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Old May 17, 2020, 18:44   #1
Sphara
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Reduce the satiation gained from Healing and *Healing*

Seriously.
I had no Mushrooms of Purging and there were none in the 1 shop before the last fight. I know I should've probably stored those at home. But going bulimic before the last fight, just because bigger healing potions stuff you more than 1%, is just f*%&ing stupid. It's a major warrior nerf and makes you rely completely on luck if you don't happen to have something like natural +40 speed.

Got a win by sheer luck, fighting Morgoth with +16 speed.

EDIT: Admittedly, getting Mushrooms of Purging appear in a general store, was my suggestion

Last edited by Sphara; May 17, 2020 at 19:41.
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Old May 17, 2020, 20:36   #2
Ingwe Ingweron
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I'm in full agreement. Having Hunger be relevant is fine by me, but the balance needs some work.
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Old May 17, 2020, 21:05   #3
spara
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I find it kind of amusing that most of the time my warrior is on a liquid diet. No need for other sources of nutrition.
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Old May 18, 2020, 00:03   #4
archolewa
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I don't recall having such problems with my most recent warrior, though I usually try to get my satiation around 75% (resting for a bunch of turns in town if I have to) before descending. The only times I've ever run into the satiation problem with potions is the early game when I'm phasing away and throwing back Cure Light Wounds while fighting tough uniques.
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Old May 18, 2020, 00:21   #5
Sky
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i'm pretty sure that Nick has already this planned for the next release which should be fairly soon.
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Old May 18, 2020, 02:56   #6
Nick
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OK, so you have a meter at the bottom showing your current hunger level to the nearest 1%, every piece of food tells you how much it's going to affect that meter, you know how many healing potions you have and how much they fill you up (1%) - isn't it just a small amount of planning plus arithmetic?

EDIT: Possibly that is a little harsh, but I think the point is valid
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Old May 21, 2020, 14:43   #7
DavidMedley
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Quote:
Originally Posted by Nick View Post
OK, so you have a meter at the bottom showing your current hunger level to the nearest 1%, every piece of food tells you how much it's going to affect that meter, you know how many healing potions you have and how much they fill you up (1%) - isn't it just a small amount of planning plus arithmetic?

EDIT: Possibly that is a little harsh, but I think the point is valid
Healing and *HEALING* increase by 2% and 3%. Which is not at all to dispute your main point.

I'll suggest again that all potions should nourish the same amount. I don't picture *HEALING* being 3x larger than CLW, just more potent. Also, they weigh the same.
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Old May 21, 2020, 15:52   #8
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I could live with 2% and 3% fill rates during the game, even when I had that dumb-ass Slow Digestion (Vilya). But before the final fight, I was a little under 70% satiation level in town after Sauron-fight. Ofc no mushrooms of purging were in shops. So I should have īRīested for several thousand turns, right?

Just reduce the satiation level of bigger healing potions to 1%. Current system ruins warrior endgame!

This ofc is all subjective. I hate food mini-game anyway and would cheer to see it gone, but I know itīs not going to happen.
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Old May 21, 2020, 21:32   #9
Thraalbee
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Slow digestion could be changed to improved digestion and double burn food when over a certain limit. That would be helpful instead of near curse
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Old May 21, 2020, 22:49   #10
Nick
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OK, sorry, I was completely missing that the big healing potions satiated more (don't ask me how). They can come down to 1. In fact, would anyone care if Healing and *Healing* didn't nourish at all?
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