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#1 |
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Rookie
Join Date: Jun 2012
Posts: 3
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Seeking advice as a rogue
Hi everyone!
I've been a lurker on this forum for a while now, and playing Angband (badly) for years. This time I decided to learn from past mistakes. Instead of dying (like always) to something silly around level 40, I'm going to ask all you fine folk for advice before I get myself killed. Below is my character dump. I'll point out a few things: a) i have a choice between Multi-Hued Dragon Scale Mail and the Augmented Chain Mail of Caspanion. I've preferred the former because of the resists and the fact that dragon breath is my main damage dealer to uniques, but now the monsters seem to have better resistances and confusion is more prevalent. b) I have rings of dexterity, intelligence and constitution, and I have no idea how to choose between them. More dex seems to give me more damage output (but the difference, as far as it is right) is 12 points per turn. Con gives me about 40 more health... c) I carry a ton of area of effect rods and wands (lighting bolts/balls and dragon's frost wand). I use that to clear rooms of minions or to get a ton of damage on hounds from afar. d) My escapes/heals include: i) ccw ii) healing potions iii) *healing* - left at home iv) spell teleport (never have enough mana, huge fail rate) v) staff teleport vi) scroll teleport vii) scroll teleport level viii) ring of teleportation (should the staff get destroyed, and I get confused) e) my enter-level routine is: i) reveal monsters ii) detect traps, doors, stairs. iii) detect treasure iv) haven't used detect enchantment much, should I? f) My speed is 5, does it help at all before 10? I would be very grateful for advice on the above issues or on general choices/situation/gameplay. I've avoided most big creatures so far. For example time/nexus=insta-leave level. Any +4000 exp monsters=insta-leave level. Thanks a lot in advance. Code:
[Angband 3.3.2 Character Dump]
Name Ghanbur Self RB CB EB Best
Sex Male Age 114 STR: 18/64 +1 +2 +7 18/164
Race High-Elf Height 95 INT: 18 +3 +1 +0 18/40
Class Rogue Weight 206 WIS: 10 -1 -2 +0 7
Title Sharper Social Role model DEX: 17 +3 +3 +5 18/100
HP 350/350 Maximize Y CON: 18 +1 +1 +5 18/70
SP 34/34 CHR: 13 +5 -1 +0 17
Level 31 Armor [65,+44] Saving Throw 79%
Cur Exp 246067 Fight (+18,+15) Stealth Superb
Max Exp 246067 Melee (+28,+26) Fighting Heroic
Adv Exp 337500 Shoot (+24,+22) Shooting Heroic
MaxDepth 2100' (L42) Blows 4.0/turn Disarming 100%
Game Turns 793520 Shots 1/turn Magic Device 86
Standard Turns 85359 Infra 40 ft Perception 1 in 1
Resting Turns 38291 Speed 5 Searching 75%
Gold 2167 Burden 147.7 lbs
You are the only child of a Telerin Warrior. You have light grey
eyes, straight black hair, and a fair complexion.
rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:......+...... Feath:.............
rLite:............+ pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............
Light:............. Tunn.:.............
Regen:............. Speed:.......+...+.
ESP:............. Blows:.............
Invis:+........+..+ Shots:.............
FrAct:+............ Might:.............
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:....+....+... Fear:.............
Infra:............+ Aggrv:.............
[Character Equipment]
a) a Morning Star of Westernesse (2d6) (+10,+11) <+2, +1>
Dropped by a Blue yeek at 1850 feet (level 37).
+2 strength, dexterity.
+1 constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
4.0 blows/round.
With +1 STR and +0 DEX you would get 4.1 blows
With +0 STR and +2 DEX you would get 4.3 blows
Average damage/round: 198.8 vs. orcs, 198.8 vs. trolls, 198.8 vs.
giants, and 138.4 vs. others.
b) a Heavy Crossbow of Power (x4) (+6,+22)
Bought from a store.
c) a Ring of Constitution <+4>
Dropped by a Sorcerer at 2100 feet (level 42).
+4 constitution.
Sustains constitution.
d) a Ring of Dexterity <+3>
Dropped by an unknown monster at 1700 feet (level 34).
+3 dexterity.
Sustains dexterity.
e) an Amulet of Searching <+4>
Bought from a store.
+20% to searching.
f) the Phial of Galadriel
Dropped by an Uruk at 900 feet (level 18).
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 16 to 30 turns to recharge at your current speed.
Your chance of success is 96.6%
Radius 3 light.
g) Multi-Hued Dragon Scale Mail (-2) [45,+13]
Found lying on the floor at 1300 feet (level 26).
Provides resistance to acid, lightning, fire, cold, poison.
Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak [6,+7] <+2, +1>
Dropped by an Ancient green dragon at 2050 feet (level 41).
+2 stealth.
+1 speed.
i) a Small Metal Shield of Resist Cold [5,+0]
Found lying on the floor at 1350 feet (level 27).
Provides resistance to cold.
Cannot be harmed by cold.
j) an Iron Helm of Seeing [7,+8] <+4>
Found lying on the floor at 2000 feet (level 40).
+20% to searching.
Provides protection from blindness.
Grants the ability to see invisible things.
k) a Set of Leather Gloves of Power (+3,+3) [1,+6] <+5>
Bought from a store.
+5 strength.
l) a Pair of Leather Sandals of Speed [1,+4] <+4>
Dropped by a Gallant at 2000 feet (level 40).
+4 speed.
[Character Quiver]
n) 15 Arrows (1d4) (+7,+6)
Dropped by a Scout at 1650 feet (level 33).
o) 27 Mithril Arrows of Frost (3d4) (+5,+8)
Found lying on the floor in a vault at 1700 feet (level 34).
Branded with frost.
Cannot be harmed by acid, fire, cold.
p) 36 Bolts (1d5) (+0,+0)
Bought from a store.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 102.
25% chance of breaking upon contact.
q) 10 Bolts (1d5) (+2,+4)
Bought from a store.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 118.3.
25% chance of breaking upon contact.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
Dropped by a Spirit troll at 2100 feet (level 42).
Cannot be harmed by acid, electricity, fire, cold.
f) 6 Potions of Cure Critical Wounds
Bought from a store.
g) 2 Potions of Healing
h) a Potion of Berserk Strength
Dropped by a Mature blue dragon at 2050 feet (level 41).
i) a Scroll of Teleportation
Dropped by a Scout at 2050 feet (level 41).
j) a Scroll of Teleport Level
k) 2 Scrolls of Treasure Detection
Dropped by a Mean-looking mercenary in town.
l) 2 Scrolls of Word of Recall
m) 2 Rods of Lightning Bolts
n) 2 Rods of Lightning Balls
Cannot be harmed by electricity.
o) 2 Rods of Curing
p) a Rod of Teleport Other
Bought from a store.
q) a Rod of Recall
Bought from a store.
Cannot be harmed by electricity.
r) a Wand of Dragon's Frost (3 charges)
Bought from a store.
Cannot be harmed by acid, electricity, fire, cold.
s) a Staff of Teleportation (7 charges)
t) a Ring of Teleportation <+2>
Dropped by a Green naga at 800 feet (level 16).
+2 speed.
Induces random teleportation.
[Home Inventory]
a) 2 Potions of *Healing*
Bought from a store.
It can be thrown at creatures with damaging effect.
b) a Potion of Restore Life Levels
Found lying on the floor at 1600 feet (level 32).
c) 4 Scrolls of Word of Recall
Bought from a store.
d) 9 Scrolls of Recharging
Bought from a store.
e) a Scroll of Deep Descent
f) a Scroll of Protection from Evil
Dropped by a Cave ogre at 1850 feet (level 37).
g) a Staff of Curing (5 charges)
Dropped by a Shadow at 2000 feet (level 40).
h) a Staff of Teleportation (8 charges)
i) a Ring of Intelligence <+3>
Dropped by a Ghoul at 2000 feet (level 40).
+3 intelligence.
Sustains intelligence.
j) a Ring of Dexterity <+3>
Bought from a store.
+3 dexterity.
Sustains dexterity.
k) a Ring of Accuracy (+15,+0)
Bought from a store.
l) a Ring of Free Action
Bought from a store.
Prevents paralysis.
m) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
Dropped by Mīm, Betrayer of Turin at 2050 feet (level 41).
+2 intelligence, wisdom.
+3 constitution.
Provides resistance to acid, poison.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it destroys all traps and doors surrounding you.
Takes 15 turns to recharge at your current speed.
Your chance of success is 94.8%
n) a Set of Gauntlets of Agility [3,-3] <+4>
Bought from a store.
+4 dexterity.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
4133 100' 2 Reached level 2
5922 150' 3 Reached level 3
15043 100' 4 Reached level 4
19044 100' 4 Killed Grip, Farmer Maggot's dog
19044 100' 5 Reached level 5
21826 100' 5 Killed Fang, Farmer Maggot's dog
44774 50' 6 Reached level 6
56939 0' 6 Killed Farmer Maggot
86308 150' 7 Reached level 7
87998 150' 7 Killed Bullroarer the Hobbit
98992 200' 7 Killed Smeagol
98992 200' 8 Reached level 8
102865 350' 9 Reached level 9
111397 450' 10 Reached level 10
116021 450' 11 Reached level 11
129501 500' 12 Reached level 12
147218 600' 13 Reached level 13
160184 750' 14 Reached level 14
171374 750' 14 Killed Wormtongue, Agent of Saruman
174043 800' 15 Reached level 15
181742 800' 16 Reached level 16
182363 800' 16 Killed Grishnakh, the Hill Orc
192290 800' 17 Reached level 17
195255 850' 17 Killed Brodda, the Easterling
201211 900' 17 Found the Phial of Galadriel
208019 900' 18 Reached level 18
209349 900' 18 Killed Ufthak of Cirith Ungol
216583 900' 18 Killed Boldor, King of the Yeeks
227081 900' 19 Reached level 19
237076 950' 19 Killed Shagrat, the Orc Captain
253451 1000' 20 Reached level 20
263878 1000' 21 Reached level 21
300588 1200' 21 Killed Nar, the Dwarf
300588 1200' 22 Reached level 22
301080 1200' 22 Reached level 22
353167 1300' 23 Reached level 23
353384 1300' 23 Killed Ugluk, the Uruk
359545 1300' 24 Reached level 24
375868 1350' 25 Reached level 25
393844 1350' 25 Killed Angamaite of Umbar
408725 1400' 26 Reached level 26
429208 1450' 26 Killed Gorbag, the Orc Captain
431192 1450' 26 Killed Ulwarth, Son of Ulfang
453552 1600' 26 Killed Khim, Son of Mim
467439 1700' 26 Killed Lugdush, the Uruk
472526 1700' 26 Killed Ibun, Son of Mim
474956 1700' 27 Reached level 27
480349 1700' 27 Killed Bill the Stone Troll
494889 1700' 28 Reached level 28
506842 1700' 28 Reached level 28
508018 1700' 27 Found the Soft Leather Armour 'Hithlomir' (LOST)
522637 0' 28 Reached level 28
527933 1700' 28 Killed Draebor, the Imp
587895 1850' 28 Killed Orfax, Son of Boldor
620774 1850' 29 Reached level 29
682194 2050' 30 Reached level 30
691548 2100' 30 Killed Beorn, the Shape-Changer
718791 2050' 30 Killed Azog, King of the Uruk-Hai
727373 2050' 30 Killed Ulfang the Black
749607 2050' 30 Killed Mim, Betrayer of Turin
749675 2050' 30 Found the Augmented Chain Mail of Caspanion
753664 2050' 31 Reached level 31
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Restrict the use of stores/home : no (birth_no_stores)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
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#2 |
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Apprentice
Join Date: Sep 2010
Location: Stockholm
Posts: 85
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Hi,
My rogue just died on dlvl 50 so I may not be the best advisor but here are a few tips: I'd *definitely* swap to Caspanion unless you find a stash of mushrooms of clear mind or head gear with Rconf. *Never* swap your morning star without making sure you still have a source of free action (prevents parlysis) wielded/worn. CON >= +4 is my normal favourite ring, but if your CON is really low it may not be worth it. Ideally you want CON = 18/200 before end game. My favourite escape is ?Destruction, then ?Teleport level. Teleport other (wand, rod) is also very useful against big uniques. All speed you can get up to 30 is good, in fact critical for survival. 5 is much better than 0. My recent base speed was still 0 at dlvl 50 (playing v4) and that worked although I had to use ?_speed a lot and play safer than normally. I did not die of that but of getting out of escapes and too many demons in too many rooms. Getting stunned is bad. I always chug a ?CCW or similar when stunned. Next hit may get you heavy stun or even knocked out and from there you typically die. Plasma/hellfire breath can also stun, so multiple hell hounds etc are *very* dangerous. In fact fighting hoards of monsters in an open space (except orcs and snagas) is often a very bad idea after dlvl 40-50. Getting our of serious healing or escapes is bad. I always try to return to town before this happens but in the latest game there was this huge vault and only one more demon to kill ... one of maybe 20 really though foes including ood, but one too many is all it takes. /M |
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#3 |
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Knight
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 577
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I would definitely use Caspanion, mostly for the CON bonus. If you can get close to 18/200 CON (or whatever the actual effective cap is, I can't remember) the HP bonus you get it very helpful. I'd focus on CON before all else.
That's a crazy lot of escapes -- I approve of your paranoia I think it's good to be that paranoid until str, dex, and con are maxed.I can't remember what book Haste is in, but once you have it, I'd try to stay perma-hasted. Also, perma-element-protected. Speed 5 does have a cumulative effect over the course of many turns - you should double up on speed 0 monsters every couple of turns or so. |
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#4 |
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Prophet
Join Date: Dec 2009
Posts: 4,762
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The problem with switching to Caspanion is that the MHDSM is his only source of a few basic resists. Caspanion is indeed very nice, though, so if you can cover those resists elsewhere (ideally via a Shield of Resistance), it's almost certainly worth swapping in.
Be on the lookout for light weapons with high damage bonuses. Your morningstar isn't terrible, but you're not achieving max blows with it (your max is 5) and its slays are not very useful. Rogues are one of the best melee fighters in the game -- on par with paladins and fairly close behind warriors (except the warrior's max blows is 6). Your capability with missile weapons is also good. You should be relying on those rather than magic devices for most of your damage, if only because bolts take up less room in your inventory. Some other things that come to mind: * Rods of Curing are broadly useless. They have a failure rate, which goes up when you're blind/confused/hallucinating, and the situations where you most want status ailment recovery are ones in which you're likely to get those ailments back shortly after curing them (during which the rod is still recharging). * Carry 15 Cure Critical Wounds at least. They'll cure status ailments for you, guaranteed, and can be spammed as an emergency source of hitpoints. Just phase door away first... * Speaking of which, carry at least 15 Scrolls of Phase Door as well. Never heal hitpoints while in melee because you're just giving the enemy free hits on you. More importantly, Phase Door + Crossbow = easy whittling down of enemy HP. On that note... * Why are you carrying arrows in your quiver when your launcher is a crossbow? * Also, I strongly doubt that Ring of Teleportation still counts as a viable escape at this depth. Way too unreliable. Carry a second or third Staff of Teleport instead. Regarding your question, Detect Enchantment is strictly worse than Detect Objects. Good luck! |
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#5 | |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
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Quote:
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#6 |
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Prophet
Join Date: Dec 2009
Posts: 4,762
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By comparison with CSW/CCW, they'd be just barely useful. If those potions weren't available in the shops, then they'd be commonly useful.
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#7 |
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Rookie
Join Date: Jun 2012
Posts: 3
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Thanks a lot for all the great feedback! There was a lot I had not thought about before, so I'll switch up my play.
I'm guessing the general idea that I get from the posts is to spend more time around 40 dl until I have a shield of resists so I can put on Caspanion and a better sword (this one's slays are barely useful on dl 40 as I still get a ton of trolls and giants). Then I'll head lower. To answer a few specific questions: a) arrows in quiver: just in case I get a better bow. I don't get a penalty for them, so why not, I guess. b) I buy every CCW I get my hands on, I think my problem was not utilizing phase door and wasting a lot of CCW's in the past. c) On phase door, I love the combination of PD and missile weapons, I just used all my PD on Mim. The rod of teleport other works pretty well for the same purpose. Finished him off with that. d) I do have several staffs of teleport, I guess I can forego my ring of teleportation (a desperation move if I ever saw one...) Thanks again Thraalbeast, debo, Derakon and Buzzkill! I'll keep you posted regarding the fate of Ghanbur. |
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#8 |
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Prophet
Join Date: Dec 2009
Posts: 4,762
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Good luck.
![]() For future reference, it's a good idea to post your dumps when your character is just about to head into the dungeon, so we can see what consumables and swap gear you're taking with you. |
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#9 |
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Rookie
Join Date: Jun 2012
Posts: 3
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Thanks to the advice from all the fine folk above, my character Ghanbur is still alive and kicking. As end-game nears, I thought I'd get a bit more feedback.
I found Ringil and that made my oh so much easier. Yet, I am scared about big breathers (I only recently found that Great Wyrm's of things I can double resist (item + spell) are relatively harmless). I still avoid fighting big breathers of things I only single-resist. (I'm currently hunted by Ungoliant on every level, it can take away half my health in one breath and I can't kill it fast enough with my bow without losing all my potions of healing. Close range combat is out of the question due to reduce strength (I do not have anything that sustains STR or CON.) But my more general question is whether you can see any big holes in my character that I need to fill before heading deeper/facing some unique's. For example, I have not yet dared fight the Lernean Hydra because I do not know if some of its breaths might insta-kill me. Another note, my usual spell-spam is a) Shield b) Resistances c) Speed (up to 34) d) Reveal monsters e) Find traps... Anything else I should use? Thanks in advance. Code:
[Angband 3.3.2 Character Dump]
Name Ghanbur Self RB CB EB Best
Sex Male Age 114 Str! 18/100 +1 +2 +9 18/*** 18/200
Race High-Elf Height 95 INT! 18/100 +3 +1 +6 18/200
Class Rogue Weight 206 WIS: 18/83 -1 -2 +6 18/113
Title Thief Social Lordly DEX! 18/100 +3 +3 +2 18/180
HP 801/801 Maximize Y Con! 18/100 +1 +1 +10 18/*** 18/190
SP 229/229 CHR! 18/100 +5 -1 +0 18/140
Level 43 Armor [67,+99] Saving Throw 99%
Cur Exp 4553488 Fight (+33,+25) Stealth Superb
Max Exp 4553488 Melee (+54,+49) Fighting Legendary
Adv Exp 4725000 Shoot (+44,+14) Shooting Legendary
MaxDepth 3850' (L77) Blows 5.0/turn Disarming 100%
Game Turns 1351179 Shots 2/turn Magic Device 106
Standard Turns 210100 Infra 40 ft Perception 1 in 12
Resting Turns 84745 Speed 24 Searching 35%
Gold 718224 Burden 157.8 lbs
You are the only child of a Telerin Warrior. You have light grey
eyes, straight black hair, and a fair complexion.
rAcid:......+.*.... Nexus:.............
rElec:.+........... Nethr:.............
rFire:.+..+........ Chaos:........+....
rCold:++........... Disen:.............
rPois:......+...... Feath:.............
rLite:+...........+ pFear:+.......+....
rDark:............. pBlnd:.........+...
Sound:........+.... pConf:......+......
Shard:.......+..... pStun:.............
Light:+............ Tunn.:.............
Regen:+............ Speed:++.+...+...+.
ESP:.........+... Blows:.............
Invis:+....+......+ Shots:.+...........
FrAct:+.......+.... Might:.+...........
HLife:............. S.Dig:++...........
Stea.:.......++.... ImpHP:.............
Sear.:............. Fear:.............
Infra:............+ Aggrv:.............
[Character Equipment]
a) the Long Sword 'Ringil' (4d5) (+21,+24) <+10>
Dropped by a Sorcerer at 2500 feet (level 50).
+10 speed.
Slays evil creatures, undead, trolls.
*Slays* demons.
Branded with frost.
Provides resistance to cold, light.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism. Speeds regeneration.
Prevents paralysis. Grants the ability to see invisible things.
When aimed, it creates a frost ball with damage 100.
Takes 136 turns to recharge at your current speed.
Your chance of success is 97.0%
Combat info:
5.0 blows/round.
Average damage/round: 392.5 vs. evil creatures, 459 vs. undead,
459 vs. trolls, 459 vs. creatures not resistant to cold, 592 vs.
demons, and 325.5 vs. others.
Radius 1 light.
b) the Short Bow of Amras (x3) (+11,+14) <+2, +1>
Dropped by Scatha the Worm at 2600 feet (level 52).
+2 intelligence, wisdom, dexterity.
+1 speed, shooting speed, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism.
c) a Ring of Slaying (+5,+7)
Dropped by a Mature black dragon at 2950 feet (level 59).
d) a Ring of Speed <+8>
Dropped by a Frost giant at 2800 feet (level 56).
+8 speed.
e) the Amulet of Carlammas <+3, +1>
Dropped by Thuringwethil, the Vampire Messenger at 3400 feet
(level 68).
+3 constitution.
+1 strength.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 768 to 1530 turns to recharge at your current speed.
Your chance of success is 94.3%
f) the Star of Elendil
Found lying on the floor in a vault at 2750 feet (level 55).
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
When activated, it maps the area around you.
Takes 173 to 340 turns to recharge at your current speed.
Your chance of success is 96.2%
Radius 3 light.
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
Dropped by Mīm, Betrayer of Turin at 2050 feet (level 41).
+2 intelligence, wisdom.
+3 constitution.
Provides resistance to acid, poison.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it destroys all traps and doors surrounding you.
Takes 34 turns to recharge at your current speed.
Your chance of success is 96.6%
h) an Elven Cloak of Protection [6,+13] <+2, +1>
Dropped by a Great Ice Wyrm at 3850 feet (level 77).
+2 stealth.
+1 speed.
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
Dropped by Baphomet the Minotaur Lord at 2950 feet (level 59).
+4 constitution.
+3 strength.
-1 stealth.
Provides immunity to acid.
Provides resistance to sound, chaos.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
j) the Hard Leather Cap of Thranduil [2,+9] <+2>
Dropped by Eöl, the Dark Elf at 3300 feet (level 66).
+2 intelligence, wisdom.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
k) a Set of Leather Gloves of Power (+2,+2) [1,+12] <+5>
Bought from a store.
+5 strength.
l) a Pair of Mithril Shod Boots of Speed [8,+7] <+4>
Found lying on the floor of a cavern at 3550 feet (level 71).
+4 speed.
Cannot be harmed by acid, fire.
[Character Quiver]
n) 16 Mithril Arrows (3d4) (+7,+7)
Found in a chest from 3000 feet (level 60).
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 177.8.
35% chance of breaking upon contact.
o) 26 Mithril Arrows (3d4) (+3,+4)
Dropped by an Archangel at 3800 feet (level 76).
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 159.
35% chance of breaking upon contact.
p) 2 Seeker Arrows of Slay Demon (4d4) (+13,+13)
Found lying on the floor of a cavern at 3300 feet (level 66).
Slays demons.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 466.2 vs. demons, and 233 vs. others.
35% chance of breaking upon contact.
q) a Seeker Arrow of Wounding (4d4) (+18,+14)
Found in a chest from 3600 feet (level 72).
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 239.4.
35% chance of breaking upon contact.
r) 6 Mithril Arrows of Flame (3d4) (+12,+12)
Found lying on the floor of a cavern at 3400 feet (level 68).
Branded with flames.
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 422 vs. creatures not resistant to fire, and
211 vs. others.
35% chance of breaking upon contact.
s) 12 Seeker Arrows of Flame (4d4) (+10,+9)
Dropped by a Mature multi-hued dragon at 3700 feet (level 74).
Branded with flames.
Cannot be harmed by fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 415.8 vs. creatures not resistant to fire,
and 207.8 vs. others.
35% chance of breaking upon contact.
t) a Seeker Arrow of Venom (4d4) (+8,+9)
Found lying on the floor at 3700 feet (level 74).
Branded with venom.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 415.8 vs. creatures not resistant to poison,
and 207.8 vs. others.
35% chance of breaking upon contact.
u) 21 Seeker Arrows of Flame (4d4) (+9,+12)
Dropped by a Nightcrawler at 3500 feet (level 70).
Branded with flames.
Cannot be harmed by fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 453.6 vs. creatures not resistant to fire,
and 226.8 vs. others.
35% chance of breaking upon contact.
v) (nothing)
w) (nothing)
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.
f) 13 Potions of Cure Critical Wounds
g) 4 Potions of Healing
h) 10 Potions of Restore Mana
i) 2 Potions of Restore Life Levels
j) 10 Scrolls of Phase Door
k) 9 Scrolls of Teleport Level
l) a Scroll of Banishment
Found lying on the floor in a vault at 3850 feet (level 77).
m) 6 Scrolls of *Destruction*
n) 3 Rods of Teleport Other
o) 4 Rods of Recall
Cannot be harmed by electricity.
p) a Staff of Healing (4 charges)
Found lying on the floor of a special room at 3600 feet (level
72).
q) 2 Staves of Teleportation (10 charges)
[Home Inventory]
a) 2 Books of Magic Spells [Conjurings and Tricks]
b) 3 Books of Magic Spells [Incantations and Illusions]
c) 3 Books of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.
d) 3 Books of Magic Spells [Tenser's Transformations]
Cannot be harmed by acid, electricity, fire, cold.
e) 34 Potions of Cure Critical Wounds
f) 10 Potions of *Healing*
It can be thrown at creatures with damaging effect.
g) 6 Potions of Restore Life Levels
h) 41 Scrolls of Phase Door
Bought from a store.
i) a Scroll of *Remove Curse*
Dropped by a Vampire lord at 3500 feet (level 70).
j) 4 Wands of Teleport Other (34 charges)
k) 2 Staves of *Destruction* (8 charges)
l) 12 Staves of Teleportation (79 charges)
m) the Ring of Tulkas <+4>
Found lying on the floor in a vault at 3850 feet (level 77).
+4 strength, dexterity, constitution.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it hastens you for d75+75 turns.
Takes 513 to 1020 turns to recharge at your current speed.
Your chance of success is 91.8%
n) an Amulet of Weaponmastery (+2,+3) <+2>
Dropped by a Greater titan at 3300 feet (level 66).
+2 strength.
Provides resistance to disenchantment.
Provides protection from fear.
Sustains strength, constitution.
Prevents paralysis.
o) the Full Plate Armour of Isildur [75,+25] <+1>
Found lying on the floor at 3700 feet (level 74).
+1 constitution.
Provides resistance to acid, lightning, fire, cold, sound, nexus.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
p) the Steel Helm of Hammerhand [9,+20] <+3>
Dropped by a Lesser Balrog at 3700 feet (level 74).
+3 strength, dexterity, constitution.
Provides resistance to acid, cold, dark, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
q) a Set of Gauntlets of Power (+5,+5) [3,+13] <+3>
Dropped by a Lesser titan at 3500 feet (level 70).
+3 strength.
r) a Set of Alchemist's Gloves of Agility [0,+12] <+5>
Dropped by Dwar, Dog Lord of Waw at 2800 feet (level 56).
+5 dexterity.
Cannot be harmed by acid, electricity, fire, cold.
s) the Short Bow of Amrod (x4) (+12,+15) <+2>
Dropped by a Black ogre at 2800 feet (level 56).
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
t) 21 Seeker Arrows of Slay Animal (5d4) (+13,+9)
Dropped by a Bile Demon at 3250 feet (level 65).
Slays animals.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 372.8 vs. animals, and 223.6 vs. others.
35% chance of breaking upon contact.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
4133 100' 2 Reached level 2
5922 150' 3 Reached level 3
15043 100' 4 Reached level 4
19044 100' 4 Killed Grip, Farmer Maggot's dog
19044 100' 5 Reached level 5
21826 100' 5 Killed Fang, Farmer Maggot's dog
44774 50' 6 Reached level 6
56939 0' 6 Killed Farmer Maggot
86308 150' 7 Reached level 7
87998 150' 7 Killed Bullroarer the Hobbit
98992 200' 7 Killed Smeagol
98992 200' 8 Reached level 8
102865 350' 9 Reached level 9
111397 450' 10 Reached level 10
116021 450' 11 Reached level 11
129501 500' 12 Reached level 12
147218 600' 13 Reached level 13
160184 750' 14 Reached level 14
171374 750' 14 Killed Wormtongue, Agent of Saruman
174043 800' 15 Reached level 15
181742 800' 16 Reached level 16
182363 800' 16 Killed Grishnakh, the Hill Orc
192290 800' 17 Reached level 17
195255 850' 17 Killed Brodda, the Easterling
201211 900' 17 Found the Phial of Galadriel
208019 900' 18 Reached level 18
209349 900' 18 Killed Ufthak of Cirith Ungol
216583 900' 18 Killed Boldor, King of the Yeeks
227081 900' 19 Reached level 19
237076 950' 19 Killed Shagrat, the Orc Captain
253451 1000' 20 Reached level 20
263878 1000' 21 Reached level 21
300588 1200' 21 Killed Nar, the Dwarf
300588 1200' 22 Reached level 22
301080 1200' 22 Reached level 22
353167 1300' 23 Reached level 23
353384 1300' 23 Killed Ugluk, the Uruk
359545 1300' 24 Reached level 24
375868 1350' 25 Reached level 25
393844 1350' 25 Killed Angamaite of Umbar
408725 1400' 26 Reached level 26
429208 1450' 26 Killed Gorbag, the Orc Captain
431192 1450' 26 Killed Ulwarth, Son of Ulfang
453552 1600' 26 Killed Khim, Son of Mim
467439 1700' 26 Killed Lugdush, the Uruk
472526 1700' 26 Killed Ibun, Son of Mim
474956 1700' 27 Reached level 27
480349 1700' 27 Killed Bill the Stone Troll
494889 1700' 28 Reached level 28
506842 1700' 28 Reached level 28
508018 1700' 27 Found the Soft Leather Armour 'Hithlomir' (LOST)
522637 0' 28 Reached level 28
527933 1700' 28 Killed Draebor, the Imp
587895 1850' 28 Killed Orfax, Son of Boldor
620774 1850' 29 Reached level 29
682194 2050' 30 Reached level 30
691548 2100' 30 Killed Beorn, the Shape-Changer
718791 2050' 30 Killed Azog, King of the Uruk-Hai
727373 2050' 30 Killed Ulfang the Black
749607 2050' 30 Killed Mim, Betrayer of Turin
749675 2050' 30 Found the Augmented Chain Mail of Caspanion
753664 2050' 31 Reached level 31
876864 2250' 31 Killed Rogrog the Black Troll
876898 2250' 31 Found the Metal Cap of Thengel (LOST)
884562 2250' 32 Reached level 32
897564 2250' 32 Killed Ariel, Queen of Air
909274 0' 32 Reached level 32
922401 2250' 32 Killed Ulfast, Son of Ulfang
975745 2350' 32 Killed Vargo, Tyrant of Fire
979544 2350' 32 Killed Itangast the Fire Drake
982368 2350' 33 Reached level 33
982689 2350' 33 Reached level 33
985831 2350' 33 Found the Scimitar 'Haradekket' (LOST)
997056 2350' 33 Found the Set of Gauntlets 'Paurhach' (LOST)
997127 2350' 33 Killed Bert the Stone Troll
1021225 2400' 32 Killed Uvatha the Horseman
1021445 2400' 33 Reached level 33
1022415 2400' 33 Killed Akhorahil the Blind
1027506 2400' 33 Killed Bolg, Son of Azog
1032400 2400' 33 Killed Lorgan, Chief of the Easterlings
1034407 2400' 33 Killed Lokkak, the Ogre Chieftain
1044685 2450' 33 Killed Adunaphel the Quiet
1046800 2450' 33 Found the Set of Gauntlets 'Paurnen' (LOST)
1056311 2450' 33 Found the Rapier 'Forasgil' (LOST)
1057317 2450' 33 Killed Mughash the Kobold Lord
1068918 2450' 33 Killed The Queen Ant
1069203 2450' 33 Found the Chain Mail of Arvedui
1081761 2450' 34 Reached level 34
1085663 2450' 34 Reached level 34
1092981 2450' 34 Reached level 34
1109199 2500' 34 Killed Smaug the Golden
1109211 2500' 34 Found the Dagger 'Narthanc' (LOST)
1114734 2550' 35 Reached level 35
1126372 2500' 35 Found the Long Sword 'Ringil'
1128473 2600' 35 Killed Castamir the Usurper
1132542 2600' 35 Killed Quaker, Master of Earth
1136721 2600' 35 Killed Scatha the Worm
1136724 2600' 35 Found the Short Bow of Amras
1136821 2600' 35 Killed Medusa, the Gorgon
1137639 2600' 35 Found the Iron Helm 'Holhenneth' (LOST)
1137923 2600' 36 Reached level 36
1148515 2600' 36 Killed Harowen the Black Hand
1148524 2600' 36 Found the Broad Sword 'Glamdring' (LOST)
1148540 2600' 36 Found the Iron Helm of Gorlim (LOST)
1158933 2750' 36 Found the Star of Elendil
1161824 2750' 36 Killed Golfimbul, the Hill Orc Chief
1165277 2800' 36 Killed Shelob, Spider of Darkness
1165277 2800' 37 Reached level 37
1167682 2800' 37 Found the Short Bow of Amrod
1173821 2800' 37 Reached level 37
1174357 2800' 37 Killed Dwar, Dog Lord of Waw
1177280 2800' 37 Found the Scythe 'Avavir' (LOST)
1179289 2800' 37 Killed The Phoenix
1182284 2950' 37 Killed Baphomet the Minotaur Lord
1182288 2950' 37 Found the Small Metal Shield of Thorin
1187570 2950' 37 Killed The Balrog of Moria
1187570 2950' 38 Reached level 38
1187749 2950' 38 Found the Short Sword 'Dagmor' (LOST)
1195432 3000' 38 Killed Ar-Pharazon the Golden
1195434 3000' 38 Found the Iron Crown of Beruthiel (LOST)
1195443 3000' 38 Found the Leather Shield of Celegorm (LOST)
1195653 3000' 38 Found the Dagger 'Angrist' (LOST)
1200171 3000' 39 Reached level 39
1202672 3000' 39 Killed Sangahyando of Umbar
1206402 3100' 39 Killed Kavlax the Many-Headed
1207550 3150' 39 Found the Two-Handed Great Flail 'Thunderfist' (LOST)
1207561 3150' 39 Killed Tom the Stone Troll
1210447 3150' 39 Found the Flail 'Totila' (LOST)
1211213 3150' 39 Found the Set of Gauntlets 'Camlost' (LOST)
1216016 3250' 39 Found the Metal Brigandine Armour of the Rohirrim (LOST)
1222592 3300' 39 Killed Hoarmurath of Dir
1222592 3300' 40 Reached level 40
1225996 3300' 40 Killed Fundin Bluecloak
1229065 3300' 40 Killed Eol, the Dark Elf
1229067 3300' 40 Found the Hard Leather Cap of Thranduil
1229423 3300' 40 Killed Ren the Unclean
1242091 3300' 40 Killed Waldern, King of Water
1242376 3300' 40 Killed Ji Indur Dawndeath
1249245 3300' 40 Killed Saruman of Many Colours
1256467 3400' 41 Reached level 41
1257195 3400' 41 Reached level 41
1257530 0' 41 Reached level 41
1259879 3400' 40 Killed Thuringwethil, the Vampire Messenger
1259892 3400' 40 Found the Amulet of Carlammas
1260007 3400' 41 Reached level 41
1265742 3450' 41 Killed Tselakus, the Dreadlord
1269265 3500' 41 Found the Pike 'Til-i-arc' (LOST)
1269349 3500' 41 Found the Set of Gauntlets 'Pauraegen' (LOST)
1273811 3500' 41 Reached level 41
1277654 3500' 41 Found the Pick of Erebor (LOST)
1279327 3500' 41 Found the Broad Axe 'Barukkheled' (LOST)
1279516 3500' 41 Found the Set of Leather Gloves 'Cambeleg' (LOST)
1289304 3600' 42 Reached level 42
1301543 3700' 42 Killed Khamul, the Black Easterling
1302315 3700' 42 Killed Glaurung, Father of the Dragons
1302323 3700' 42 Found the Cloak 'Colluin' (LOST)
1303749 3700' 41 Killed Omarax, the Eye Tyrant
1303750 3700' 42 Reached level 42
1304875 3700' 42 Found the Trident of Ulmo (LOST)
1306451 3700' 42 Killed The Cat Lord
1311861 3700' 42 Reached level 42
1313726 3700' 42 Killed Polyphemus, the Blind Cyclops
1314492 3700' 42 Killed Gorlim, Betrayer of Barahir
1321816 0' 43 Reached level 43
1322714 3700' 42 Found the Full Plate Armour of Isildur
1324372 0' 43 Reached level 43
1325229 3700' 43 Reached level 43
1325281 3700' 43 Found the Mithril Shield of Gil-galad (LOST)
1325297 3700' 43 Found the Steel Helm of Hammerhand
1345215 3850' 43 Killed Lagduf, the Snaga
1345257 3850' 43 Found the Lochaber Axe 'Mundwine'
1345526 3850' 43 Found the Cloak 'Holcolleth' (LOST)
1345781 3850' 43 Found the Ring of Tulkas
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Restrict the use of stores/home : no (birth_no_stores)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
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