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Old November 15, 2020, 00:11   #461
Jay
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Quote:
Originally Posted by Sky View Post
are you really going to skip entirely the masterpiece which is 4.1.3 ?
Is that the best place to start in the 4.x game?
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Old November 15, 2020, 01:38   #462
Pete Mack
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4.1 will feel familiar. 4.2 includes a major rewrite of spell sets and more powerful monsters, with 4 added classes. I'd have called it 5.0
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Old November 18, 2020, 00:37   #463
Jay
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Quote:
Originally Posted by Pete Mack View Post
4.1 will feel familiar. 4.2 includes a major rewrite of spell sets and more powerful monsters, with 4 added classes. I'd have called it 5.0
Thanks for the info. Sounds like 4.1.x is the way I'll go.
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Old November 28, 2020, 16:19   #464
Estie
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a) the Blade of Chaos 'Feariona' (15d5) (+15,+15) [+10] <+2, +1>
Found lying on the floor in a vault at 4850 feet (level 97)

+2 intelligence.
+1 wisdom.
+1 attack speed.
+1 light.
Slays dragons (powerfully), undead, demons, giants, orcs.
Branded with weak fire.
Provides resistance to Cold, Chaos.
Cannot be harmed by Acid.
Prevents paralysis. Blessed by the gods (combat bonuses for holy
casters).

Combat info:
5.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1819.5 vs dragons and demons, 1252.5 vs
undead, demons, giants, and orcs, 969 vs evil creatures and
creatures not resistant to fire, and 685.5 vs. others.


This might be the best non-MoD randart weapon I have seen yet, found by a priest.
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Old November 28, 2020, 17:42   #465
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Now that is one wicked blade!
I don't remember this high damage on any melee weapon, certainly not with 5 attacks. Things like Scatha and Balrog of Moria get killed in two turns, if they are lucky.
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Old November 29, 2020, 12:41   #466
Pete Mack
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Oh my. I guess you'll be meleeing M. No Wands of annihilation necessary. That thing is ridonculous.
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Old November 30, 2020, 08:02   #467
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Quote:
Originally Posted by Estie View Post
a) the Blade of Chaos 'Feariona' (15d5) (+15,+15) [+10] <+2, +1>
Found lying on the floor in a vault at 4850 feet (level 97)

+2 intelligence.
+1 wisdom.
+1 attack speed.
+1 light.
Slays dragons (powerfully), undead, demons, giants, orcs.
Branded with weak fire.
Provides resistance to Cold, Chaos.
Cannot be harmed by Acid.
Prevents paralysis. Blessed by the gods (combat bonuses for holy
casters).

Combat info:
5.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1819.5 vs dragons and demons, 1252.5 vs
undead, demons, giants, and orcs, 969 vs evil creatures and
creatures not resistant to fire, and 685.5 vs. others.


This might be the best non-MoD randart weapon I have seen yet, found by a priest.
Usually you don't even get 969 vs evil with GROND!
These kinds of arts are plain stupid...
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Old November 30, 2020, 16:31   #468
Sky
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yet there is no guarantee you will have such an artifact in your randart set, nor that you will find it. Oh how many randart games i have played with rangers that didnt have a single randart bow in them ..
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Old December 7, 2020, 14:11   #469
sffp
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Oh you want stupid do you?
I give you the other end of the spectrum

c) the Band of Gorth
Dropped by Golfimbul, the Hill Orc Chief at 750 feet (level 15)

Cannot be harmed by Lightning.
Aggravates creatures nearby.

That's it. Some would argue that a weapon like Mormegil with a dozen negatives is worse - and they have a point. But honestly, this is just as useless/pointless. I was hoping for at least a modest upgrade from my ring of the dog/reckless attacks combo.
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Old December 7, 2020, 15:02   #470
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Ring of dog is bad. Carry a stack of buff potions instead.
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