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View Poll Results: What should I work on next?
Summoning (long, hard implementation) 7 17.07%
Polish- better UI, more races (fast and easy) 27 65.85%
King monsters and race artifacts 4 9.76%
The Adventurer's Guild 3 7.32%
Voters: 41. You may not vote on this poll

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Old January 14, 2011, 15:44   #101
EpicMan
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I'm a little late on this, but for balancing some of the OP races (balrogs, etc), instead of random chance of inventory destruction every turn (=you can't carry certain items basically), just add a % chance when using an item for the item to be consumed but not used ("your scroll of teleport burns up before you can use it!").

So your Balrog could carry ?WOR or ?Tele but they would not be 0% fail like for most other characters. This might not be very noticeable early on (except you would need to carry multiple ?WORs or risk getting stuck) but later in the game lacking failsafe escapes and resets would change things up a lot.
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Old January 14, 2011, 16:22   #102
Sirridan
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Killed some ice ogres as a chaos drake at level 28. I am now my races champion?

EDIT: Uploaded save
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Old January 14, 2011, 19:51   #103
Arjen
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Ow that weird I think an ice ogre isn't the right monster
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Old January 14, 2011, 20:02   #104
pampl
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0.6.3 is up. Not savefile compatible, as a new byte was added to save files to track your starting race. The trade-off is that now quickstart works.
edit: OK, 0.6.3.1 is now up. Fixed crashing error with EQ. Stupid UI bugs with equipment slots are proving challenging.

Misc. bugs fixed, blue/white/gold dragons added. Beholders aren't in yet. Summoning still being worked on. Thoughts for future editions: maybe making a "no hands" flag for monsters that have to bash doors open to go through them (hounds, hydras). I'd have to make easy_alter try to bash doors to keep this from being really annoying and even then I'm not sure whether I like it.
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Originally Posted by EpicMan View Post
I'm a little late on this, but for balancing some of the OP races (balrogs, etc), instead of random chance of inventory destruction every turn (=you can't carry certain items basically), just add a % chance when using an item for the item to be consumed but not used ("your scroll of teleport burns up before you can use it!").

So your Balrog could carry ?WOR or ?Tele but they would not be 0% fail like for most other characters. This might not be very noticeable early on (except you would need to carry multiple ?WORs or risk getting stuck) but later in the game lacking failsafe escapes and resets would change things up a lot.
I like this idea. I could even set the chance of destruction as being partially based on level, on the grounds that the balrog's fiery aura gets stronger as they grow powerful. Still, it's going to have to wait until summoning is done. (edit: And how about an aura of darkness, that prevents certain artifact lights - the phial, the star - from being activated? Too much?)
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Originally Posted by Sirridan View Post
Killed some ice ogres as a chaos drake at level 28. I am now my races champion?

EDIT: Uploaded save
Shoot, good catch. Fixed in .6.3.

Last edited by pampl; January 14, 2011 at 20:20.
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Old January 14, 2011, 21:18   #105
Adley
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Originally Posted by pampl View Post
Good news for Mac users, Nick has compiled an OSX version.
This is not good news. That's excellent news.
Edit : hum... help? when double clicking Repos, the application shuts itself. When starting it from the executable, through a terminal, i get a
Code:
dyld: unknown required load command 0x80000022
Trace/BPT trap
logout
Is there going to be a compiled OSX version for each new version ?
And, on beholder... make them possess antimagic, as in original D&D?
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Last edited by Adley; January 14, 2011 at 21:39.
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Old January 14, 2011, 21:49   #106
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Just started it up and noticed baby gold dragons have a hit die of 0.

Chall T. Dow
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Old January 14, 2011, 22:23   #107
pampl
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Are breath weapons too strong? I know they're the main gimmick of dragons and especially hounds, but looking at the numbers they compare quite favorably to mage spells up to mana storm... what say you, RePosBand players? Are breathers too easy?

Quote:
Originally Posted by Adley View Post
This is not good news. That's excellent news.
Edit : hum... help? when double clicking Repos, the application shuts itself. When starting it from the executable, through a terminal, i get a
Code:
dyld: unknown required load command 0x80000022
Trace/BPT trap
logout
Is there going to be a compiled OSX version for each new version ?
I wish I could help, but I don't have access to a Mac and don't really know much about them anyway Sorry. I'll ask Nick if he's willing to be Official Mac Guy for Repos.
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Originally Posted by Challtdow View Post
Just started it up and noticed baby gold dragons have a hit die of 0.

Chall T. Dow
Dang it, I thought I had gotten all those. Alright, .6.3.2 is up and it's fixed.
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Old January 15, 2011, 04:31   #108
Nick
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Quote:
Originally Posted by Adley View Post
Edit : hum... help? when double clicking Repos, the application shuts itself. When starting it from the executable, through a terminal, i get a
Code:
dyld: unknown required load command 0x80000022
Trace/BPT trap
logout
Try 0.6.3, which is up on my RePos repository now - it gives an error if I run from the disk image folder, but it's fine if I copy the reposband app locally.

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Is there going to be a compiled OSX version for each new version ?
Depends if I can keep up with the maintainer
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Old January 15, 2011, 11:30   #109
Arjen
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Something I miss is the damage you do when you don't use weapons and what kind of damage(brand/conf/stun). In posband you could see who sharp your claws and teeth were. Can you put that in repos too?
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Old January 15, 2011, 21:10   #110
pampl
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Quote:
Originally Posted by Adley View Post
And, on beholder... make them possess antimagic, as in original D&D?
That could be a little too strong, depending on how it's implemented. OTOH almost all strong spellcasters are strong in melee too and are smart, so it might not be too bad.. would make druj farming very profitable though. I'll look into it after summoning and quests are done.

Quote:
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Something I miss is the damage you do when you don't use weapons and what kind of damage(brand/conf/stun). In posband you could see who sharp your claws and teeth were. Can you put that in repos too?
Good call, I'd been meaning to do that but sort of forgot about it.
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