2 release
New version released on github
https://github.com/OwenGHB/composban...ses/tag/v7.1.2 download the source and the .exe and place the .exe in the downloaded source folder Changes for this version:
This may be the last release for a little while, I will be looking to add multiple versions of the variants to angband live, but I have thought hard enough about 7.2.0 that I am intent on getting round to it eventually. If there are any urgent or game breaking bugs in the meantime I will if necessary fix the download. |
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#2 |
Swordsman
Join Date: Feb 2009
Posts: 389
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Just wanted to try a Hexblade and immediately had two issues,
-Which stat controls magic? Class info says Intelligence, creation screen says Charisma (violet colored stat) and assigns points towards Chr -Chose Easy_ID yet when I killed Iron Heart he dropped an Amulet (ego) which then had to be identified, or does Easy_ID only pseudo ID? |
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#3 |
Knight
Join Date: Jan 2017
Posts: 931
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Hexblades use cha, the class desc is something thatvneeds fixing
easy_id removes the need to *ID* items, but you still need to ID them. The equivalent option in frog changed after the fork. Pseudo id has been removed entirely, items simply generate already tagged as average/good/ego/artifact (but you won't know if they're cursed). |
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#4 |
Swordsman
Join Date: Feb 2009
Posts: 389
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"easy_id removes the need to *ID* items, but you still need to ID them."
Which is completely not what easy-id help says. It speaks of instant pseudo-id. A rather critical difference in function. Some items on the floor are fully ID'd at drop, some require manual ID. However, I have a Staff of Identify, and a Ring of Combat (?), attempting to use the staff gives the message 'All items are identified' and the Ring remains (?) ?? Had to wear the ring and fight a few times before it ID'd, yet the staff worked on an amulet that dropped. Seems very arbitrary. edit: It was an ID scroll that identified the Amulet. Last edited by CyclopsSlayer; August 8, 2019 at 20:14. |
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#5 |
Knight
Join Date: Jan 2017
Posts: 931
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The helpfiles are out of date to be sure, but you shouldn't be getting ?'s on things that have been identified if the easy_id birth option was on.
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#6 | |
Swordsman
Join Date: Feb 2009
Posts: 389
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Quote:
Why doesn't Identify work on (?) items? Equipping a cursed item early game without assured Removes can be lethal, and not allowing accessory items to be identified just seems needlessly cruel. =-=-=-=- Really liking the Hexblade concept, Hex works so much better as an adjunct to Melee than as a caster's primary tool. My first char died to overconfidence, got into trouble until a double fail to read a TPort scroll, ouch. Second Hexblade is breezing along. =-=-=-=- In other concerns, Basic ammunition availability: I am a missile weapon addict on my characters so it is disheartening to need to rely on the vagaries of the RNG to buy an arrow or sling stone. |
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#7 | |
Knight
Join Date: Jan 2017
Posts: 931
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Quote:
next version will make town stores stock some garunteed basics like phase door cure wounds and basic ammo |
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#8 |
Rookie
Join Date: Aug 2017
Posts: 15
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I am running into a crash for the poisonned water quest near Outpost after pressing y to enter the quest area :
https://i.imgur.com/hWJdeBa.png |
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#9 |
Knight
Join Date: Jan 2017
Posts: 931
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there were a couple of bugs in the release version.. if you got to the git page and download as zip for latest master it includes a couple of fixes.. the same .exe file and savefiles should work. or just copy the lib/edit folder over the existing copy.
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#10 |
Rookie
Join Date: Aug 2017
Posts: 15
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Thanks, i just did that and the save worked.
No error anymore when going to that specific quest. EDIT : found a minor text description problem. The Orc Camp quest in Thalos mention the camp is located in the southeast of the city. But it's not there, it's to the east of the town / northeast of the city gates : https://i.imgur.com/cIN6zjl.png Last edited by Fizanko; August 23, 2019 at 23:04. |
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