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Old October 28, 2013, 17:13   #11
HallucinationMushroom
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I hate finding Calris... It's great, but I usually plan for just-enough accuracy... and suddenly I'm trying to find a way to plan around 5 more melee points when they are all 1800 or more points each.
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Old October 28, 2013, 17:19   #12
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The problem is shortbows are best for highly skilled archers, while heavier bows can be used efficiently even with moderate skill. I used to play archers almost exclusively with shortbow, nowadays the first bow is usually a longbow and I may or may not switch to a shortbow later.

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Old October 28, 2013, 17:37   #13
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Quote:
Originally Posted by HallucinationMushroom View Post
I hate finding Calris... It's great, but I usually plan for just-enough accuracy... and suddenly I'm trying to find a way to plan around 5 more melee points when they are all 1800 or more points each.
dude... Charge + flanking
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Old October 28, 2013, 17:39   #14
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This is a good point. I wonder how much the [-1] bugs people. It is there to make a long bow more a choice of a dedicated archer, but I wouldn't be too averse to removing it if it has too much of a 'optimal play is not fun play' effect.
I ditch all longbows for non-archers now, unless it's late game and I have a lot of defense or protection to spare.

If a longbow is the first bow i find, i will keep it in my inventory and swap it in when needed. I know it's super anal but i can't help myself!
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Old October 28, 2013, 17:42   #15
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If longbows suddenly become as viable as shortbows for melee dudes, I envision myself using throwing weapons less... I usually only use bows for insects and birds, and throwing for anything with real HP. (This is for elves -- dwarves and edain i end up favoring throwing just because it's hard to hit anything with +1 archery lol)
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Old October 29, 2013, 00:23   #16
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Charge + flanking

I just build 'em different is all. Charge and flanking are expensive too once you've sunk power/followthrough/momentum/strpoint blocking/heavyarmormastery/crowdcontrol
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Old October 29, 2013, 00:54   #17
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If longbows suddenly become as viable as shortbows for melee dudes, I envision myself using throwing weapons less... I usually only use bows for insects and birds, and throwing for anything with real HP. (This is for elves -- dwarves and edain i end up favoring throwing just because it's hard to hit anything with +1 archery lol)
I don't understand this. Longbows are already better for melee dudes who put a few points into archery.
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Old March 21, 2014, 01:28   #18
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Had an interesting case recently. Found Celeg Aithorn, the 2 lb mithril longsword branded by lightning, surely one of the best weapons in the game. But I found it on my strength dwarf who by that time had managed to accumulate 6 strength - 5 natural, after the one from Melee tree, and one on gloves. I already had momentum but still 2 of my str were going to waste, so it was a bit of a disappointing find from that perspective. But not one I could just throw away since it was still doing 3d10 damage to monsters not resistant to lightning, along with built-in sharpness. (Is any monster resistant to lightning?)

But the obvious way to still maximize strength was to take Rapid attack, which subtracts 3 from str for each of the two attacks you get. It wasn't pleasant taking so much Stealth to get the only viable prereq, but I went to that length and by endgame was absolutely melting everything including Ns at 950.

I figured I'd finally win with this Belegost build, but to my dismay I discovered that Rapid Attack doesn't co-exist with Rage in the throneroom, and I was only getting one attack as far as I could tell, even against the monster I was directly targeting. Not sure if I was still being penalized Str and Dex. Sadly enough even with +10 from Slaying I eventually succumbed to being surrounded by critters. If I had the throne room to play over again I could probably beat it though, it was late and I wasn't paying enough attention. I think I forgot to drink my Con potions...

4 0 5 3 has opened up whole new possibilities with this str build though. Way better than one more Dex and one less Con. It's not even close really.
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Old March 21, 2014, 05:25   #19
Fendell Orcbane
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I don't understand this. Longbows are already better for melee dudes who put a few points into archery.
Longbows do so much more damage than short bows too. You can actually take molds out with them pretty quickly unlike short bows.
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Old March 21, 2014, 10:22   #20
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Longbows do so much more damage than short bows too. You can actually take molds out with them pretty quickly unlike short bows.
I now inscribe all my early longbows with {Moldslayer}
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