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#11 |
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Swordsman
Join Date: Apr 2008
Location: Germany
Age: 44
Posts: 348
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What NotMorgoth says; I dont recall the exact name, but it was some blanket or such. It did exactly that - disenchanting everything by merely being in my inventory, unidentified. And it wasnt just removing a bit of ac either; pvals and (+x,+y) enchantments were all pretty much zero by the time I noticed it.
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#12 | |
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Angband Devteam member
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#13 |
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Scout
Join Date: May 2012
Posts: 39
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I'm a little confused about how the racial abilities( disarm, device, stealth etc.) interact with the skill. Is it basically additive or is it more like a multiplier (similar to the aptitude).
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#14 | |
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Angband Devteam member
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Every skill has a base cost, ranging from 4 IIRC (disarming?) to 16 (spellcasting). This cost is multiplied by a racial aptitude, which ranges from 7 to 20 or so (I think - but you really want to avoid skills with racial aptitudes worse than about 12). Note that lower numbers are better: 10 is 100% of base cost, 7 is 70%, 20 is 200%. This multiplied racial cost is then scaled with skill level to give you the cost of the next skill point.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#15 | |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#16 | |||
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Quote:
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#17 | |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Archery and magic devices at the start are pretty painful to run, IMO. Devices are limited in charges and archery is horribly inaccurate. I wonder if I should make inaccuracy more fixed throughout the game and increase damage to compensate. Pure magic is certainly possible, and there have been some changes to make it more plausible. If you do want to do this, take the oath at your first opportunity (school skill = 20).
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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