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Old April 23, 2020, 14:52   #101
DavidMedley
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Haha, yeah, same. Had a momentary inspiration for a new character class
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Old April 23, 2020, 15:12   #102
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Drunken master! And as a werewolf too. We need some vampiric strike in the mix...
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Old April 24, 2020, 01:12   #103
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Bloodlust mechanics are interesting, and surprising... I like it.
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Old April 24, 2020, 01:27   #104
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Quote:
Originally Posted by Diego Gonzalez View Post
Bloodlust mechanics are interesting, and surprising... I like it.
Virtually unchanged from Nick's design. Very quirky and fun! I would like to expand on it a bit, even, and maybe make those bonus blows apply to the blows spells.
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Old April 24, 2020, 01:40   #105
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That would be really nice. Thanks!
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Old April 24, 2020, 04:14   #106
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Originally Posted by mrfy View Post
Level 36, have 655 hit points. Rested so at full. Tunnel with weapon into wall, hit points drop to 584, indicator goes yellow, so slightly damaged. Continue tunneling, and they stay about 584-585. That's about a 11% drop from maximum.
Anyone else seeing their hitpoints fall while digging? Still wondering if this is a bug or on purpose.
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Old April 24, 2020, 04:33   #107
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Quote:
Originally Posted by mrfy View Post
Anyone else seeing their hitpoints fall while digging? Still wondering if this is a bug or on purpose.
Bug, fix (by backwardsEric) should be out in the next few days.
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Old April 25, 2020, 21:31   #108
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This code in process_command can be dangerous at high levels if the time counter is very high. I couldn't use the inventory to quaff healing potions or teleport away. I was kind of locked. I *think* is this code. I cant confirm the value of the time counter. I'll try to simulate that same situation.

Code:
        /* Actually execute the command function */
	if (game_cmds[idx].fn) {
		/* Occasional attack instead for bloodlust-affected characters */
		if (randint0(200) < player->timed[TMD_BLOODLUST]) {
			if (player_attack_random_monster(player)) return;
		}
		game_cmds[idx].fn(cmd);
	}

Last edited by Diego Gonzalez; April 25, 2020 at 22:36.
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Old April 26, 2020, 00:15   #109
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[TMD_BLOODLUST] shouldn't be able to exceed 50
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Old April 26, 2020, 00:46   #110
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Thanks! Perhaps bloodlust was 50, so I got a 1/4 chance to attack the unique instead of using an item. Too much bloodlust can kill you!
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