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Old April 13, 2020, 23:38   #1
Sky
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force run to ignore quartz veins?

is there a way to force the run command to ignore the quartz gold veins ?
for some reason, when using the (.) command to run, @ stops when encountering a vein (the things in the wall that if you dig, you get a gold drop).
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Old April 14, 2020, 00:08   #2
DavidMedley
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What if you want to mine it?
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Old April 14, 2020, 06:38   #3
Sky
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by the time you are running you dont care about 20gold.
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Old April 14, 2020, 07:09   #4
Sphara
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I really wouldn't mind if the game had an option to ignore treasure veins while running.
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Old April 14, 2020, 23:24   #5
archolewa
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Quote:
Originally Posted by Sky View Post
by the time you are running you dont care about 20gold.
Thats kind of funny because I always run (using Shift+movement key) from the moment I first enter the dungeon. I find it much safer because the game automatically stops me as soon as an enemy comes in LOS, so I dont get triple turned because Im blindly spamming the movement keys. Granted this probably isnt a big risk because I make pretty heavy use of detection. But still, I like having the extra safeguard.

That being said, I think skipping veins when running would be fine. While I probably mine more than many, they arent really worthy of interrupting a run.
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Old April 15, 2020, 00:12   #6
Sideways
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FrogComposband has an option to not ignore veins while running. I actually do turn it on occasionally, but in my experience, few other people do; and since mining is probably even less lucrative in V, ignoring veins while running does sound like a sensible default.
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Old April 15, 2020, 04:38   #7
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..where is @Nick when one needs him ...
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Old April 15, 2020, 05:24   #8
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I've been looking into the history of this. There used to be (separate) options to ignore doors and stairs when running; these got removed in takkaria's great cleanout of options. I don't believe there was ever one for not stopping for gold.

Putting the option in would be easy enough - but I'd want to be convinced there are enough people that want it, because I don't want to head too far back in the direction of having a whole bunch of options that hardly get used and mainly just add complications to anyone wanting to change the code (me, for example).

Alternatively, we could just make running not stop for gold, and so people who wanted to mine would have to walk back.

What do people think? Note that in any case, this will not be added to 4.1
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Old April 15, 2020, 06:22   #9
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Run past gold veins. No option flag.
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Old April 15, 2020, 06:42   #10
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I'm one of the few people who turn the option to stop at veins on in fcpb, even if I don't plan to mine it I like to have more interruptions. Back when trap detection borders were a thing you used to run only so far before hitting the border, now you can end up running a distance that is fairly risky if the corridor is long enough. Now I wouldn't be too bothered if it didn't stop for veins, but my preference is for it to stop. It'd also be nice to have some way to short run that wasn't n10shift+dir though maybe it's just easy enough to keymap that.
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