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#41 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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#44 |
Adept
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I'm just waiting for you to finally come across some of those more exotic wands/rods that your last playthrough couldn't make use of as it was late game and you didn't have the Gnomish super-boost to magic devices. It will be a sight to behold!
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#45 | |
Prophet
Join Date: Apr 2008
Posts: 2,672
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Quote:
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#46 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002
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This was pointed out on a comment online. Unfortunately I pre-record almost all my videos (I'm up to 19 already) and I don't think I revisit the ring situation at all. Chalk this one up to an oops.
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#48 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,650
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My mages use more tele other and less destruction. I would have ported Waldern away and not bothered to destruct those nexus hounds to get at one measly dragon - maybe because I dont usually have magic mapping available so early, also the blindness is uncomfortable.
My tele other hotkey is F and gets established once I have a perma light. |
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#50 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002
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Next playthrough will be on a custom version that I'm currently testing out. It'll be a tanky character, probably a half troll paladin. If I get to the endgame in my current playthrough (another gnome mage), I may record the final battles with that character. I'll give more details in a couple weeks.
Last edited by fizzix; November 22, 2012 at 16:45. |
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