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Old June 7, 2022, 06:37   #61
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Quote:
Originally Posted by Cryomaniac View Post
Would it be possible to make the ladder track score as well? It's correlated to game difficulty in this variant, so it's fairly important this time.
It's certainly possible - Sil and Sil-q have it.
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Old June 7, 2022, 07:29   #62
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How does the ladder determine winners? I see it's not properly marking winning dumps, despite them having '..You retired from the adventure' like in Hengband.
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Old June 7, 2022, 12:27   #63
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There's a separate ladder for this variant available now, so you can submit your character dumps.
I think clouded noticed...
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Old June 7, 2022, 16:29   #64
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Forgot to mention before, are you aware monster names aren't showing up on Kokoro's masks?
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Old June 7, 2022, 16:39   #65
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Didn't know; will look into it.
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Old June 11, 2022, 15:14   #66
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Really struggling to compile this on ubuntu for a terminal; can BackwardsEric help?

More: Using makefile.std. Can't find the ja_jp.eucJP locale with ubuntu, only the ja_JP.utf8 one. iconv throws an error when I set -f as any of the available versions of EUCJP EUC-JP etc.
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Old June 11, 2022, 15:30   #67
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I used makefile.bcc to compile on Win - that file should have all required source files. Unfortunately, I can't help with compiling for other platforms; all I can say is that it was forked off some early 2.x.x Hengband version - at very least, it has Cockatrice and Mind Worms.
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Old June 11, 2022, 15:33   #68
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Also, I uploaded a new release that fixes the bug with Kokoro's masks.
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Old June 11, 2022, 17:53   #69
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Originally Posted by Gwarl View Post
Really struggling to compile this on ubuntu for a terminal; can BackwardsEric help?

More: Using makefile.std. Can't find the ja_jp.eucJP locale with ubuntu, only the ja_JP.utf8 one. iconv throws an error when I set -f as any of the available versions of EUCJP EUC-JP etc.
Did you want the text to be displayed in Japanese? It looks like you would get an English version by commenting out line 112 of makefile.std; that would avoid the locale issues. If you want Japanese and only have a ja_JP.utf8 locale, I'd suspect that's going to require some code surgery - probably easiest would be to insert an EUC to UTF-8 conversion in Term_text_gcu() since the rest of the code doesn't look like it's ready to use UTF-8. The modern Mac frontend for Hengband does something similar for Japanese text (an EUC-JP to UTF-32 conversion) but it leans on conversions built into macOS's NSString/CFString.
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Old June 11, 2022, 18:42   #70
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Did you want the text to be displayed in Japanese? It looks like you would get an English version by commenting out line 112 of makefile.std; that would avoid the locale issues. If you want Japanese and only have a ja_JP.utf8 locale, I'd suspect that's going to require some code surgery - probably easiest would be to insert an EUC to UTF-8 conversion in Term_text_gcu() since the rest of the code doesn't look like it's ready to use UTF-8. The modern Mac frontend for Hengband does something similar for Japanese text (an EUC-JP to UTF-32 conversion) but it leans on conversions built into macOS's NSString/CFString.
The readme for this version says you need to use the japanese locale to make it work.. appliccable to windows only or not I'm not sure. It would not compile when I commented that line out either; I don't think defines.h is being read because the compiler starts complaining that the things defined there are not defined; grep considers defines.h a binary file, perhaps this is related? I gather that multibyte encodings for text are at play. Presumably the compiler needs to understand the locale. I tried converting some complaining files like defines.h into UTF-8 and setting the japanese locale I did have in the makefile but the build still doesn't complete.
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