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Old July 13, 2010, 02:20   #41
Atarlost
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You left rPois behind because you can't survive a full resisted poison breath, but you later mention not wanting to rely on the rPois spell because of fail rate. Can you survive a full double resisted poison breath?
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Old July 13, 2010, 03:08   #42
fizzix
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Quote:
Originally Posted by Atarlost View Post
You left rPois behind because you can't survive a full resisted poison breath, but you later mention not wanting to rely on the rPois spell because of fail rate. Can you survive a full double resisted poison breath?
You can't double resist poison.

If I detect in advance I can cast rpois and engage, the problem with the winged horror is that it was already in LoS when I noticed it. This was lax on my part.

I don't have telepathy so it's not like I'm going to let a drolem sneak up on me anyways. I'm detecting like mad because I'm so fragile. I just have to be careful with spawned monsters and remember to detect after any resting or any length battle.

I considered the probability of dying to a poison breath and the probability of dying to a double move. I decided that keeping the +4 speed with the =escaping and the 50 or so SP with the =Int ring was more important than rpois, provided I'm careful. Perhaps that will be my undoing, we will see.
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Old July 13, 2010, 04:14   #43
Pete Mack
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Yes, you can have temp + permanent poison resistance for 1/9 damage, just like ordinary elements.
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Old July 13, 2010, 05:21   #44
fizzix
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are you sure about this:

from constants.h
Code:
#define BR_COLD_MAX				1600
#define BR_COLD_DIVISOR				3
#define RES_COLD_ADJ(dam, dam_aspect)		(((dam) + 2) / 3)
#define DBLRES_COLD_ADJ(dam, dam_aspect)	(((dam) + 8) / 9)
#define VULN_COLD_ADJ(dam, dam_aspect)		(((dam) * 4) / 3)

#define BR_POIS_MAX				800
#define BR_POIS_DIVISOR				3
#define RES_POIS_ADJ(dam, dam_aspect)		(((dam) + 2) / 3)
/* #define DBLRES_POIS_ADJ(dam, dam_aspect)     (((dam) + 8) / 9) */
you'll notice that DBLRES_POIS_ADJ is commented out. It also does not appear anywhere else in the code.

This is different than for the four elements.
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Old July 13, 2010, 09:58   #45
Timo Pietilš
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Quote:
Originally Posted by fizzix View Post
are you sure about this:

from constants.h

you'll notice that DBLRES_POIS_ADJ is commented out. It also does not appear anywhere else in the code.

This is different than for the four elements.
In current version (3.1.2v2) you definitely can double-resist poison. Apparently it doesn't actually use that constants.h line to determine double resists.

Current vanilla code is much harder to read than it used to be. I have no idea where you get that additional /3 divisor, but you do get it.
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Old July 13, 2010, 12:14   #46
kaypy
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In vanilla:head:spells1.c:project_p you have

Code:
	if (p_ptr->state.resist_pois)
	{
		dam = RES_POIS_ADJ(dam, NOT_USED);
		wieldeds_notice_flag(OF_RES_POIS);
	}
	if (p_ptr->timed[TMD_OPP_POIS])
		dam = RES_POIS_ADJ(dam, NOT_USED);
which is noticeably not exclusive in tests for timed vs equipment resistance- ie the RES_POIS_ADJ can be applied twice.
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Old July 13, 2010, 16:17   #47
fizzix
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Quote:
Originally Posted by kaypy View Post
In vanilla:head:spells1.c:project_p you have

Code:
	if (p_ptr->state.resist_pois)
	{
		dam = RES_POIS_ADJ(dam, NOT_USED);
		wieldeds_notice_flag(OF_RES_POIS);
	}
	if (p_ptr->timed[TMD_OPP_POIS])
		dam = RES_POIS_ADJ(dam, NOT_USED);
which is noticeably not exclusive in tests for timed vs equipment resistance- ie the RES_POIS_ADJ can be applied twice.
Ok, I've had this false impression for a long time. I'm pretty sure I commented on it in the past and no one corrected me. Oh well, the more you know.
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Old July 15, 2010, 01:26   #48
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CL33 DL51
I land in a dark room next to a master vampire and a young multi hued. My first step is away from the vampire bringing a quylthulg into view. One acid bolt kills it. Rmon shows a treasure room full with energy hounds and mumaks to the north and nothing dangerous, so I decide to engage the vampire after moving away a bit.

A chest dropped by the Master Vampire has a !rmana which I happily take. I clear the energy hounds out of the treasure room, but not the mumaks. Rmon shows Akhorahil and Khim nearby sharing a room with an Ancient gold and a Great Crystal Drake. The drake is dangerous with my low HP, so I want nothing to do with that area, despite the new wand in their room.

I run into a room of forest trolls and use my last charge of Ėfire balls, and the wand is destroyed on the recharge attempt. Another Rmon shows Ariel and a dreadmaster, two more monsters to avoid. I get an it summons an undead adversary (grey wraith) and I Rmon to show the rotting quylthulg that just blinked away. I TO the quylthulg and the awakened Ariel. Now Ariel is awake somewhere on the level, so I need to be extra cautious.

I finally spot some stairs, but need to be careful because kavlax is nearby. I kill some orcs, rest, and make it to the stairs checking every couple steps to make sure kavlax hasnít awakened. I make it there before he wakes up and down I go.

CL33 DL52
I land right next to a greater basilisk who immediately gets TOd. Rmon shows Iím in a 2x2 room. Thereís a vampire lord in the room to the north. 8 dreads to the south of me. A bunch of ogres to the west, Bolg and escort to the northeast. This place is scary. I head out of the 2x2 room and northwards as quickly as I can, keeping an eye on the other doors, but none open. I make it to some downstairs and Rmon shows yet another pack of dreads to the north. Normally Iíd go kill Bolg and his escort, but itís not worth the risk of the dreads waking up, so I descend.

This level is a case where very high stealth was useful. Dreads wake up incredibly easily, and I'd usually be stuck reading an escape scroll or destructing.

CL33 DL53
Rmon shows an Ancient bronze and Rogrog + escort to the south. Thereís an ethereal dragon to the northwest, but hopefully itís far enough away that it wonít awaken. I get quite a few more recharges out of my dragonís frost wand before it blows up in the battle with Rogrog's escort. It takes lots of phases and fire bolts to kill rogrog, but heís finally dead and I get CL34. One of the trolls drops a crown of seeing, and I think this might be worthwhile to wield for rblind. An emperor wight drops a Solipsistic potion which turns out to be my first !Dex. Iíve been on this level too long, and I want to switch up gear, so I return to town.

CL34 town
Switching out to get regen and keep SI leaves me with only 219 HP. That seems too dangerous, so I stick with what I have. Why canít I find ďregen???. I get a !*healing* from the BM and thatís about it. Back down we go.
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Old July 15, 2010, 02:05   #49
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Quote:
Originally Posted by fizzix View Post
CL34 town
Switching out to get regen and keep SI leaves me with only 219 HP. That seems too dangerous, so I stick with what I have. Why canít I find ďregen???. I get a !*healing* from the BM and thatís about it. Back down we go.
I'd switch to regen, right or wrong.

The RNG will give you "regen only after you switch to a defender weapon with stealth+4, so that you are blessed with the decision con+2 vs stealth+4.
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Old July 16, 2010, 02:37   #50
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CL34 DL53
A dark elven mage that starts next to me drops a woolfy ring (acid, squelch). I detect a sleeping drolem and decide to head the other way, lest it awaken. I take the southern route along the bottom of the map past a jelly pit, failing once again to find any stairs. I spy a room of ogres and head over to take them out. All I get is a !speed for my troubles. Iíve made it all the way across the map and still no stairs. So I head north, and finally detect some stairs, but there isnít an easy way to get to them. About 10 phase attempts brings me across a gap. Rmon shows that there are a couple ancient dragons that Iíd like to kill, but kavlax is between me and them and I don't feel comfortable with him yet, so down I go.

CL34 DL54
Nothing dangerous on this level. A nalfeshnee is near, but I can handle it. I kill it, some uruks, some cave trolls, and pick up a wand of cold balls. I verify that thereís nothing else nearby to kill/pick up, and head to some nearby stairs, rest and descend.

CL34 DL55
Rmon shows Harowen and a death drake to my southwest. So I head east. I spy a !Dex and nothing dangerous nearby, so I head north to pick it up, grabbing a robe, and checking it for permanence or elvenkind (not either) and chucking it. A silent watcher summons trolls before I can TO it on the way to the stairs. I kill them and a Nether Wraith, I successfully TO the silent watcher, try out an infinitesmally infarcting wand on a rattlesnake (drain life) and get to the stairs, rest, descend.

CL34 DL56
Rmon shows a dracolich to avoid far to the north. I always felt dracolichs should be much deeper than they are, but oh well. I wind up in a room with a Ėdrain life which I grab and an ancient green dragon which I kill. Thereís a great crystal drake to the south of me and the dracolich is further south yet, outside of detection range. Bert and escort are also south. I decide to TO the drake and kill the escorts, but I need to be careful, a shards breath will kill me. I TO the crystal drake before it wakes, kill an ancient white, and dispel evil the trolls. There are orcs to the south in the room with the dracolich, but thatís pushing it. The only treasure from the trolls was a =Int +5 which replaces my =Int +4. Down I go.

CL34 DL57
I land north of a troll pit. Ren is south of the pit and nothing else of danger is nearby. The trolls are out of the pit before I can get near. Oh well, looks like Iíll have to do this the long way. Ren wakes up and Iím too low on SP to kill him so I TO him away. Troll pit nets me a !Chr, a !Con (270 HP, almost more than my SP!), and an !Int. I spy Ufthak to the west and kill him, one of his escrots drops a useless randart axe. I had to rest a couple times while taking out the pit, so that means itís time to leave the level, down the stairs I go.

CL34 DL58
I land in a dark room near a pukelman on the far east of the map. Rmon shows a dracolich in the room with me, and I immediately TO it, and then the pukelman. Dstairs show none nearby, and Ėdobj shows nothing that I want. Thereís a time vortex to the south of me, something else that I want nothing to do with.

Unfortunately, the northern path leads to a dead end and by the time I get back to where I started the time vortex has found me. Fortunately I TO it before it can breathe its nastiness on me. A level with an awake dracolich on it is a dangerous one, and I spam detection as I make my way across the top of the map. I spy some stairs, but in the same room are a bunch of air hounds, the dracolich and the time vortex. Ugh.

Luckily TO spell is at 0 fail, and I get both the dracolich and the time vortex as they round a bend. Another detection shows the dracolich to my southwest but it either doesnít know where I am, or canít find a path to me. Ren is to the south, and Iím rested enough to take him on. Unfortunately thereís no easy path to him, and I give up and take the stairs that I fought so hard to get to.

CL34 DL59
Ancient dragons all around, nothing I canít handle. An ancient gold drops a new scroll (*enchant weapon*, squelched) None of the others drop anything, and I make my way to some stairs and go down some more.

CL34 DL60
Superb feeling. Thereís a Ďroomsí vault with Azriel to the northeast, an orc pit to the southeast, and ugluk and escort to the northwest. Ėdobj shows a new potion, but itís to the west, away from everything, so I head towards that. The vermoulu potion is Augmentation (woo). On my way to the orc pit I TO a dreadmaster, and kill a nicely arranged line of stone trolls getting me a !Dex. One dispel evil is all it takes to eliminate the orc pit. Drops include a new Diffracted potion, (my first !Str).

The orc pit has taken me directly below the vault. The only dangerous monsters are Azriel and an Ethereal dragon. A banshee drops a defender short sword, and I say bye-bye to my +2 Con from westernesse, so I can get regen. The vault gets me a !Int, a =Int (+6). Thereís too many awake dangers on this level, so I recall after I finish clearing the vault.

CL34 Town
I swap out my randart helm for the crown of might. This brings my HP back to 270, but would leave me without rsound. Thereís a robe of elvenkind with rsound in the armory, lucky day. I buy it and sell the randart robe. Itís incredibly nice to finally have regen. Thatís all for town, time to go back. Should've made a char dump here, but I didn't. Sorry.
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