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Old March 4, 2010, 18:26   #1
miyazaki
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Please advise...

Hi,

I am trying to get a winner in under a million turns right now and looking for a little advice on what to do next. I am continuing downward, towards dlvl97, detecting and evading as I go. My weapons, armour and missiles can use a serious upgrade. Artifacts have been hard to come by, and my stats got scrambled about dlvl60 screwing my intelligence. Is it just a matter of keeping on at this point?

Code:
  [Angband 3.1.2 (r1903) Character Dump]

 Name   Eerh II                                  Self  RB  CB  EB   Best
 Sex    Female       Age             24   STR:  18/59  +4  +2  +2 18/139
 Race   Half-Troll   Height          83   INT:     13  -4  +2  +0     11
 Class  Ranger       Weight         226   WIS:  18/61  -2  +0  +3  18/71
 Title  Explorer     Social     Unknown   DEX:     17  -4  +1  +0     14
 HP     362/362      Maximize         Y   CON:     18  +3  +1  +0  18/40
 SP     26/26                             CHR:     13  -6  +1  +1      9

 Level               34   Armor    [23,+46]     Saving Throw         59%
 Cur Exp         431256   Fight     (+5,+9)     Stealth        Very Good
 Max Exp         431256   Melee   (+17,+24)     Fighting          Heroic
 Adv Exp         525000   Shoot   (+16,+25)     Shooting          Heroic
 MaxDepth   4150' (L83)   Blows      3/turn     Disarming            49%
 Game Turns      350755   Shots      2/turn     Magic Device          59
 Player Turns     41023   Infra       30 ft     Perception       1 in 29
 Active Turns     33616   Speed           8     Searching            23%
 Gold             77966   Burden  198.7 lbs

 Your father was a Cave-Troll Warrior.  You have blue-bloodshot eyes,
 oily bright red hair, and blue leprous skin.



rAcid:*............ rConf:.............
rElec:....+........ Sound:.............
rFire:+............ Shard:.............
rCold:......+...... Nexus:.............
rPois:...+......... Nethr:.............
rFear:.........+... Chaos:......+......
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............+ Stea.:.......+...+.
  ESP:......+...... Sear.:.............
Invis:.........+... Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:..+..........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Short Sword of Amahtath (1d7) (+12,+15) [+1]
     Slays trolls.
     *Slays* undead.
     Branded with acid.
     Provides immunity to acid.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
     When aimed, it creates an acid ball with damage 125.
     Takes 237 to 435 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
     Combat info:
     3 blows/round.
     With an additional 3 strength and 5 dex you would get 4 blows
     Average damage/hit: 37.4 vs. trolls, 37.4 vs. creatures not
     resistant to acid, 45.8 vs. undead, and 29 vs. others.
     
b) a Long Bow of Power (x3) (+11,+25)
c) a Ring of Speed (+9)
     +9 speed.
     
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) The Phial of Aerin
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 19 to 36 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
     Radius 3 light.
g) The Metal Brigandine Armour of Taron (-3) [20,+16] (+2)
     +2 strength, wisdom.
     Provides resistance to cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
h) a Cloak of Stealth [1,+7] (+1 stealth)
     +1 stealth.
     
i) a Wicker Shield [2,+3]
j) an Iron Crown of Lordliness [0,+7] (+1)
     +1 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Grants the ability to see invisible things.  
     
k) (nothing)
l) a Pair of Ethereal Slippers of Stealth [0,+12] (+3)
     +3 stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 22 Bolts of Slay Dragon (1d5) (+8,+4)
     Slays dragons.
     
o) 25 Bolts of Frost (1d5) (+6,+10)
     Branded with frost.
     Cannot be harmed by cold.
     
p) 21 Seeker Bolts (4d5) (+3,+5)
q) 22 Bolts (1d5) {magical}
     You do not know the full extent of this item's powers.
     
r) 19 Seeker Bolts of Slay Dragon (4d5) (+7,+8)
     Slays dragons.
     
s) 3 Arrows (1d4) (+6,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 99.4.
     35% chance of breaking upon contact.
     
t) 25 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 83.3.
     35% chance of breaking upon contact.
     
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 7 Scrolls of Phase Door
f) 3 Scrolls of Teleport Level
g) 6 Scrolls of Word of Recall
h) a Scroll of Deep Descent
i) 2 Scrolls of *Destruction*
j) 4 Rods of Treasure Location
k) a Rod of Probing
l) 4 Wands of Teleport Other (2 charges)
     
m) 2 Staves of Teleportation (3 charges)
     
n) a Staff of Speed (2 charges)
     
o) a Staff of Identify (4 charges)
     
p) a Ring of Speed (+8)
     +8 speed.
     
q) a Ring of Damage (+0,+9)
r) Law Dragon Scale Mail (-2) [30,+15]
     Provides resistance to sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Leather Scale Mail of Falas (-1) [10,+7] (+2)
     +2 infravision, tunneling.
     Provides resistance to acid, lightning, fire, cold, poison, light, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     Radius 1 light.
t) a Katana of Westernesse (3d5) (+10,+18) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 4 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 3 dex you would get 3 blows
     Average damage/hit: 58.8 vs. orcs, 58.8 vs. trolls, 58.8 vs.
     giants, and 39.7 vs. others.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Potion of Healing
     
c) 2 Potions of Restore Strength
d) 3 Potions of Restore Intelligence
e) a Potion of Restore Dexterity
f) 2 Potions of Restore Constitution
g) 4 Scrolls of Teleport Level
h) 2 Staves of Teleportation (10 charges)
     
i) a Staff of Remove Curse (5 charges)
     
j) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
k) a Pair of Leather Boots of Free Action [2,+6]
     Prevents paralysis.  
     
l) a Spear (Holy Avenger) (1d6) (+9,+7) [+3] (+2)
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 5 dex you would get 4 blows
     Average damage/hit: 23.6 vs. evil creatures, 27.2 vs. undead, 27.2
     vs. demons, and 20 vs. others.
     
m) a Shovel of Earthquakes (1d2) (+11,+18) (+5)
     +5 strength, tunneling.
     Branded with acid.
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 5 dex you would get 4 blows
     Average damage/hit: 37.7 vs. creatures not resistant to acid, and 
     34.5 vs. others.
     Sometimes creates earthquakes on impact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       682     50'    2   Reached level 2
      4727    100'    3   Reached level 3
     10742    100'    4   Reached level 4
     12294    200'    4   Killed Bullroarer the Hobbit
     12294    200'    5   Reached level 5
     12294    200'    6   Reached level 6
     12987    200'    6   Killed Fang, Farmer Maggot's dog
     16345    250'    7   Reached level 7
     26773    350'    8   Reached level 8
     30940      0'    8   Killed Farmer Maggot
     44124    450'    8   Killed Brodda, the Easterling
     44124    450'    9   Reached level 9
     44814    450'   10   Reached level 10
     57529    600'   11   Reached level 11
     69892    600'   12   Reached level 12
     74416    600'   13   Reached level 13
     92816    800'   13   Killed Orfax, Son of Boldor
     95230    800'   14   Reached level 14
     98004    950'   15   Reached level 15
     98604    950'   16   Reached level 16
    108259   1100'   17   Reached level 17
    109960   1100'   18   Reached level 18
    113993   1100'   19   Reached level 19
    117122   1100'   20   Reached level 20
    118661   1100'   20   Killed Lugdush, the Uruk
    118661   1100'   21   Reached level 21
    126884   1200'   21   Killed Wormtongue, Agent of Saruman
    131489   1300'   22   Reached level 22
    140289   1300'   23   Reached level 23
    142557   1350'   24   Reached level 24
    145102   1350'   25   Reached level 25
    159254   1350'   25   Killed Grishnakh, the Hill Orc
    159460   1350'   26   Reached level 26
    163385   1350'   26   Found The Ball-and-Chain 'Erath' (LOST)
    166974   1350'   26   Killed Nar, the Dwarf
    167037   1350'   26   Found The Short Sword of Amahtath
    168656   1350'   27   Reached level 27
    186320   1400'   27   Killed Uldor the Accursed
    190708   1400'   27   Killed Beorn, the Shape-Changer
    194634   1400'   27   Killed Bolg, Son of Azog
    204194   1500'   27   Killed Lagduf, the Snaga
    210798   1550'   27   Killed Ibun, Son of Mim
    213319   1700'   28   Reached level 28
    245376   2150'   29   Reached level 29
    248105   2150'   29   Found The Flail of Iandolos (LOST)
    250066   2200'   29   Killed Ufthak of Cirith Ungol
    258979   2500'   29   Killed Castamir the Usurper
    259050   2500'   29   Found The Phial of Aerin
    270425   2900'   29   Killed Ugluk, the Uruk
    276678   2950'   29   Killed Gorbag, the Orc Captain
    292300   3150'   30   Reached level 30
    292414   3150'   30   Killed Smaug the Golden
    292728   3150'   31   Reached level 31
    325069   3650'   32   Reached level 32
    331427   3800'   33   Reached level 33
    333075   3800'   33   Found The Metal Brigandine Armour of Taron
    345154   4150'   33   Found The Leather Scale Mail of Falas
    346224   4150'   34   Reached level 34


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old March 4, 2010, 19:09   #2
PowerDiver
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Int doesn't matter, but your con is too low. You should be carrying staves of dispel evil, power, and holiness for clearing pits. Try to return to town every 10,000 game turns but not when the turn counter rolls over a multiple of 10,000 or you will miss a restock. For the forseeable future, your goal is to collect stat potions, most importanly con.

You should also carry the best xbow you find so you can make use of ego bolts. Don't ignore them just because you are playing a ranger.
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Old March 4, 2010, 20:23   #3
miyazaki
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Quote:
Originally Posted by PowerDiver View Post
Int doesn't matter, but your con is too low. You should be carrying staves of dispel evil, power, and holiness for clearing pits. Try to return to town every 10,000 game turns but not when the turn counter rolls over a multiple of 10,000 or you will miss a restock. For the forseeable future, your goal is to collect stat potions, most importanly con.

You should also carry the best xbow you find so you can make use of ego bolts. Don't ignore them just because you are playing a ranger.
Thanks. I had _dispelevil but I can't remember what happened to it. I will be more careful next time! I have seen only a single xbow this entire game (+6,+3)! And that was before finding the ego bolts...I keep carrying them so I can use them as soon as I find a xbow. I have a =Con+2 in my house. That or =rpoison?

The int is frustrating because even if I find Tenser's, I won't be able to use it!
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Old March 4, 2010, 20:36   #4
PowerDiver
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Quote:
Originally Posted by miyazaki View Post
Thanks. I had _dispelevil but I can't remember what happened to it. I will be more careful next time! I have seen only a single xbow this entire game (+6,+3)! And that was before finding the ego bolts...I keep carrying them so I can use them as soon as I find a xbow. I have a =Con+2 in my house. That or =rpoison?

The int is frustrating because even if I find Tenser's, I won't be able to use it!
Better stuff will come soon. In the town if nowhere else. The change to power-based pricing has exaggerated the "game of shopping" effects. You should easily be able to come by more than enough money to buy the best items for sale.

You should save the two biggest int rings you find at home, best int hat, etc. Then when you find Tenser's you put on all your int items in town and brand your ammo. You don't really need Tenser's or the necessary high int in the dungeon.
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Old March 5, 2010, 05:03   #5
Pete Mack
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Yup. Your int is so bad, trying to make it better is just a waste. (without fairly high INT, buffing spells beyond rFire, rCold and Haste Self just don't matter.)

Bad HP/CON on the other hand, can kill you.

At 350K turns, and +9 speed, you have all the time in the world to win in 1M turns. Focus on survival first; only then on getting stronger.
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Old March 5, 2010, 07:42   #6
miyazaki
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Things are looking up. I found a xbow of extra shots, some bolts of lightning and started picking off ring wraiths. Then in one of those little 5-block plus "item depots" I found the piece de resistance. Randarts rule!

Code:
The Pair of Iron Shod Boots of Cuthon [3,+12] (+2)
     +2 intelligence, shooting speed.
     Provides immunity to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it polymorphs a monster into another kind of creature.
     Takes 100 to 176 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
     Radius 1 light.
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Old March 5, 2010, 15:41   #7
Derakon
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Check out these boots! They're fur-lined so they keep me safe from any amount of cold, they have an eternal supply of omega-3 fatty acids to keep me smart, they have a bunch of glow-in-the-dark stickers on 'em, they have a battery and motors to keep on moving even if I get paralyzed, and there's this special attachment that folds out a mechanical arm to help me shoot faster!

...I mean seriously, what the heck? +2 shooting speed on boots?

I think the power calculator may be broken. The only artifact I can imagine these matching up to in the standard set is the One Ring.
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Old March 5, 2010, 21:29   #8
fizzix
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Quote:
Originally Posted by Derakon View Post
Check out these boots! They're fur-lined so they keep me safe from any amount of cold, they have an eternal supply of omega-3 fatty acids to keep me smart, they have a bunch of glow-in-the-dark stickers on 'em, they have a battery and motors to keep on moving even if I get paralyzed, and there's this special attachment that folds out a mechanical arm to help me shoot faster!

...I mean seriously, what the heck? +2 shooting speed on boots?

I think the power calculator may be broken. The only artifact I can imagine these matching up to in the standard set is the One Ring.
Paging Magnate, Magnate, you are needed in this thread.

I agree, +1 shooting speed is ridiculous for any non-bow and should only appear on maybe one item in a game. +2 should be impossible.
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Old March 6, 2010, 00:06   #9
Sirridan
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Quote:
Originally Posted by miyazaki View Post
Things are looking up. I found a xbow of extra shots, some bolts of lightning and started picking off ring wraiths. Then in one of those little 5-block plus "item depots" I found the piece de resistance. Randarts rule!

Code:
The Pair of Iron Shod Boots of Cuthon [3,+12] (+2)
     +2 intelligence, shooting speed.
     Provides immunity to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it polymorphs a monster into another kind of creature.
     Takes 100 to 176 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
     Radius 1 light.
First I saw it and I was like "Neat, boots with immunity to cold, and hey you needed int. Good swap if you find bos."

Then I saw +2 shots which means you're a machine gun.
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Old March 6, 2010, 06:59   #10
miyazaki
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Dead.

I was playing distracted and got darkness stormed by the Mouth of Sauron. Even while getting 5 shots/turn with my short bow of Lothlorien! Ah, well. I will start again tomorrow.

I looked up the spoilers and those boots were the only artifact with +shooting speed. There did seem to be a lot of immunities in the mix, though.
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