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Old June 15, 2013, 13:10   #1
quarague
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sil save files

I noticed that Sil doesn't seem to delete the save files of dead characters. So I start a new char, give it a random name, play it, char dies, then there still is a save file related to this char. If you open it you just get back to char generation, but why does it still keep a file? Seems like a bug to me, although one with no game consequences, just some annoying file management.
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Old June 15, 2013, 13:38   #2
debo
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Keeping your old saves retains your monster memory. This is especially helpful if you've played a game with lore master to a significant depth, because your new character on that file will have perfect recall of every monster in the game.

IIRC, many angband variants (and V itself) do this (tying monster memory to specific save files).
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Old June 15, 2013, 14:57   #3
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Yes, the first screen could be clearer - you shouldn't select (b) - new character, apart from the very first time, but rather (c) - open saved character, always with the same name. In this way, options and monster memory are preserved among successive characters.

Maybe "character" should be renamed to "savefile"?
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Old June 15, 2013, 16:02   #4
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Is there an option somewhere to turn it off? I also use random names & sometimes forget which is my save game & which are previous character.
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Old June 17, 2013, 12:36   #5
Daniel Fishman
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Quote:
Originally Posted by debo View Post
Keeping your old saves retains your monster memory. This is especially helpful if you've played a game with lore master to a significant depth, because your new character on that file will have perfect recall of every monster in the game.

IIRC, many angband variants (and V itself) do this (tying monster memory to specific save files).
Are you sure about the Loremaster effect? What I thought I'd observed was that monster memory acquired through normal means got saved, but not monster memory acquired through Loremaster.
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Old June 17, 2013, 16:25   #6
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Quote:
Originally Posted by Daniel Fishman View Post
Are you sure about the Loremaster effect? What I thought I'd observed was that monster memory acquired through normal means got saved, but not monster memory acquired through Loremaster.
Daniel is correct.
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Old June 17, 2013, 16:39   #7
debo
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Neato! Learn something new every day. I guess loremaster works by showing you the entire recall text for the monster, but doesn't mess with the state of the monster memory itself.
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Old June 17, 2013, 17:08   #8
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Originally Posted by wobbly View Post
Is there an option somewhere to turn it off? I also use random names & sometimes forget which is my save game & which are previous character.
Just name your savefile something simple, like 'a', and then rename the actual characters you play with it --- you can choose the name at the end of character generation. Savefiles are actual files in the folder (SIL_ROOT)/lib/save, so you can rename your existing one.

If you play this way you will notice some benefits, such as a real high-score list, and the fact that some of the monster abilities are "remembered" along different characters.
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