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Old October 17, 2017, 23:31   #411
Patashu
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Don't Trappers show up on the 'list of all visible enemies' subwindow?
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Old October 17, 2017, 23:40   #412
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nope. Which was the original pt. They don't show up on the list, till after they 1st attack
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Old October 18, 2017, 02:40   #413
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They really shouldn't show up in any way until you run into them. There really should be *some* unavoidable fatal risk to diving without FA (just as there is to going without full detection and no rPois: which is to say: Drolems.)
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Old October 18, 2017, 04:23   #414
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Quote:
Originally Posted by wobbly View Post
So what purpose do they serve other than have FA or die, if they don't show up till they attack even with SI?
Being surprised by an enemy you didn't know is there. Even if you do have FA, that can be quite the shock and can throw your carefully-laid plans awry. Which is (usually) fun.

They're basically like creeping coins, only even better-hidden.
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Old October 18, 2017, 07:12   #415
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Trappers being visible if you play with tiles sounds like a bug to me.
I am playing with the Gervais tiles and the trappers are and always have been invisible.
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Old October 18, 2017, 10:40   #416
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Quote:
Originally Posted by Pete Mack View Post
They really shouldn't show up in any way until you run into them. There really should be *some* unavoidable fatal risk to diving without FA (just as there is to going without full detection and no rPois: which is to say: Drolems.)
Why?

Is paralysis & FA in angband actually that interesting a mechanic?

The only case it can be interesting is when you're round paralyzers without FA & that's contingent on their being alternative ways to deal with them. Ghouls, illusionists, carrion crawlers, even homoculi all have alternatives. There's an actual game to it. Undetectable paralyzer is just: tick box on character sheet or die. Shrug. In my opinion that's not interesting.

Anyway I suspect this is the kind of argument which'll go nowhere. Now I know they don't show up on V monster list, well I can still avoid them with enough care, just not in a way that's that fun or interesting.

@Derakon - I get that bit, just not sure why it needs paralysis to achieve it.
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Old October 18, 2017, 11:06   #417
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It's reminiscent of when floating eyes attacked with 100% paralysis and if you found one hiding around a corner there were instadeath to any character that wasn't a gnome.

When that was the case I'd always hack the monster.txt to change their attack

Surely the whole point of Angband is detect and evade or fight as appropriate? If there's no way of detecting them, maybe they shouldn't be anything more than an annoyance rather than almost certain death to any @ without FA? Or by the time they appear should FA be an absolute requirement?
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Old October 18, 2017, 14:08   #418
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It's reminiscent of when floating eyes attacked with 100% paralysis and if you found one hiding around a corner there were instadeath to any character that wasn't a gnome
An AC of 8 was enough to make them a non-issue.
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Old October 18, 2017, 16:28   #419
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Since last update, non lights with +1 light radius display an extra empty line when inspected. See describe_light().
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Old October 19, 2017, 18:09   #420
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This may not be new, but I don't remember this being an issue in 4.0.5...

Mushrooms of Emergency don't have a description, aside from "It can be eaten".
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