|
![]() |
#1 |
Rookie
Join Date: Sep 2022
Posts: 5
![]() |
Commercial Angband fork using lib/gamedata
I'm a long-time game developer who has always been a fan of classic roguelikes. I wanted to develop a commercial rewrite of Angband using the design, rules, and lib/gamedata files from. I wouldn't use the existing source code except as a reference.
The goal is to present a modernized version of the game with higher fidelity graphics and a redesigned interface, using the Unity game engine. I'm not certain if this is permitted, as the lib/gamedata files themselves do not contain a copyright notice. If my described usage isn't permissible under the current license, or if the devs don't wish for the data files to be used in this manner (which I respect), I'd like to ask permission to do this. As long as the devs are open to the idea I'm happy to discuss in more detail privately through email. |
![]() |
![]() |
![]() |
#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
![]() |
No way. Many monsters are borrowed from D&D or Tolkien. Those are both copyright--minor free software is in the grey area for fair use. The monster descriptions are copyright the authors (and sometimes Tolkien.)
Same holds for artifacts. |
![]() |
![]() |
![]() |
#3 |
Rookie
Join Date: Sep 2022
Posts: 5
![]() |
Thanks for the quick response, I expected that might be the case. I might do non-commercial instead as I think it would be a fun exercise.
|
![]() |
![]() |
![]() |
#4 |
Rookie
Join Date: Sep 2022
Posts: 5
![]() |
Would it work if I were to rename the monsters, spells, etc. while keeping the design otherwise the same?
|
![]() |
![]() |
![]() |
#5 | |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
![]() |
Quote:
https://github.com/angband/angband/b...cs/copying.rst As a whole the game is distributed under the Angband licence (which has no explicit provision for modifications at all but has a clear not for profit clause) or the GPLv2 (which allows distribution for profit but the code must remain open source). So if you reuse game files then you're creating a derivative work that you're selling, you'll have to use the GPLv2 and as a result distribute the source code too.
__________________
takkaria whispers something about options. -more- Last edited by takkaria; September 18, 2022 at 21:00. |
|
![]() |
![]() |
![]() |
#6 | |
Knight
Join Date: Mar 2015
Posts: 979
![]() |
Quote:
![]() ![]()
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
|
![]() |
![]() |
![]() |
#7 | |
Rookie
Join Date: Sep 2022
Posts: 5
![]() |
Quote:
1. Free 2. The code I write is open source 3. The code and assets I don't have a license to redistribute (including Unity) any downloaders of my source would have to get on their own. 4. I'll rename anything that a commercial entity has a copyright to. I checked online and there seems to be disagreement as to whether #3 is allowed or not. Ultimately it depends on what the Angrand devs want to enforce or not, so I'd like to get official blessing to move ahead with this. |
|
![]() |
![]() |
![]() |
#8 |
Knight
Join Date: Mar 2015
Posts: 979
![]() |
I suppose it won't be be a problem if people will be able to build full functional game from your source which you provide. If to do so they will need to install Unity IDE - it's not a problem - as it could be considered as 'compiler', which is not included to Angband, of course.
I mean - to compile Angband you need to have C compiler and it's not shipped with Angband; you have to download it from side website (eg GCC). With Unity it's the same. So far if you published your legit source code with all your assets (eg changed *band lib) which 100% will work with Unity IDE (so people will be able to build application with it from scratch) - you are ok to go with GPLv2. Considering official blessing - there are no really 'official' stuff there, it's kinda community driven game. There is a maintainer (Nick) of course, but his blessing won't influence legal stuff. All legal stuff comes out from the license file - so far as you follow it - you are safe ![]()
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
![]() |
![]() |
![]() |
#9 |
Knight
Join Date: Mar 2015
Posts: 979
![]() |
Also...
When Lord of The Rings and The Hobbit will be entering the public domain: Europe: 2043 (Life + 70) Canada: 2023 (Life + 50) U.S: 2043 or 2050 Wait 1 year and go with Tolkien lore ;D Just publish the game from Canada ![]()
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
![]() |
![]() |
![]() |
#10 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
![]() |
Tangar: that is only half of it. D&D is still pretty heavily used (floating eyes, druj, Vecna, etc.)
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Minor bug in Monster.txt gamedata file | Mark | Vanilla | 3 | December 16, 2019 22:48 |
Customization of gamedata files | tangar | Development | 57 | February 11, 2019 10:29 |
[video] Online games and Enlightenment ⚡ commercial vs indie vs underground | tangar | Idle chatter | 0 | March 8, 2016 15:15 |
My FAangband fork | LostTemplar | Variants | 4 | March 20, 2012 10:07 |
SVN / 3.1.0 first thoughts: Why no RNether? (Fork off of the Narya thread) | pesachyonah | Vanilla | 1 | March 12, 2008 17:48 |