Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old November 15, 2010, 03:40   #111
Fendell Orcbane
Swordsman
 
Join Date: Apr 2010
Location: Washington state USA
Posts: 460
Fendell Orcbane is on a distinguished road
Quote:
Originally Posted by Lord Fell View Post
It boggles my mind that someone could play a 39th and also a 26th level character both without learning about auto-move. I'm even more shocked that someone would have the patience to put in that much play time single-stepping through Angband's enormous dungeons.

Are you sure you're not Trolling us?
DUde this is the first time I have even heard of auto move. And I have 3 wins to my name. But I detect a lot. I actually did lose a character by just holding the button down and not thinking. But I knew that the flaw was my lack of attention. It was ME and not the game that sucked.
Fendell Orcbane is offline   Reply With Quote
Old November 15, 2010, 04:10   #112
chris
PosChengband Maintainer
 
Join Date: Jan 2008
Posts: 702
chris is on a distinguished road
Quote:
Originally Posted by Fendell Orcbane View Post
DUde this is the first time I have even heard of auto move. And I have 3 wins to my name. But I detect a lot. I actually did lose a character by just holding the button down and not thinking. But I knew that the flaw was my lack of attention. It was ME and not the game that sucked.
I think something like:
Code:
****LOW HITPOINT WARNING**** Press 'Y' to continue
would just prevent these sorts of problems. Of course, you should only prompt when crossing your predetermined threshold.

At least 5 times per game I get the prompt to confirm committing suicide (fat fingers!) so the idea of forcing an unusual keypress to continue works well. I have yet to accidentally end it all ...
chris is offline   Reply With Quote
Old November 15, 2010, 05:07   #113
Fendell Orcbane
Swordsman
 
Join Date: Apr 2010
Location: Washington state USA
Posts: 460
Fendell Orcbane is on a distinguished road
Quote:
Originally Posted by chris View Post
I think something like:
Code:
****LOW HITPOINT WARNING**** Press 'Y' to continue
would just prevent these sorts of problems. Of course, you should only prompt when crossing your predetermined threshold.

At least 5 times per game I get the prompt to confirm committing suicide (fat fingers!) so the idea of forcing an unusual keypress to continue works well. I have yet to accidentally end it all ...
That is a good idea, but I still maintain that players really need to pay attention. I actually got hit once or twice. I should have noticed the Crystal Drake with the ESp I had on before he breathed on me.

Why make things easier for chumps? Of course that is just my opinion.
Fendell Orcbane is offline   Reply With Quote
Old November 15, 2010, 05:28   #114
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,012
fizzix is on a distinguished road
Quote:
Originally Posted by Derakon View Post
Yeah, I would've destructed in that situation. Even the 96% success rate on a destruction staff is better than the death rate on teleport at those deaths IMO. Though of course if it's a matter of life or death you should be using a scroll of destruction.
If you've already explored the level and know there's a graveyard there, then teleporting is risky. If you haven't explored the level, the closest you can wind up is in the moat. Your positioning would have to be such that a Reaver can tunnel to you immediately opening the graveyard to your LoS. Very unlikely.
fizzix is offline   Reply With Quote
Old November 15, 2010, 05:35   #115
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Fendell Orcbane View Post
DUde this is the first time I have even heard of auto move. And I have 3 wins to my name. But I detect a lot. I actually did lose a character by just holding the button down and not thinking. But I knew that the flaw was my lack of attention. It was ME and not the game that sucked.
Running is mentioned in help files. The "Run command" IE period in standard and comma in roguelike set is mentioned more than once, in "playing the game" and "command descriptions". Both also mention using shift as run key.

Help is helpful. My advice to everyone that has not yet read those is that you should read it through at least once completely and explore what different commands do.
Timo Pietilš is offline   Reply With Quote
Old November 15, 2010, 06:53   #116
Atarlost
Swordsman
 
Join Date: Apr 2007
Posts: 441
Atarlost is on a distinguished road
Quote:
Originally Posted by Nomad View Post
It's just that the more you learn, the more that learning hurts, because you get to sit back and happily navigate through sixty levels of stuff you recognise before you get your chance to prod something new.
This is the problem. Trial and error gameplay isn't exactly fun for most people. This is something that would never be tolerated in a modern commercial game. The only reason it survives in Angband is that we're all crazy, but the OP's reaction is "right" from a modern game design standpoint.

The lack of modern casual games in the TBRPG genre aggravates things. If you want an RPG that is humble enough to task switch you're pretty much limited to roguelikes. Especially if what I've hear about DOSBOX not working in post-XP Windows is accurate.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.
Atarlost is offline   Reply With Quote
Old November 15, 2010, 18:18   #117
bio_hazard
Knight
 
bio_hazard's Avatar
 
Join Date: Dec 2008
Posts: 619
bio_hazard is on a distinguished road
I've decided to play with the cheat option for monster knowledge on. I'd rather enjoy the game and progress a little farther than I would normally than be competitive with other players. I sometimes play on the train during my commute, and can't access the spoilers on ooooook when I'm off the grid, so to speak.
bio_hazard is offline   Reply With Quote
Old November 15, 2010, 21:27   #118
fyonn
Adept
 
Join Date: Jul 2007
Posts: 217
fyonn is on a distinguished road
Quote:
Originally Posted by Fendell Orcbane View Post
That is heart breaking. But that is a risk that a lot of us take if we don't want to leave the level. I'd agree with you, its just part of the game.
I was a little annoyed myself but then again, if dave the hobbit mage hadn't died, then dave the half-troll paladin wouldn't be running around.

dave
fyonn is offline   Reply With Quote
Old November 15, 2010, 21:42   #119
fyonn
Adept
 
Join Date: Jul 2007
Posts: 217
fyonn is on a distinguished road
Quote:
Originally Posted by Atarlost View Post
the OP's reaction is "right" from a modern game design standpoint.
ahh, but then angband isn't a modern game.

and lets face it, it's still a big leap from the old text adventure "hitch-hikers guide to the galaxy" where you could walk dead through the whole game because you forgot to pick up one item at the start of the game that you can't go back and fetch!

now I'm not against improving things where it's warranted, but I do think that creatures in angband have to be deadly, otherwise there's no challenge and no feeling of achievement when you beat them.

as for the learnean hydra, well, it is a unique and thus should always be treated with caution until you know what it can do. the non-unique hydra's breathe fire and poison, so the unique for should be suspected of doing both, but with more damage. as it happens it's a lot more, but that's hardly surprising. it's not the only unique which is a lot harder than the top non-unique.

I'm not sure I've lost a character to that unique, but I've had a several fights with it where I had to run.

I still think that the toughest uniques are the angels. azriel has always been a real pain for me.

dave
fyonn is offline   Reply With Quote
Old November 16, 2010, 00:19   #120
Atarlost
Swordsman
 
Join Date: Apr 2007
Posts: 441
Atarlost is on a distinguished road
I disagree. Angband is modern in that it has not only been continuously maintained, but is currently in serious development. Age isn't an excuse when the current version is so new.

The only excuse left is that Angband is a niche game for crazy people who want their games to generate rather than relieve stress. That's all well and good, but it doesn't excuse looking down on casual gamers. Especially when there's nothing well publicized in the RPG genre that combines casual gameplay with casual system requirements. Non-roguelike RPGs take too much writing for the OSS community to produce and roguelikes are inexplicably wedded to hardcore trial and error gameplay and permadeath. Non-indie developers persistently refuse to even consider putting out anything with system requirements suited to casual gaming except grindfest MMOs.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.
Atarlost is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Questions regarding vanilla dungeon design Cazliostro Vanilla 23 October 11, 2010 12:05
Amazing character but still YASD due to NAsTY monster Thraalbee AAR 12 September 11, 2010 09:13
Not so stupid death, but death nonetheless bron AAR 10 April 14, 2010 23:23
death, followed by...? fyonn Vanilla 3 March 7, 2010 00:56
28 tickets due by May 31. PaulBlay Development 0 May 5, 2009 21:26


All times are GMT +1. The time now is 14:49.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.