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Old February 4, 2011, 05:52   #41
Derakon
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That might just be more dangerous than the infamous Great Wyrm of Power, since it doesn't have a bunch of junk cluttering up its spell/breath list. Nice.
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Old February 4, 2011, 06:52   #42
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I think this is too strong for the reward, which isn't bad, but please give them passwall, they're weak as of yet. Also, it is stronger than Power because it has 3 unresistable breaths, while Power was everything you can resist. How about cluttering with fire breath, which is also deadly if you are not carefull. Fire is angelic after all. Or maybe cold as well. And take away that silly chaos breath, it's not right for a holy being. I assume that's what we want it to be. IDEA ALERT: How about making Manwe or one of the other Valar appear in the dungeon(maybe Tulkas) and have summon holy dragons(celestial+law) as a spell, with a few others. He would be the final Angel unique. You must defeat him in combat to gain your way to Morgoth. Even replace for Sauron would be possible. Who here wants it in a variant? I will not code it. Famous words of future maintainers, sure, but I am not capable of understanding any simple code, let alone change complicated code. It's mostly edit file changes though, so cosmetic.
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Old February 4, 2011, 08:57   #43
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Quote:
Originally Posted by Pete Mack View Post
Code:
N:521:Great Celestial Wyrm
So… +30 speed with haste, rLite + rDark + rSound + rChaos, reliable escape, decent damage output vs. dragons, and a few potions of Life/spell of restoration in case of unlucky time breath. A bit too much for a non-unique monster without special reward, but nothing end-game @ can't handle. Now, if you can get Celestial DSM with appropriate resists by killing it…
I think making it non-hostile (unless attacked) would be appropriate. It's too large, mighty and out of this world to notice you. But I guess it's impossible in current V.
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Old February 4, 2011, 09:10   #44
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Ycombinator, I think excellent drop would be enough. The DSM would be useless, because the evil stuff is unresistable, and if it provided unresistable resists it would be overpowered. Excellent should be enough, provided that it's the only one. This is what NPP did to the Grand Master Mystic, so why not for the Great Celestial Wyrm. As I said, Chaos might not be a good option for a breath, because it also has summon angel, which I imagine to be *good* and not chaotic, so what about Sound and Shard. Also maybe give Passwall and move to dlevel 97 or such.
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Old February 4, 2011, 10:28   #45
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do we even have excellent drops any more?
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Old February 4, 2011, 11:10   #46
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do we even have excellent drops any more?
I can only speak as a ranger, but there appears to be nothing between 'magical' and 'ego'.

There is still 'splendid' in squelch, though, whatever that might mean...

****

Ignore that first bit. I've just picked up an 'excellent' pair of boots of FA.

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Old February 4, 2011, 12:58   #47
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So… +30 speed with haste, rLite + rDark + rSound + rChaos, reliable escape...
Well I did give him +25 speed and two slowing attacks for a reason...
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Old February 4, 2011, 13:46   #48
Timo Pietilä
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Well I did give him +25 speed and two slowing attacks for a reason...
That "I:125..." is +15 speed. 110 is normal, 120 is +10, 130 +20. 140 +30.
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Old February 4, 2011, 13:52   #49
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Well I did give him +25 speed and two slowing attacks for a reason...
Fortunately, slowing doesn't stack, both gravity and inertia simply increase counter if I read code correctly.
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Old February 4, 2011, 14:20   #50
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Slowing doesn't stack, but 2 attacks makes it twice as likely. So speed +20, hasted to +30 is reduced back to +20, perceptibly slower than speed +25.
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