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#21 |
Adept
Join Date: Dec 2007
Posts: 167
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#22 |
Scout
Join Date: May 2008
Posts: 49
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You'd be surprised how fast you learn that as a physics major. I'm only frustrated that we never had a class in writing these letters and other variables and symbols. My zeta looks a lot different than the professor's.
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#23 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 31
Posts: 327
Donated: $18.32
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FYI: what Un did recently is make every single monster in the game a different combination of symbol/colour, so that you'll never confuse to different, but similar, monsters. And by "colour", I mean "colour or combination of colours" - i.e. some monsters have more than one colour, much in the way that multi-hued monsters are multi-coloured. It might be worth considering stealing for V?
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Come play Metroplexity! Un, V MX H- D c-- f- PV s- d+ P++ M+ c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+ |
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#24 |
Scout
Join Date: May 2008
Posts: 49
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Might work, but it's still easier to confuse a red z and green z (for example) than a red z and a red ζ.
But hell, they might as well just make a graphics version. One that doesn't make things more confusing, like the one that comes with the latest version of V. I like the one they have for Dungeon Crawl. Makes the terminal bigger, but allows for everything to be shown, no eye squinting or anything. |
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#25 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 27
Posts: 589
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V should stay as it is, I think - if someone likes every monster looking different, well, that would be an additional reason to play Un.
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#26 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Quote:
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Best /favorite character |
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#27 |
Scout
Join Date: May 2008
Posts: 49
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Okay then, I got one. SAngband. Half-Orc warrior type, 3rd level. Oops, teleport trap. Oops no doors out of this tiny room. No hidden doors, either.
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#28 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 927
Donated: $10
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DaJAngband. A clvl 11 Necromancer on DL 7 or 8. Isn't summon monster supposed to be safe if you're standing on the stairs? I'm standing on the stairs and I read summon monster. Three monsters are summoned: a baby bronze dragon, a dark elf priest, and a tengu. You can guess the rest from that, but I'll tell you anyway. Before I had a chance to move, the tengu had "commanded me to return" so that I was no longer standing on the stairs (in fact, the three monsters were between me and the stairs) and the baby bronze dragon had confused me so that I couldn't cast spells or read scrolls.
1st turn: drink CSW to cure the confusion. 2nd turn: read phase door (and get summoned right back next to them by the tengu). next few turns: try to get past the monsters to the stairs, and get knocked down to 3 hps. next turn: drink another CSW, but it wasn't enough and I get killed anyway. It was only my second dive, so I hadn't saved up enough for a staff of teleportation. I could have afforded some CCW potions if I had recalled back but I doubt that would've saved me anyway. I didn't have a teleportation spell yet. Moral: If you read ?s of summon monster, either do it on very shallow levels where tengus and baby bronze dragons won't be summoned or wait till you've bought a staff of teleportation. (standing on the stairs isn't enough) |
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#29 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Quote:
It is a good excuse for reading scrolls as early as possible!
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#30 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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Is there a heuristic on what depth is "normal" for which clvl? I tend to find out the hard way...
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