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Old November 7, 2021, 02:49   #51
wobbly
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Inscribed it on the ground. Happened when I picked it up and it went into the quiver.
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Old November 7, 2021, 03:23   #52
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Inscribed it on the ground. Happened when I picked it up and it went into the quiver.
So I'm going to operate on the assumption that the quiver is like the inventory rather than like the equipment for the player learning runes; I think the current situation is a hangover from the days when you had to wield items to put them in the quiver. I'll make this change in V as well.
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Old November 15, 2021, 18:30   #53
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I'm getting crashes occasionally when a monster triggers my explosion traps in Nan Dungortheb, but I'm not sure what specifically causes it.
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Old January 10, 2022, 15:52   #54
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That's Beleriand, and "future prospect" is a good description. At this point it's a massive rewrite from the ground up, incorporating elements from Sil as well as all the other stuff I've talked about, and is likely to be playable sometime after 2020.

I blame you.
I was browsing through some of the old threads and saw this mentioned in the thread for update 1.4. This was in reference to someone asking about a plan for an "open wilderness".

What's that all about? : D
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Old January 10, 2022, 20:11   #55
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I was browsing through some of the old threads and saw this mentioned in the thread for update 1.4. This was in reference to someone asking about a plan for an "open wilderness".

What's that all about? : D
Here is the latest thread about it, which also references older threads. Don't hold your breath
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Old March 30, 2022, 23:37   #56
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I keep running into trouble on the way to the first dungeon with getting constantly hit with a lot of confusion and blindness. Any tips?
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Old March 30, 2022, 23:45   #57
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I keep running into trouble on the way to the first dungeon with getting constantly hit with a lot of confusion and blindness. Any tips?
Which dungeon, and where are you starting from?
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Old March 31, 2022, 18:02   #58
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Which dungeon, and where are you starting from?
Starting from Gladden Fields, on the way over to Amon Rudh. Maybe I'm overthinking things. Do I just need to stock up on potions that cure blindness? =p
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Old March 31, 2022, 21:46   #59
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Starting from Gladden Fields, on the way over to Amon Rudh. Maybe I'm overthinking things. Do I just need to stock up on potions that cure blindness? =p
Yeah, the thing with FA's monster AI is that it loves to blind and confuse you as much as it can. Stock up on cure serious wounds potions and maybe play as a dwarf (with rBlind) for an easier time. Carry a staff of teleportation and stay far away from black scorpions and nrulings, blindness is a brutal early game killer in FA.

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Old April 22, 2022, 03:48   #60
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Question FA1 Assassins

Wanted to play FA2 again and thought I'd see if problems new and old cropped up offline in the Windows version.

Ended up creating a Rogue, and while going through Rogue's innate specialties it occurred to me there seems to be some overlap with FA1 Assassins, so I wanted to ask: were the Assassin-specific specialties ever considered for being ported, and if not, could that maybe be done? It seems to me that Deadly Shot and Assassinate would be reasonably thematic for Ranger and/or Rogue, at least (either as an innate or a chosen, haven't put that much thought into it yet).
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