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#1 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
Posts: 91
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BorgBang
Anyone have any interest in designing or integrating a borgbang feature. Even something as minimal as a flow chart of logic would help.
See https://nickmcconnell.github.io/Angb.../borgband.html for more info. |
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#2 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,020
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I have visited that website, but it gives me no information on what "borgband" is.
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__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
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I think it's Angband 2.9.2 with the borg, or something like that.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
Posts: 91
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So ... it is ai for a computer to play angband ... simulating keystrokes like a player. It is a borg player. For amgbandos ... I'll provide an interface for a subroutine to be a player ... that means someone need to have a flow chart of logic on how a player plays angband. It will be awesome because angbandos has spectating mode that we can watch.
Next level would be competition for who makes the best borg. |
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#5 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
Posts: 91
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From Tangeria.com
The Borg is an automatic Angband player. It plays Angband by “virtually” looking the display and pressing keys just as if it were a real person sitting in front of the computer. It can analyze the current situation of the game and tries to make intelligent decisions. There are various implementations of the Borg for different Angband versions and with slightly different capabilities. |
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#6 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
Posts: 91
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If someone wants to entertain this ... provide me a pseudo logic ... I'll provide functions that provide the details easily ... like
Int currentlevel() Int mana() Bool isacidresistant() Bool isnearmonster() Int currenthealth() I believe you can also pull Nick's borgband repo for the logic he used |
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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The borg was a terrible angband player--it spent nearly allvits time scumming level 1-3 for speed potions and thevlike.
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#8 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
Posts: 91
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I'll provide the resources for u to make a better one? Deal?
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#9 |
Adept
Join Date: Apr 2021
Posts: 122
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These days, I'm curious how a neural net would take to Angband. (Though really one ought to start with Rogue, as it's a simpler problem, and there's a well-known bot that was very good at it.)
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#10 |
Apprentice
Join Date: Sep 2021
Location: Sunny Jacksonville, FL ... contact me @ marc-johnston@outlook.com
Posts: 91
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Yeah ... I'm not up to speed with neural nets
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