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#101 |
Apprentice
Join Date: Oct 2012
Posts: 75
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I've had two instadeaths in ZAngband:
1. One of my first games, I was a beginner. About 400' deep I found a pit. I open the door and see a room full of swords! My first thought was, even if they are all average swords I will make a lot of money here! Next step and to my surprise I see a tombstone, killed by Death Sword. I didn't knew anything about mimics then. 2. It was my first strong char. I was feeling invicible going through deep dungeon levels close to game end and then suddenly I was fighting a Cyberdemon. Due to some software bug he did a 800 damage with rocket shot (which should have been more like 300). This death wasn't fun for me. In NPP it's easy to die without free action on early levels. That was my last instadeath - Floating Eye in NPP. |
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#102 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
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Oangband Dwarf Warrior, 717HP to -95 in one turn. Phased to get away from Krotus, the Dark Lord; one storm of hellfire and one unresisted nether breath later, I was dead.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#103 | |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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Quote:
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#104 | |
Knight
Join Date: Aug 2009
Posts: 670
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Quote:
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#105 | |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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#106 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Not quite insta, but close... CL28 paladin @ DL26 or 27, bashing algroths in a corridor when BAM! Time Vortex outa nowhere, with the algroths in the middle!
One breath took me from >150HP to 80-90HP; I then failed to use a Staff of Teleportation properly – doh! – then the second breath plus an algroth bludgeoning and it was all over. Quit the game in a state of shock without looking at the messages. I'd grown quite attached to Dave V, too. *sobs* |
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#107 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Yikes, that vortex was out of depth. Probably a vault nearby. Time vortices are just about one of the worst possible enemies to face out of depth; they're fast, they're mindless and non-evil (thus hard for half the classes to detect), and they have a nasty, nasty ranged ability.
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#108 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Dave V's grieving relatives would dispute the 'non-evil' bit.
I hadn't appreciated that they were quite so nasty. I guess my normal encounters with them are when I've got >500HP, a bit of speed enhancement, and quite possibly a couple of Rods of Restoration in my back pocket. |
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#109 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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They're not too bad when encountered in-depth, since by then most classes have some form of general monster detection and can see them coming. It's when they're out of depth that they suddenly get a whole lot nastier.
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#110 |
Scout
Join Date: Oct 2011
Posts: 49
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146 HP (that was at full) level 25 HE Mage, wandering around DLVL 42 looking for stairs, when a Patriarch appears and summons a Death drake. I went to cast Polymorph when I realized that I hadn't learned it yet. I took a turn to learn it when the Death drake breathed nexus for something like 263 damage--instadeath.
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