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Old April 22, 2020, 21:11   #11
fph
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Quote:
Originally Posted by Driftwood View Post
I did find some rings of Damage. Also of Slaying. And some other stuff. I put a new char dump up at original link. Starting to *kind of* figure out how to read the stats on items.
(+a, +b) is (to hit, to damage). [+40] is armor. (+c) is stat bonuses.

Anyway, that character is starting to look endgame-powerful. If it were me, I would consider diving straight to level 90. It's not much more dangerous than where you are, and you can find rings of speed. Be *very* careful around uniques; the Tarrasque kills a lot of inexperienced players.
Now you should be looking for rings of speed, and for a source of ESP that does not require you to swap. You want speed at least 20 (30 hasted) for the endgame fights.
Start stockpiling some consumables for those fights: potions of *healing* and life, scrolls of genocide and mass genocide, scrolls of *destruction*, and if you find them rods of teleport other, rods of healing. Staffs are less useful because their charges will get drained. If you find them, scrolls of rune of protection can be useful since you are going to melee Morgoth.

You should probably be carrying wands (or rods) of teleport other; despite the fail rate, they are very useful to crack open vaults: that's where the best stuff is.

Once you have pBlind and pConf, you can safely use scrolls of teleport rather than staffs: they have 0 failure.
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Last edited by fph; April 22, 2020 at 21:18.
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Old April 22, 2020, 21:15   #12
Adam
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Is staff of healing useful in the final fights? Both of them drains charges and a warrior will melee and is not likely to recharge the staff.
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Old April 23, 2020, 00:21   #13
DavidMedley
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I came back to the game after a decade+ away, and collected much of what I learned here:

https://docs.google.com/spreadsheets...y4Kyo9wODJWAFQ

There have been some strides towards a full-fledged Wiki, but I think it's still pretty sparse at this point:
wiki.angband.live
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Old April 23, 2020, 00:51   #14
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Don't forget the official documentation.
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Old April 23, 2020, 01:33   #15
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Yes, that's a much better place to start. I just didn't have the link handy. It's a bit out of date in places, but much more put together.
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Old April 23, 2020, 10:33   #16
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Originally Posted by Adam View Post
Is staff of healing useful in the final fights? Both of them drains charges and a warrior will melee and is not likely to recharge the staff.
Yes, you are correct; edited almost immediately after re-reading; I meant a rod.
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Old April 24, 2020, 09:19   #17
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Where are your books? Paladins get some very good spells. Resist heat and cold is critical, as is detection. Mapping is very useful. Eventually you get 5% fail Healing. Etc.
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Old April 24, 2020, 09:58   #18
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I find the recharge on rod of healing too slow. I'd save that slot for something else unless you have multiples, particullarly on a paladin. I often bring staves & wands into the final fight as I'm starting at range then dropping them before melee. You may or may not want to do this, depends how likely you are to forget you are carrying them.
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Old April 24, 2020, 10:40   #19
fph
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Aren't the dumps posted here warriors? A dunadan and a half-troll.
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Old April 24, 2020, 12:15   #20
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Quote:
Originally Posted by fph View Post
Aren't the dumps posted here warriors? A dunadan and a half-troll.
Yeah ok, I blame Pete. Guess it answers the where are your books question
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